I've been swamped with work at my day job this week, so I haven't had a chance to monitor this thread or fix any bugs, but I just want to touch on a few topics here before I pass out for the night. Continued thanks to everyone for all your testing and issue reports!!
Bug #2: Burying local wildlife requires a grave marker and coffin.
This almost made me die laughing. I didn't think about burying wildlife, but as it stands, you're right, people will think they need tombstones and coffins for it. This is a byproduct of Outer Colony's object model for living things. "Creatures" and "Humans" are both subclasses of "Animals", and the same burial rules idiotically (and unintentionally) apply to both. I don't know why I find this so funny, but yes, this is definitely a bug. Basically, there needs to be a separate set of social norms for handling dead people and dead creatures.
Not sure if intended behavior, but why do my people not drink my cactus juice over water? It's tasty as fuck.
Those colonists are numbskulls! Cactus juice is supposed to be a total delicacy. Does your population have a cultural aversion to sweet tasting beverages? This is almost certainly a glitch in how they're weighing the merit of different kinds of beverages when deciding what to consume.
Anyone else getting performance problems? It says 4GB for small worlds, but I'm getting massive delays with 16GB and a micro world.
There definitely are still cases that can cause massive performance problems. How big is your population? It's likely that this is being caused by some nonsense happening on the periphery of your colony that you're barely aware of, but large populations can cause lag. There's a ton of room for performance improvements, I'm just putting the hardcore optimization off until I'm much closer to a proper release.
It's possible that some type of rare creature is doing something rare / stupid and eating all your processing resources. I ran into a case a few months ago where a pack of storm whales was hunting over vast tracts of open ocean. They used to have extremely long hearing ranges, and their environmental awareness processors wound up eating all the available processing as they heard sounds happening very far away and tried continuously to path through 3 space over those large distances. I wound up reducing their hearing range to cut down on some of these problems, but there are plenty of creatures species that exist in biomes I've rarely tested. Some goofy specimen on the fringe of a world might be doing something dumb and causing this.
I've got to look at se5a's issue and try to figure that out at some point soon. We really need a proper Linux installer - that's the real answer.
And Zangi, you're totally correct - there's way too much stuff that's entirely counter-intuitive. There's probably some aspect of your office space that isn't quite perfect or something else like that. I've never tested light structures underground - in fact, I've never even thought to build them there, so you're in uncharted territory and are likely uncovering tons of bugs. In interacting with Asgarus, one of the biggest general issues is something you're experiencing now. When things don't work, as a player, no one has any clear idea as to why. It's a significant problem that I've got to address.
Finally, as for structures, Outer Colony's are a bit weird. Shooer is right, proper structures' nodes occupy full volumes (an entire Z level) themselves. Light structures sorta'-semi have walls, floors, and ceilings within a single tile, while free-form structures do not. The system just sorta' evolved this way. Initially, there were no such things as light structures, but I added them to the game to help players get started, as building proper structures was proving a major challenge to brand new players. Now, though, it's almost like there are two competing systems for structures, and I'm not sure if it's a problem. I need to think more about this, too.
I'm going to get some sleep soon, but I will try to provide more thorough responses this weekend. You guys are seriously awesome with this play-testing.