Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 7

Author Topic: Underhive Chaos Cult [Warhammer 40k SG][1st Edition][Bad End]  (Read 6038 times)

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #15 on: June 27, 2017, 01:48:38 pm »

Exactly 24 years, 288 months, 1,152 weeks, and 8,064 days have passed since the moment of your birth, each and every moment the same, each and every day identical to the last. You never had parents, as an infant you were found swaddled in a ragged blanket just outside the gates of a settlement, your mother or father left you there, presumably in the hopes they'd take you in and there you'd be safe from the horrors of the Underhive. Unfortunately for you, the settlers decided they didn't have the resources to care for an infant that wasn't theirs, and they sold you to the first slavers to come along. In turn, the slavers sold you to a hiver caravan, which, in turn, was pillaged by a swarm of gangers. Their leader, a stone-hearted man called Jericho, found you, and in a rare moment of altruism, took you in.

The gang raised you as one of their own, and taught you the ways of thievery, sneaking, watching, lying, by the time you were fourteen you'd mastered the art. By that time, only the shrewdest of settlements and caravans could hope to hide themselves from your peering eyes and curious fingers. On your fourteenth birthday, the gang made a fatal mistake in attacking a guilder caravan, Jericho, as hard a man he was, met his end in a hail of Lasfire, and the rest followed suit. With your skills, you managed to escape, but had to leave your adopted family behind. You heard their cries of agony and screams of terror as the guilder mercenaries tortured the few survivors, and as much as it pained you, you never looked back.

You spent the next decade utterly alone, struggling to scrape by. Many would've starved in your situation, but your skills are valuable, and while at times hunger gnawed, you never went a week without something to eat. Despite your relatively good fortune, it all started to get to you. The omnipresent darkness of the Underhive, the knowledge that your own family abandoned you, that the few willing to take you in were gone never to return, the soul-crushing despair weighed on you, and eventually, something snapped. You lost yourself to the madness, and purged all who wronged you with a vengeance. You were a shadow in the night, and in your wake, anarchy reigned.

Settlements reduced to ashes, the throats of gangers cut, all of it without a trace, without the slightest sign of your passing. At first, you did it out of nihilist hate, but as time went on, you began to take a sick pleasure in your work. The slashing of knives, the gushing of blood, the flicker of the torch, the rush of the danger, it was nice, yeah, but the aftermath, of that was the best. The exhilaration, the knowledge that you did as you pleased and they were powerless to prevent it, the panicked fear your efforts wrought, the twisted paranoia that began to grip the hearts of gangers everywhere, that, was the best.

Eventually, you began to love the Chaos. You lashed out against the despair, against the mindless brutality of the Underhive, at your desire, every secret was yours, with every flash of your blade, order crumbled, and with time, you began to feel the pull of hope, that if you did enough, maybe things could change. You took to your work with a fanatical zeal, and it was only a matter of time until you attracted someone's notice. One night, as you slept in a cramped and concealed wall crevice, a voice spoke to you. Its voice was thunderous yet silent, it spoke of madness and with words such as you had never heard, yet you understood with unimaginable clarity. The voice revealed the Truth, it told of the Emperor, it showed you his lies, his weakness, his corruption, and you began to despair, for if the Emperor was false, who else was there?

The voice whispered with feverish intensity, and revealed the falsehood, it showed you that the Emperor was a tyrant, a cruel and merciless idol, a wretched corpse upon a gilded throne of lies. It spoke of a True God, The One bringing Hope and Change across the cosmos, it told you of a thousand thousands, each of them awakening to the Truth each passing moment, it told you of a glorious ever-shifting crystal citadel awaiting all who understood the God's power and worshiped Him as He desired, as He deserved. The voice spoke of how He had seen your works, about how He looked upon your works, and was satisfied with them. The voice spoke of how He had chosen YOU to fulfill His works, to spread His Truth to all the peoples the Hiveworld of Zobek Prime, to bring Hope and Change to the Hive, that the Corpse-Emperor's lies be stricken down, and the False Imperium ground to dust. Before you awakened, in a moment of silence, you asked a question of the voice, with complete and total submission, your soul taking on the words of madness, you asked for His Name, that you might worship It with all passion for all days until the end of time. The voice spoke, and its voice resonated with the power only the Divine can muster,

"CHILD, I AM TZEENTCH!"

