I made two changes to the OP:
-described the effect of being staggered under "Shield" type
-defense rolls against attacks/spells now get -5 if you have little time to react.
More importantly, I wrote up all your spells and enrichments. Check 'em out:
Glass
Fate worse than death:[sadistic, traumatic] You psychically force a sentient creature into believing it is undergoing a terrible torture (the specifics of the torture are up to you). The creature must meet or exceed 20 on a Will roll or be staggered. It also takes psychic damage equal to 20 minus its Will roll. Warning: If used on a psychic creature, they can reverse the spell onto you (with a successful Will roll).
Sacrin's signature blaster pistol:[galactic, suicide] The ability of this weapon can only be used by Sacrin. Whenever Sacrin enters a new room with sapient monsters, there is up to a 50% chance that one of them will recognize him. (He don't actually need to have the pistol for this to be true.) Whenever Sacrin fires at a monster that recognized him with this weapon, whether or not it hits, the monster commits suicide unless they meet or exceed 15 with a Will roll. Why? Because as that shot flies towards them, their life flashes before their eyes and they are reminded of all the terrible things Sacron did to his prisoners, and thus are compelled to put themselves out of their future misery. I hope you're happy, Glass.
OceanSoul
Moment of silence:[silence, priest] From the moment this spell is cast until the end of next turn, all other spells that are cast are automatically countered. Spells which are associated with holiness, religion, or goodness bypass this effect. (Ex: Moment of silence, Christmas giveaway, Divine touch)
Christmas giveaway:[television, Santa] Can only be cast during combat. A television appears in target empty square, its screen pointing straight up (it blocks movement but not line-of-sight). At the end of this turn, a random enriched item appears in the television. It can be taken and equipped by you or an ally as a free action. (The taker must be adjacent to the TV.) Monsters cannot do this. At the end of combat, the item and TV disappear.
Trigger-happy blaster pistol:[television, excitement] While this weapon is equipped during combat, it will automatically fire at a random enemy (within line-of-sight) at the end of each turn, unless you made an attack with it that turn. It makes its own Shooting Weapon rolls at a +5 (penalties for partial cover and adjacent enemies still apply).
Legendary Marksdorf
Divine touch:[savior, outdated] One of the oldest spells in existence, from back when casting spells at things further than arm's reach was unheard of. Target adjacent ally heals 15 HP or is freed from a curse of your choice.
Monk robes of the Unyielding Tower:[Buddhism, tower] At the end of each turn, unless you moved your feet, attacked, or cast an offensive spell, you gain the following bonuses (unless you have them already): +2 DR, +2 Will, -5 to attempts to forcefully move you. These bonuses disappear immediately if you break one of the conditions. (Note: not moving your feet gives you a -2 penalty to dodge.)