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Author Topic: Castle:Reboot [Retromach's Missions]  (Read 29344 times)

Insanegame27

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Re: Castle:Reboot [Retromach's Missions]
« Reply #105 on: June 25, 2017, 10:02:39 pm »

"I don't like the sound of those combat drones..."
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #106 on: June 25, 2017, 10:14:13 pm »

Posting on behalf of Abe, who's account is still pending approval:

"Presumably, so that they can see the difference in effects between plant and animal life." She looks for anything else out-of-place.
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LordPorkins

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Re: Castle:Reboot [Retromach's Missions]
« Reply #107 on: June 25, 2017, 10:25:31 pm »

Frazz will attempt to contact the droids/transmitters through the radio channel, or through his PDA. Whatever works.

Do this now pls
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zomara0292

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Re: Castle:Reboot [Retromach's Missions]
« Reply #108 on: June 25, 2017, 10:35:59 pm »

Vigil, on the other hand, has some exploring to do. Look for an entryway into the next room. Or anything interesting, other than a frozen pineapple, in this room.
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S34N1C

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Re: Castle:Reboot [Retromach's Missions]
« Reply #109 on: June 25, 2017, 11:11:52 pm »

Ian aprehensively steps through the wormhole, and upon reaching the other side, engages his mag-boots. He decides not to comment on the pineapple, and instead goes to investigate the tablet floating across the room(?)
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #110 on: June 25, 2017, 11:16:49 pm »

Frazz' screen lit up.

"Warning. Hostiles det*&^ed in portal ch7mbe&^#(#or - ID loc32ion and &#&$()* strea&*(& not detected."
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LordPorkins

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Re: Castle:Reboot [Retromach's Missions]
« Reply #111 on: June 26, 2017, 11:01:01 am »

"Alright, everyone get in a circle. Back to back. Crank up those lights. My sensors are on the fritz, but they're saying there's something here that definitely doesn't want to have a cup of tea wit us."

Frazz will draw his trusty sidearm
« Last Edit: June 26, 2017, 11:04:24 am by LordPorkins »
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Bill Chompski

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Re: Castle:Reboot [Retromach's Missions]
« Reply #112 on: June 26, 2017, 11:27:09 am »

Silent, Danh starts to get into position, holding his gun at the ready as he backs himself into his part of the circle that's being made as he turns his lights on.
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retromach

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Re: Castle:Reboot [Retromach's Missions]
« Reply #113 on: June 26, 2017, 01:37:07 pm »

You waited, and paused. You heard clacking along the sides of some of the walls in the corridor, of little metallic legs.
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JaxtalMK2

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Re: Castle:Reboot [Retromach's Missions]
« Reply #114 on: June 26, 2017, 02:22:18 pm »

"Hmm... I think maybe the drones didn't end up working so well on this side." Kaito would say calmly, preparing himself in case a fight was about to break out.
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LordPorkins

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Re: Castle:Reboot [Retromach's Missions]
« Reply #115 on: June 26, 2017, 02:30:18 pm »

"While we shouldn't immediately assume that that noise is the drones, we also shouldn't assume it's not. Regardless, it's either the drones or a XBOX HUEG metal spider. Anyway, everyone find a buddy and grab on to them. Wouldn't want this thing going all Alien on us."
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Hawk132

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Re: Castle:Reboot [Retromach's Missions]
« Reply #116 on: June 26, 2017, 02:31:55 pm »

"Alien? That's ancient."

Jon gets into position, keeping an eye (and a gun) out for the hostiles.
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Kuma

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Re: Castle:Reboot [Retromach's Missions]
« Reply #117 on: June 26, 2017, 02:34:24 pm »

Sertan returns to the group and readies their gun."What if it's the horribly mutated mice?"
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LordPorkins

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Re: Castle:Reboot [Retromach's Missions]
« Reply #118 on: June 26, 2017, 02:35:42 pm »

"Gotta love the classics man. Alright. Going after this thing is probably a bad idea. Let's make it come to us."

Frazz tosses his PDA towards the nearest hallway, and shortly after it lands it begins playing a glaringly loud version of that shitty free U2 album.

"Sorry. Only music I downloaded."

He will then face the hallway with gun raised.
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PaPaj

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Re: Castle:Reboot [Retromach's Missions]
« Reply #119 on: June 26, 2017, 02:56:08 pm »

John raises his gun
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