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Author Topic: Castle:Reboot [Retromach's Missions]  (Read 29747 times)

Happy Demon

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Re: Castle:Reboot [Retromach's Missions]
« Reply #420 on: August 17, 2017, 02:53:56 am »

[Tina Murdoch]

Tina's wind's knocked out of her, and she let go of her pistol, due to the sheer impact.
"W-why? B-but..."
When grabbed, Tina gets an idea.
"Th-that's right... I can, f-find out."
Tina tries to pull herself closer to Priscilla, and plug in a wire, so she could maybe fix this problem.
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #421 on: August 20, 2017, 01:01:19 am »

Tina drew a wire and tried to reach towards Priscilla, but Priscilla ripped out the wire and broke the connection router on Tina's suit. [Tina martial arts 16, Priscilla 62]
« Last Edit: August 20, 2017, 01:52:06 am by retromach »
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PaPaj

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Re: Castle:Reboot [Retromach's Missions]
« Reply #422 on: August 20, 2017, 01:53:57 am »

Shoot the shit out of Priscilla untill she stops moving
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Happy Demon

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Re: Castle:Reboot [Retromach's Missions]
« Reply #423 on: August 20, 2017, 05:06:10 am »

[Tina Murdoch]

Tina tries to shoot Priscilla with the second, and last, pistol.
If that fails, then there's nothing she can do.
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Kuma

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Re: Castle:Reboot [Retromach's Missions]
« Reply #424 on: August 20, 2017, 11:20:31 am »

Sertan aims for Priscilla's arms again and will try to immobilize it.
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #425 on: August 20, 2017, 12:28:07 pm »

Tina drew her pistol and fumbled with it, trying to get a shot. Priscilla wrestled for control of it, trying but failing to use Tina as cover. Boiy and Sertan shot her up, blasting loose and disabling connections, until she lost power. [Sertan 84, Boiy 67, Tina 34, Priscilla 31]

The room went quiet. It'd been fifteen long seconds since any of the Rushers had tried to get in. Another asteroid swung lazily into view, crawling with movement.
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PaPaj

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Re: Castle:Reboot [Retromach's Missions]
« Reply #426 on: August 20, 2017, 12:32:22 pm »

"Dont wanna sound like an asshole but i had the felling that the drone would go haywire"
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Happy Demon

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Re: Castle:Reboot [Retromach's Missions]
« Reply #427 on: August 20, 2017, 12:53:28 pm »

[Tina Murdoch]

Tina... isn't feeling too well. She feels pain, even though she wasn't hit.
Tina tries to improvise a fix to her computer's connection modules.
"P-please work, I need to know, I need to know. I need to know... what, is doing this." Again, she's not broadcasting this. So nobody else will hear it.
Tina's planning to try and access the logs. It's important to know what errors she'll have to deal with.
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Cynicalwhovian

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Re: Castle:Reboot [Retromach's Missions]
« Reply #428 on: August 20, 2017, 08:21:04 pm »

Stella tries to reposition the turret such that she would be able to fire upon the asteroid.
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PaPaj

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Re: Castle:Reboot [Retromach's Missions]
« Reply #429 on: August 21, 2017, 11:10:12 am »

Boiy watches out for anything incoming
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Kuma

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Re: Castle:Reboot [Retromach's Missions]
« Reply #430 on: August 21, 2017, 04:12:40 pm »

Sertan looks to everyone,"Alright let's move out and secure the rest of the facility. We're gonna need to find some way to stop this place from spinning and then we can deal with those things on the asteroid. We can take a quick break, do weapons and equipment check, and if anyone can please do a few scans."
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #431 on: August 21, 2017, 04:56:55 pm »

Stella misjudged the weight of the laser as she strafed the asteroid. The deck around the exit of the gateroom glowed. The alien security drones moved into cover, avoiding being exposed as the hole to the gateroom swung past them. [Lasers 15]

Tina is about to pull some wires from Priscilla and spot-solder them into place with the broken remains of her wires. Running a full diagnostic, it looks like some sort of intrusion she couldn't figure out, spoofing Priscilla's sensory programs and activating combat protocols. No remote access was logged - it's as though the errors simply happened without reason or cause. [Engineering 81, Computers 62]

Nothing else enters the hole. The aliens must be up to something. [Commando 44]
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Happy Demon

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Re: Castle:Reboot [Retromach's Missions]
« Reply #432 on: August 22, 2017, 02:39:29 pm »

[Tina Murdoch]

Tina hugs Priscilla for a bit, to ease her imaginary pain.
Tina flails in the air, unable to get down.
Tina finally makes a transmission since stepping through the gate. "H-hey, could I get a hand? M-my jet control is... well, b-broken."
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PaPaj

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Re: Castle:Reboot [Retromach's Missions]
« Reply #433 on: August 22, 2017, 03:17:32 pm »

Help Tina out while still keeping an eye for anything incoming
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Cynicalwhovian

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Re: Castle:Reboot [Retromach's Missions]
« Reply #434 on: August 22, 2017, 04:09:46 pm »

"Someone else man the turret for now," as Stella jets out to try to get Tina.
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