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Author Topic: Castle:Reboot [Retromach's Missions]  (Read 29741 times)

Cynicalwhovian

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Re: Castle:Reboot [Retromach's Missions]
« Reply #630 on: September 15, 2017, 07:43:21 pm »

"I agree," says Stella as she does much of the same. "A bomber might have been preferable for this mission..."
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #631 on: September 15, 2017, 10:13:49 pm »

Sensors detect that the anomaly seems to be coming from somewhere within the area of the Castle Effect, but for now, it seems to be modulating. [Sensors 65]

Stella and Sertan continued laser work. The rushers seem to be moving towards cover, but it doesn't stop the two of them from mowing more down. Stella was able to rake her lasers over 30, and Sertan over just 10. 1710 still on sensors [Rushers 53, Sertan 68, Stella 98]

Tina's drones were able to verify that a large cluster of rushers were in cover behind the asteroid without getting into reach of any leaping assaults. [Drones 102]
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milo christiansen

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Re: Castle:Reboot [Retromach's Missions]
« Reply #632 on: September 15, 2017, 10:17:48 pm »

"Hmm... Well, that didn't tell us a lot, we better keep an eye on that thing anyway. Oh well, back to targeting duty."

Scan for targeting!
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Happy Demon

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Re: Castle:Reboot [Retromach's Missions]
« Reply #633 on: September 16, 2017, 02:24:41 am »

[Tina Murdoch]

"I'll try to get them out of cover."
Tina has the Flank drones fire upon the cluster of rushers behind the asteroid, and have Front drones fly by it, to draw them out of cover, and to their doom.
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Cynicalwhovian

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Re: Castle:Reboot [Retromach's Missions]
« Reply #634 on: September 16, 2017, 01:19:25 pm »

Stella will fire onc again after the rushers are drawn out of cover. If they aren't, she'll try to destroy their cover.
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Kuma

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Re: Castle:Reboot [Retromach's Missions]
« Reply #635 on: September 16, 2017, 07:38:27 pm »

"Gods these things just keep coming." Sertan continues to fire. If Stella destroyes their cover then Sertan will fire on them.
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #636 on: September 17, 2017, 09:00:06 am »

Christian lost sensor readings on the anomaly as he swept the field for concentrations of rushers. [Sensors 37]

Drones came in from behind one asteroid, exposing and flanking the Rushers, providing a line of fire on them [Drones 53]

The plasma cannon thrummed up, drawing power from other systems to the containment field before releasing a concentrated blast. As it came into contact with the asteroid, the rock melted into magma and flash boiled, bursting outwards in all directions. None of the Rushers behind the rock survived. 1660 Rushers remaining. [Plasma 64]

The lasers swept the crowds as Sertan gained firing solutions, drones sweeping in behind the enemy. Another fifty or so of the rushers were killed, leaving 1610. [Lasers 82]

Sensors lit up in alert. An asteroid suddenly gained momentum, hundreds of meters per second, coming straight towards the ship, escaping the field. [Unknown 129]
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milo christiansen

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Re: Castle:Reboot [Retromach's Missions]
« Reply #637 on: September 17, 2017, 12:27:37 pm »

"Shit, shit, shit! Fast mover, coming in! Focus fire, I got the plasma."

Plasma the incoming big thing!
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Happy Demon

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Re: Castle:Reboot [Retromach's Missions]
« Reply #638 on: September 17, 2017, 12:44:52 pm »

[Tina Murdoch]

"Move the ship!"
Tina has the drones fire at whatever might be accelerating the asteroid.
Flankers stay and fire, while Fronters do attack runs, trying to keep out of the castle effect field, but also getting close enough to get some good footage and targets to fire at.
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Cynicalwhovian

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Re: Castle:Reboot [Retromach's Missions]
« Reply #639 on: September 17, 2017, 12:47:48 pm »

Stella decides that it might be a good idea to move out of the way, commanding the ship to do so. "...Creating debris will only complicate the matter."
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milo christiansen

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Re: Castle:Reboot [Retromach's Missions]
« Reply #640 on: September 17, 2017, 01:03:58 pm »

"You're right, but I'm not taking any chances that this thing can manuver too."
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #641 on: September 17, 2017, 01:31:07 pm »

Sensors indicated that the Asteroid is no longer accelerating. They pick up the Castle Effect moving away from it's previous position.
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milo christiansen

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Re: Castle:Reboot [Retromach's Missions]
« Reply #642 on: September 17, 2017, 01:35:38 pm »

Christian glances at the sensors "Hey, wait. It's stopped acelerating and the anomaly is moving away. Just moving the ship should be good enough after all."

Scan for targeting
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Happy Demon

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Re: Castle:Reboot [Retromach's Missions]
« Reply #643 on: September 17, 2017, 05:06:37 pm »

[Tina Murdoch]

"A-ah."
Tina goes back to shooting Rushers.
"K-keep us moving, and dodging. So it can't throw rocks at us.
Actually, whatever this is, it's powerful. If we could recover it... We just need to get rid of the Rushers.
"
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Cynicalwhovian

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Re: Castle:Reboot [Retromach's Missions]
« Reply #644 on: September 17, 2017, 07:07:35 pm »

"How do you suppose we do that?" asks Stella.
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