Hi, Tchey! Thanks as always for keeping tabs on things, man. And thanks to you, too, ollobrains - I appreciate your guys keeping an eye on things, and I hope I can squeeze in some more programming on OC during the upcoming holiday season.
I'm targeting another release around the end of the month, but it'll be a fairly minor patch. The biggest visible thing I'm addressing is the issue with too many colonists giving their children duplicate names. Most of the work in the release will be in writing support code needed for the upcoming isometric rendering framework.
Most of the last couple weeks' work has been focused on recruiting a new team member for the upcoming graphics overhaul. I'll hold off on details until everything is official, but I think you guys are going to be stoked when you see who'll be assuming responsibility for the game's new aesthetics.
Finally, the other essential task that was knocked out in the last couple weeks: I'm back on the road! Behold, the new set of wheels:
'99 Dodge Caravan - It's a lot of car for $950. Got it with 90k miles and a brand new state inspection. The thing runs like a champ and costs next to nothing to insure, so it should help keep funding available for the upcoming graphics overhaul. Things are moving right along!
Speaking of, I combed through the website, googled to death, watched LPs, watched your combat videos, but... How in the hell do I get my soldiers on guard/patrol to stop doing that? Its like I tell them to move to point A, they arrive, engage "Guard" duty, and then never want to do anything else but stand there and even ignore kill orders on passing enemies.
Sorry I forgot to respond to this, Ehndras. It sounds like you've identified a new bug here, and I'll add it to our issue tracking system ASAP. Thanks as always for all your testing!