With a start you awakened and cried out in pain, a burning sensation wracked your very soul, and smoke poured from your chest. Tearing of your shirt in an effort to extinguish the flames, you found the Mark of Tzeentch branded upon your flesh just above your heart itself, and you knew then, that you had dreamed no dream. At the moment, you sit in the crevice, peering out at the unlit shadows, were it not for a lifetime of lurking, you'd be blind. You feel a burning urge to do something, anything, in the service of Tzeentch, but what? You could start by converting others, showing them The Way, but you've never been good with words. Worth a shot, though. You could try assassinating another gang leader, it'd be easy enough and every dead ganger brings a change closer and closer, but what good would killing do?

You're at a bit of an impasse, what do you do?

A.) Go hunting gangers, at this hour there's surely some sleeping nearby, and it might do the Underhive some good
B.) Go to the nearest settlement, a village called Nint, and try to convince a few of the more destitute to worship Tzeentch
C.) Go to the nearest settlement, a village called Nint, and burn a house or two to the ground for the sake of Change,
D.) Go do something else entirely (Write-In)

Spoiler:  Gwynana (click to show/hide)
« Last Edit: July 02, 2017, 04:59:42 pm by Ardent Debater »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #16 on: June 27, 2017, 02:17:11 pm »

A
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #17 on: June 27, 2017, 02:19:46 pm »

Hmm, we could do a lot of things, however, because Tzeench is a god of not just change and trickery, but one of hope. Lets bring a little bit more hope to the people exploited and oppressed by the power of the many many gangs in the underhive before we move on to more advanced things.

A
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #18 on: June 27, 2017, 03:51:55 pm »

Spoiler: GM Note (click to show/hide)
Logged

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #19 on: June 27, 2017, 04:19:40 pm »

You are a Disciple of Tzeentch, and what is Tzeentch if not the Bringer of Hope? Thus, what are you, a Disciple of Tzeentch, if you do not aspire to Bring Hope? Nothing in His Sight, you must bring Hope, you must bring Change! The gangers of Zobek Prime, cowardly marauders, heartless thieves the lot of them, if Change is to BE, they must be slain or they must kneel before the Architect of Fate! You review what you know, several gangs stalk the crypts and tunnels near Nint, three of them are powerful and worthy of the justice you bring; the Gold Claws, the Rib-Splitters, and the Hollabak gang.

The Gold Claws number forty-seven men, and are led by a foul-mouthed drunkard named Dargot, they're greedy beyond measure, and have been extorting Nint, along with four other settlements for supplies, if Dargot was slain, the gang might scatter, which would be a boon indeed. However Dargot's right-hand man, an ambitious backstabber named Chut, is even crueler than Dargot, and would certainly to rise to power if he was slain. Then again, there's nothing saying you couldn't hit Chut himself.

The Rib-Splitters number sixteen men, and are led by a hulking Scavvie named Odum, they don't care for treasure, just bloodshed and violence, they relish combat and mutilating the corpses of their enemies, hence, the name. Odum and his scum are vicious, but they aren't large enough to be a danger to the settlements, and Odum's the only one keeping them in line, if he was killed, there would be hell to pay.

The Hollabak gang numbers twenty-six men, and are led by a pair of men named Yid and Thim, as far as gangers go, they aren't violent, but they have a heavy hand in the narcotics and prostitution trade, and if that was disrupted, nearby settlements would be better off. Both leaders, Yid and Thim, are extremely dangerous fighters but are partial to pleasures of the flesh, if you attempted assassination, it would be much easier to seduce the two than ambush them, but you don't know if you could live with yourself afterward.

Of course, there's a dozen minor gangs of one to six men on the prowl, but few would notice if the leaders of any one were knocked out. All the same, it'd be better than doing nothing. If you assassinated the leaders of any gang, the rest would go on high alert, and would be much harder to eliminate later. Then again, perhaps they could be swayed to Tzeentch.

Which gang leader do you want to assassinate, and how do you want to go about it?

A.) Dargot
B.) Chut
C.) Odum
D.) Yid and Thim
E.) A minor ganger
F.) Never-mind, this is too dangerous, it's better to (Write-In)

Spoiler:  Gwynana (click to show/hide)
« Last Edit: June 27, 2017, 04:22:16 pm by Ardent Debater »
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #20 on: June 27, 2017, 04:28:16 pm »

So, we have Khorne and Slaanesh gangs, along with one big bad gang that really needs a word or two. Well, because we want to bring hope, and not suffering or any of that. Taking down the biggest threat and the cruelest of the bunch, would be taking out Chut and Dargot, but it would be best to kill Chut first for obvious reasons. so I will vote for...

