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Author Topic: Outer Colony  (Read 71013 times)

mazarus

  • Escaped Lunatic
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Re: Outer Colony
« Reply #315 on: December 24, 2021, 02:10:32 pm »

New video dropped on their channel. Progress Pog

https://youtu.be/ATtZZ7J53qs
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VoyagerGames

  • Bay Watcher
  • Lover of Dwarf Fortress, developer of Outer Colony
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    • Outer Colony's Website
Re: Outer Colony
« Reply #316 on: December 24, 2021, 02:22:26 pm »

2022 seems reasonable

I know it's pretty rough waiting for releases, and tracking this project is probably like watching a snail run a marathon. But I'm still working away, whenever I can find time. I can't thank you guys enough for continuing to post here, to ping me on YouTube, and for just being so cool.

I'm posting a quick update for Christmas Eve to showcase some of what I've been working on lately. In the course of making significant technical improvements and continuing work on the isometric renderer / procedural sprite generation, I took a careful look at the world generator and decided that it could stand some improvements, too.

Here's a very brief YouTube video showing what world generation now looks like. Biome sprites are still very much a work in progress, event sprites are missing, and this isn't yet in a finished state, but it gives an idea of how things will look and work:

https://youtu.be/ATtZZ7J53qs

The main purpose of this update is to let users experience more of world generation as it's happening, just to make the process more interactive. The goal here is to show the simulated processes that take a world from a near-blank slate to the environment where the game takes place and help users connect with the underlying mechanics. You can watch the heavy bombardment stage bring oceans to the world, fault lines and volcanic hot spots moving around, wind and weather patterns reshaping terrain, river systems and lakes forming and shifting, and all the other elements that go into making a world.

You can also note that the UI here now uses the game's internal windowing system, which just makes for a smoother experience.

All I do in this demo is click through some different world views in the course of generation, I inspect a few tiles here and there, and that's it. But I wanted to post something for Christmas and wish everyone happy holidays. Thanks to everybody for continuing to support the project, have a merry Christmas and a happy New Year!
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stingpie

  • Bay Watcher
  • Shokmug Onor will never die
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Re: Outer Colony
« Reply #317 on: June 25, 2022, 03:50:27 pm »

are there any updates? I noticed your website changed a few months ago.
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The dwarven atom is made of !!TURKEY GOBLER!! remains

                         no one can deny this

ThtblovesDF

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Re: Outer Colony
« Reply #318 on: June 28, 2022, 11:05:26 am »

New video dropped on their channel. Progress Pog

https://youtu.be/ATtZZ7J53qs

thats some poggers world gen.
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SunHand

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Re: Outer Colony
« Reply #319 on: April 13, 2024, 05:17:54 am »

It's a shame that the game sank so quietly without marketing and support. Now it would be possible to release the game in early access and advertise the game at the expense of the community, but apparently the developer has already lost enthusiasm.
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EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Re: Outer Colony
« Reply #320 on: April 13, 2024, 03:16:16 pm »

Any update or news that says that?

Otherwise, I am just going to say "Typical Indy Development Cycle", and see if it rises in a couple years.

( Tchey )

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    • http://jeux1d100.net/
Re: Outer Colony
« Reply #321 on: April 14, 2024, 08:14:43 am »

Good to see it’s still going on.

I wonder when it will be playable in a decent complete state.
Let’s say end of 2022, and see then how i was wrong.

It seems that i was very wrong.
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