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Author Topic: Castle:Reboot [Retromach's Missions]  (Read 29336 times)

milo christiansen

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Re: Castle:Reboot [Retromach's Missions]
« Reply #705 on: October 02, 2017, 02:57:46 pm »

((InB4 she switches "and" and "or" :P))
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Happy Demon

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Re: Castle:Reboot [Retromach's Missions]
« Reply #706 on: October 02, 2017, 02:59:37 pm »

((InB4 she switches "and" and "or" :P))
((My hovercraft is full of eels.))
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Cynicalwhovian

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Re: Castle:Reboot [Retromach's Missions]
« Reply #707 on: October 02, 2017, 06:27:35 pm »

Stella points to Tina. "Put that in a sample bag."

Turning back to Sertan, she asks, "Would you rather be safe or conscious, presently?"
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Kuma

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Re: Castle:Reboot [Retromach's Missions]
« Reply #708 on: October 02, 2017, 06:36:31 pm »

"You know I'd love to keep on fighting, but that feels like the wrong decision. I suppose we should play it safe. Don't need another plasma incident." Sertan chuckles a little."See you in a bit kid."

(Playing it safe it is.)
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milo christiansen

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Re: Castle:Reboot [Retromach's Missions]
« Reply #709 on: October 02, 2017, 06:38:21 pm »

"We'll all do our best for you Sertan!" Christian calls from his station. "Sleep well, and wake safely!"
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #710 on: October 03, 2017, 09:49:48 am »

Christian detected a mass anomaly inside a section of the bulkhead near a drive conduit. The wailing intensified for a moment, then stopped. Sensors registered a breach in the drive conduit and a missing piece - most likely, a crudely welded bandage. [Sensors 48, Horror Knight Biology 77]

Tina was able to shout something in Castle Alien that she felt must mean 'Stop or be harmed'. The words echoed back around the ship mockingly, coming off of every surface and from inside your own bodies. [Linguistics 81]
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Happy Demon

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Re: Castle:Reboot [Retromach's Missions]
« Reply #711 on: October 03, 2017, 10:15:08 am »

[Tina Murdoch]

"D-detect a-a-anything?"
Tina tries to grab more of the limb. Grab it with two hands, to have a more secure grip.
A 4 dimensional object should do best against a 4 dimensional being.
"Maybe we should... try retreat. Th-this entity, it's... dangerous. We're not equipped to fight it. And we've got a sample."
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milo christiansen

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Re: Castle:Reboot [Retromach's Missions]
« Reply #712 on: October 03, 2017, 10:53:06 am »

"Just some really weird shit... Hey! I think the bastard is attacking our drive! This thing is so dead. I'm going to blow it up so hard it covers five dimensions!"

Try to get a good lock on the hk.
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Cynicalwhovian

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Re: Castle:Reboot [Retromach's Missions]
« Reply #713 on: October 04, 2017, 03:52:45 pm »

Stella, presumably after KOing Sertan, prepares to fire on her own. "Opinions on Tina's suggestion?"
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milo christiansen

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Re: Castle:Reboot [Retromach's Missions]
« Reply #714 on: October 04, 2017, 03:56:51 pm »

"So long as it is just us and this bastard we can pull it off. If Rushers start to be an issue again we can pull back some more, but I don't think we will need to." Christian says absently, staring into his sensors display. "We can't let this damn thing get away and heal."
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #715 on: October 05, 2017, 11:51:35 am »

The team stood watching and waiting, Stella in the medical bay with Sertan, Tina and Christian on the Bridge. For a long moment, nothing happened. The sound quieted, the lights restored, systems came back up.

And then the screens changed. Each began to show different database items - Mission logs, Akras' Corporate Code of Conduct, Schematics for the Zarastro, the Wikipedia article on the history of space travel, the technical specifications of the MAG-PDW, the Austrian Debt Crisis, and more, flashing through quickly.
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Happy Demon

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Re: Castle:Reboot [Retromach's Missions]
« Reply #716 on: October 05, 2017, 12:32:25 pm »

[Tina Murdoch]

Tina looks around, at the chaotic screens. Clearly startled, but after a while, she looks closely at one.
"I-information. It's seeking information, but... No, I can't let it learn everything!"
Tina tries to restrict the information accessed on the computer. So it wont learn how to kill us all. If it wants to communicate, let it, but no learning how to open the airlocks.
"W-we can't let a hostile creature know everything."
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milo christiansen

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Re: Castle:Reboot [Retromach's Missions]
« Reply #717 on: October 05, 2017, 02:01:59 pm »

"Damn it, where is the bastard."

Scan for the hk, before you can kill it you need to find it.
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Cynicalwhovian

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Re: Castle:Reboot [Retromach's Missions]
« Reply #719 on: October 06, 2017, 06:02:19 pm »

"I was right. It's sapient," Stella murmurs as she tries to reverse the ship out of the anomaly's grasp at the same time.
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