B
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #21 on: June 27, 2017, 05:37:38 pm »

B, let's kill Chut.

Also, I'm liking the direction of this character. An assassin that cleans up the filth of society so the rest of it can move forward. Kinda like the League of Shadows in Batman Begins.
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #22 on: June 27, 2017, 05:46:07 pm »

B
Logged

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #23 on: June 27, 2017, 09:59:33 pm »

Spoiler: GM Note (click to show/hide)
Logged

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #24 on: June 27, 2017, 10:32:28 pm »

You spend much time pondering potential targets, minor gangers make no difference one way or another, Yid and Thim, while depraved, aren't directly effecting Underhivers, and while Odum is a bloody-minded savage, his men would be even worse without him. Eventually, you conclude that the Gold Claws must be eliminated, and while Dargot is a tempting target, he's an ignorant buffoon, and he wouldn't be half the threat he is without his right-hand man's help. Before you can enlighten the peoples of Zobek Prime, Chut must go. You pack your things and are on the hunt in moments...

Spoiler:  Rolls (click to show/hide)

For several hours you stalk, but find no trace of the Gold Claws, they must be "collecting taxes" at the moment. You're about to abandon the chase when you hear a cry of pain, gunshots follow. The noise is almost right on top of you, just around the tunnel's turn. You sprint around the bend, making as little noise as possible, and see an atrocity in progress. An old woman lies dead, her chest blown apart, three gangers stand over her body, jeering, and at least half a dozen men, women, and children recoil in fear. Their bodies are emancipated, they're utterly filthy, clothed in rags, and their eyes are filled with a wild, animal terror.

Not one dares to move, and one of the gangers, a lanky, leather-clad, spike-haired punk, speaks in a mocking, nasal tone, "Well fellas, lookie what we got here! A half dozen some'in runaways, thinkin' deys can get away from da law! Too bad fer dem we came along! Ahahahaha!" To punctuate his laughter, he fires his weapon into the air, a sawn-off shotgun, primitive, but deadly all the same. He reloads his gun and begins to mock his quarry,

"Looks like ol' gramgrams done went ker-splaat! I's an awful shame ta be sure, but it wouldna happened if ye'd hadn't runaway in da first place! Ye'd best get down on yer knees now 'fore I get tired o' lookin' at ye!" The small crowd, escaped slaves you realize, cower and begin to kneel, the thug gestures at them with his shotgun, muttering, "Jerri, get da chains n' cuff 'em!" Another ganger, grinning with rotten teeth, fetches a long length of chain from his satchel. To your disgust, weighted cuffs are attached along the edges, designed to wrap around feet. These gangers are holding people against their will, either for themselves or for a slave-trader, and this can't be allowed to continue.

If you're going to do something, now's the time to do it.

A.) Sneak up on them, cut the leader's throat and steal his gun while he's distracted
B.) Sneak up on them, cut the chain-holding ganger's throat before he can chain the runaways
C.) Sneak up on them, stab the third ganger in the back, and steal his machete while he's distracted
D.) Announce yourself to the gangers and say (Write-In)
E.) Sneak away, this isn't your fight, there's of them and one of you
F.) Do something else (Write-In)

Spoiler:  Gwynana (click to show/hide)
« Last Edit: June 27, 2017, 10:34:02 pm by Ardent Debater »
Logged

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #25 on: June 27, 2017, 10:37:14 pm »

A
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Qassius

  • Bay Watcher
  • Probably a Russian Bot
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #26 on: June 27, 2017, 10:59:25 pm »

A, best to take out the biggest threat of the lot, taking out command is a big plus too.
Logged

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #27 on: June 27, 2017, 11:40:37 pm »

A
Take out the command, take his gun and shoot the other two.
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #28 on: June 27, 2017, 11:48:42 pm »

A is the best bet we got, that, and we might just get a new toy from it.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Underhive Chaos Cult, (Warhammer 40k SG)
« Reply #29 on: June 28, 2017, 02:52:31 am »

A

and use that gun to blow the rest of them away.
Logged
Science is Meta gaming IRL. Humans are cheating fucks.
Pages: 1 [2] 3 4 ... 7