Hey guys, huge thanks for the posts. I appreciate your checking in, as well as the continued excitement!
Torvus has been with me on this project since its earliest stages back in late 2011, and he's been a great friend for much longer that. When my time is really crunched, as it has been lately, he steps up and fills in for me on all sorts of tasks. He posts a ton on our forums and answers a lot of questions for players, and I'm really glad to have him on this thread with me.
Development progress has been steady on my end. As Torvus mentioned, one of the biggest things I've coded over the last 2 months has been procedural character sprite generation, and I've finally got a working demo of it! Now, when a human puts on a green jacket, it'll show him wearing a green jacket. When he puts on a kevlar helment, it'll show him wearing a kevlar helmet. There's much better visual feedback on these sorts of things, and it makes the game "feel" better, I think.
I'm going to have to share the early demo with Torvus in the next few days, but I'll probably hold off on posting screenshots here until we've got real pixel art to work with, instead of my hacked-together-in-MS-Paint-assets.
We've been working on getting things rolling on the production of production pixel art assets for the isometric overhaul, too. As most of you guys know, forum member Solifuge (who did much of the pixel art for Stonesense) is handling all of this, and as soon as Solifuge has finished the terrain work that's currently underway, I'll aim to post some screen shots.
Thanks again to everyone for your patience, and I'm looking forward to sharing more updates soon!