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Author Topic: Castle:Reboot [Retromach's Missions]  (Read 29358 times)

zomara0292

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Re: Castle:Reboot [Retromach's Missions]
« Reply #195 on: June 29, 2017, 09:04:08 pm »

"Sure. . . Let's keep this bullet in me and just keep going. Freaking hurts like hell. . . . ." Vigil is going to try and use the medical device on himself. Hopefully he can get the bullet removed and some pain killers.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #196 on: June 29, 2017, 09:14:58 pm »

The autodoc sealed over Vigil's wound. He selected an interface to see the bullet lodged in him. A local anaesthetic was applied, and an arm reached inside. It hurt like hell despite the anesthetic, but the arm followed Vigil's pre-programmed commands as he watched it carefully to stop it if anything went haywire. The wound was properly bandaged and the autodoc patched the suit before releasing.
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LordPorkins

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Re: Castle:Reboot [Retromach's Missions]
« Reply #197 on: June 29, 2017, 10:24:49 pm »

"You lucky bugger. Anyway, let's keep moving. If we can get outside the structure, we'll be able to take some photos and officially have a successful mission."
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Īlul Thuveg-Ellest
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S34N1C

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Re: Castle:Reboot [Retromach's Missions]
« Reply #198 on: June 29, 2017, 10:36:45 pm »

Ian steps into cover with Kaito and begins to patch her air tune with his kit.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #199 on: June 29, 2017, 11:21:14 pm »

The job is easily done with a bit of welded metal from a damaged spider droid. Klemmer examined some fine work there, having the suit completely back to spec.
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Insanegame27

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Re: Castle:Reboot [Retromach's Missions]
« Reply #200 on: June 30, 2017, 02:53:07 am »

"Vigil, how you holding up, buddy?" Ricardo is nervously fiddling with the fletching on the arrow with his thumb as he speaks.
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zomara0292

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Re: Castle:Reboot [Retromach's Missions]
« Reply #201 on: June 30, 2017, 07:03:16 am »

Vigil takes out his sword again and goes in-between nursing and flexing his arm. Wincing any time he noticed the pain.
"I got shot. I am not paid to be shot at. I am paid to look at rocks and papers. . . . I guess I could be worse, though, if Wonderboy didn't just shove some cotton in me and call it fixed. . . ."
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

LordPorkins

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Re: Castle:Reboot [Retromach's Missions]
« Reply #202 on: June 30, 2017, 09:15:11 am »

"Hey, I was trying to not give that boy the chance to tear you a new one. Your welcome."
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Īlul Thuveg-Ellest
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Tormuk Dul-Orax
Kar Pum-Sisha

retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #203 on: June 30, 2017, 12:56:50 pm »

The sounds of fighting faded for now, and there was quiet. The hallways ahead looked little like the layout on mars, and seemed to include ladders and sealed doors.
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JaxtalMK2

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Re: Castle:Reboot [Retromach's Missions]
« Reply #204 on: June 30, 2017, 01:14:03 pm »

"Thank you Ian, glad for your help." Kaito said, visibly relaxing a bit now that he wasn't leaking. "Anyway, sitting here isn't going to get us anywhere.. we should keep moving, but watch your scanners. We don't want to be jumped again."
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #205 on: June 30, 2017, 08:11:06 pm »

Posting on behalf of Abe, who's account is still pending verification:

Solaris preemptively loads her rifle before checking the hall they were in for any doors.
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #206 on: June 30, 2017, 08:12:09 pm »

The hallway curled off to the left ahead. There's doorways all along it after it curves. There's a ladder beside you going up and down.
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S34N1C

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Re: Castle:Reboot [Retromach's Missions]
« Reply #207 on: June 30, 2017, 11:42:22 pm »

Ian nods at Kaito, putting awaybhis repair kit in favor of his firearm. He does a sensor sweep to make sure they aren't about to be ambushed from another direction.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #208 on: July 01, 2017, 12:42:07 am »

Wolfram notices the signs in Castle Alien and reads them, running them through the translator. A quick conversation among the linguists identifying root words are relatively certain that the top sign read 'Observation', the middle sign said 'Crew Quarters and Gateway', and the bottom sign might be either engineering or the bridge. Please report that to the party, Wolfram.

Detailed scans didn't detect signs of movement, gathering that the fighting had been above you.
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Prophet

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Re: Castle:Reboot [Retromach's Missions]
« Reply #209 on: July 01, 2017, 10:12:34 am »

Wolfram speaks up after having studied the signs for a moment. "I would like to bring to your attention that these " Wolfram points at the signs. "are giving some important information to us. The top sign more than likely says Observation, the middle sign says Crew Quarters and Gateway, and the bottom either says Engineering or the Bridge." Wolfram goes back to studying the words on the sign.
« Last Edit: July 01, 2017, 02:16:45 pm by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.
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