I usually don't act like an idiot, but when I do, I do it like the professionals biggest idiot around.
Don't sweat it, man! I've done way more backwards things when trying to figure out games before, and every time something like this happens to one of our users, it's just another chance for us to make an improvement.
So much of the work on Outer Colony over the last 6 months has been improving usability. Just trying to make the game easier to play, improving aspects of the game that users found too confusing, smoothing out control schemes, and other work like that. We still have a long way to go, but we're approaching a point where it's more playable.
I've been having some internal discussions with other team members over the course of the last few weeks, and we're making some decisions about the direction to take Outer Colony moving forward. I hope to post our development road map here soon, but I think we'll be doing some rather cool things with the platform we've created so far.
I think we've accomplished some neat things with human behavior modeling and world mechanics to this point, but admittedly, the system is probably too academic right now. It's not
enough of a game, if you know what I mean. There's a lot of depth to explore, but too much of it is peripheral to the core of what a player is doing, and the system as a whole isn't quite engaging enough. Outer Colony has to draw the player in more, provide more active sorts of challenges and opportunities, and make a player more invested in what they're building. In short, I've got to find ways to make the experience more fun.
I think part of accomplishing that will be to overhaul the visuals. It's going to take a long time, and it'll be something of a pain, but I think we've agreed to overhaul all of the game's graphics and to replace the current, top-down perspectives with isometric rendering. I don't think our current sprite set is stylistically uniform enough to give Outer Colony a solid "look and feel", and I think that if we can make it more aesthetically pleasing, it'll help draw players in. Isometric graphics should make the game stand out more, and it helps in gameplay, giving players a better feel for the 3D nature of the world in non-Z-level views.
I've gone ahead and coded an experimental isometric rendering mode into the latest release. Right now, I don't have any isometric sprites at all, so it's just displaying un-textured terrain. You can see what it's looking like in this screenshot:
What do you guys think? Would really sharp, isometric graphics help improve the fun factor? If you can build cooler looking things, do you think you'd enjoy Outer Colony more?