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Author Topic: Castle:Reboot [Retromach's Missions]  (Read 29746 times)

retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #285 on: July 09, 2017, 02:05:21 pm »

35 = mild failure

Vigil is able to see that the wound is cauterized already, and patches the suit up, but a lot of the damage is internal burning, flash-boiling of pancreatic tissue, and other injuries that will require treatment in a real medical bay to correct.
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PaPaj

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Re: Castle:Reboot [Retromach's Missions]
« Reply #286 on: July 09, 2017, 02:07:06 pm »

Boiy says to everyone "Guys so here what i got for you,one there's nothing worthy of any kind of equipment,they moved it somewhere else,two we are on a reserch station in orbit of a binary star system and also in about 2 hours we all will die in a fatal collision,any questions?"
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Bill Chompski

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Re: Castle:Reboot [Retromach's Missions]
« Reply #287 on: July 09, 2017, 05:35:04 pm »

Danh, still floating around the the ceiling had a fantastic view of the whole thing, and very nearly congratulates the two men who charged in. He holds his tongue however, realizing that means he's most certainly lost a bet.
Whatever.
Wasn't that cool.
The gauss did all the real work.

Pushing himself off the wall/ceiling, he lands gently on the floor (not very gently, really, he tumbles down and activates his magboots).
"Uh, yeah, I got a question. How the fuck do you know all that, and why should we trust you? You're not a scientist."
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #288 on: July 09, 2017, 05:47:27 pm »

A look through his file on your helmet view will show that Boiy is rated as a junior astrophysicist.
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Insanegame27

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Re: Castle:Reboot [Retromach's Missions]
« Reply #289 on: July 09, 2017, 06:54:41 pm »

"Benefit of the doubt, person-who-owes-me-cash. If he says there's 2 hours, then we gotta either fix that or get back before then."
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The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Bill Chompski

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Re: Castle:Reboot [Retromach's Missions]
« Reply #290 on: July 09, 2017, 07:07:08 pm »

Ignoring the fact that, oh, this person actually is a scientist, and Ricardo is being a shithead, Danh says, " Well, unless we got an engineer or something,
let's just leave."
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JaxtalMK2

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Re: Castle:Reboot [Retromach's Missions]
« Reply #291 on: July 09, 2017, 07:14:43 pm »

Kaito would hum, tilting his head one way, then the other. "Well... presuming whoever made this place wasn't an idiot, I'd imagine there would be engines... or some kind of way to steady it's orbit. There's a thousand things that can go wrong in a space station. And last thing you want is it sailing into a sun." He'd think a bit more, looking over the walls. "Besides, if we save this place, i'd imagine we'll get much more highly paid. We have 2 hours, that's enough time to try and find a way to stabilize before we leave I'd imagine."
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #292 on: July 09, 2017, 07:37:08 pm »

Posting on behalf of Abe, who's account is still pending verification:

"Someone retrieve any drives or other memory that the droid has," Stella said. "We need to get power online if we want to have a chance of avoiding it, as we cannot operate any thrusters without it."
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #293 on: July 09, 2017, 07:42:37 pm »

It should also be noted that you haven't actually tested the gate yet. You don't know if it's going to get you home, if the activation addresses will work, or any of that.
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #294 on: July 10, 2017, 02:41:12 pm »

You did indeed have an engineer, Ian Klemmer. The computer lit up, placing the two archaeologists at the heads of subteams dedicated to the two major tasks. Of course it could be ignored - it did this all the time when it thought it would be helpful, and half the time it was just another information popup you ignored. If you split up like this, you think there'd be enough time for each team to make two attempts. Working together wouldn't be very efficient, but it would slightly improve the chances on a single task. [If you have archaeology, linguistics, or engineering, you could be useful on a team. Step on up]

Gate Activation Team:
Wolfram von Steinheil

Repair Team:
Ian Klemmer
John Boiy


Unassigned:
Sertan Tarf
Vigil Henderson
Ricardo De Castillo
Johnathan Cross
Kaito Yorito
Stella Evenglide
Danh Loi
Frazz Goldman
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PaPaj

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Re: Castle:Reboot [Retromach's Missions]
« Reply #295 on: July 10, 2017, 02:45:44 pm »

I am gonna use my archaeology skill to see if i can figure out how this station was built or if even it had thrusters in once
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zomara0292

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Re: Castle:Reboot [Retromach's Missions]
« Reply #296 on: July 10, 2017, 03:29:23 pm »

I am going with wolfy
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The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #297 on: July 10, 2017, 04:37:09 pm »

Posting on behalf of Abe, who's account is still pending verification:

"The gate area is secure, but the engineering area may not be. I will go there," says Stella.
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #298 on: July 10, 2017, 06:33:25 pm »

Gate Activation Team:
Wolfram von Steinheil
Vigil Henderson

Repair Team:
Ian Klemmer
John Boiy
Stella Evenglide

Unassigned:
Sertan Tarf
Ricardo De Castillo
Johnathan Cross
Kaito Yorito
Danh Loi
Frazz Goldman
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Kuma

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Re: Castle:Reboot [Retromach's Missions]
« Reply #299 on: July 10, 2017, 10:16:18 pm »

Setan thinks for a minute,"I suppose I'll go help secure the engineering area."
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Vhan just became best Kobold Waifu.
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