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Author Topic: (4X) Fiefdoms at War - OoC/Fluff thread  (Read 39049 times)

Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #315 on: July 23, 2017, 11:54:25 am »

Quote from: To the Bannerstock Guild
Esteemed Guildmaster Urist,

Unfortunately, we do not anticipate having the necessary £1500 by the summer of 1005, as recent developments in Cauldron will demand extreme military attention on our part.  You are welcome to earn your wealth establishing your trade route with us, so long as you respect our embargo on swine.  If you have a need for beasts of burden, we expect by the time we can support a caravan (approximately 1007) we will have a new source of such to trade to your own markets, which should be very profitable for all.

Respectfully Yours,

Princess Gruntsnuffle of the House of Suidae
Principality of Pork
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Sheb

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #316 on: July 23, 2017, 05:09:23 pm »

What if we lend you the trireme?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #317 on: July 23, 2017, 07:05:57 pm »

Alas, no.  We have to pay off a couple of other things until then; production is earmarked until 1006.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Terenos

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #318 on: July 23, 2017, 08:28:37 pm »

Incidentally, should I get a spot I will pick where I start based on the current state of the world. Much as I might want C Ichor, or wherever it was I chose initially.
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But despite what you've been told, I once had a soul. Left somewhere behind...

RulerOfNothing

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #319 on: July 25, 2017, 01:45:41 am »

Kashyyk, what is the difference between the 'Negates infantry modifiers by 4' of Light Cavalry and '+10 general modifier vs cavalry & heavies' of Pikemen?
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #320 on: July 25, 2017, 02:00:41 am »

Light cavalry will reduce the opposing unit's combat status by the  specified amount,  but never below zero. The pikemen increase their own stat by the given amount.
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Sheb

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #321 on: July 25, 2017, 02:05:05 am »

Does that apply to wall/hero bonus applied to infantry?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #322 on: July 25, 2017, 03:42:38 am »

Yes, they are also bonuses to your own units, rather than maluses to your opponent.
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Sheb

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #323 on: July 25, 2017, 04:18:12 am »

My Cavalry are wall-climbing ninja swines, so it checks out.
« Last Edit: July 26, 2017, 12:39:28 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Nirur Torir

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #324 on: July 25, 2017, 08:12:14 pm »

Micelus, I would rather like a response on whether or not you're helping take that crippled event province while it's still crippled.
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Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #325 on: July 25, 2017, 08:27:05 pm »

My Cavalry are wall-climbing ninja swine, so it checks out.

Well, that's my next research option locked in.  Spider-pig, spider-pig, does whatever a spider-pig does...
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Tiruin

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #326 on: July 26, 2017, 02:45:09 am »

My Cavalry are wall-climbing ninja swine, so it checks out.

Well, that's my next research option locked in.  Spider-pig, spider-pig, does whatever a spider-pig does...
Siege-breaker pigs .-.; totally scary scary folks.

I'm wondering if anyone has the Diplomacy tech to shove at me so I can scout and spy on the Empire, by the way. :P

And I'm working on a lore blurb on why I can actually send Caravans to everyone without knowing who they are. It's because I got too grumpy with the tax collector, is the theme.

But yeah, two caravans en route; how do I maximize EVERYONE involved. One is nearing the cyan nation, but I can redirect it (I think :V), and one is aimed towards the east/south east. Unsure who to target for the benefit of all players. :-\
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #327 on: July 26, 2017, 03:14:42 am »

One is nearing the cyan nation, but I can redirect it (I think :V)
Yes you may.
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Criptfeind

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #328 on: July 26, 2017, 04:11:05 am »

I have diplomacy, and am willing (and able) to sell it to you.

Say. 300 bucks?
« Last Edit: July 26, 2017, 05:02:09 am by Criptfeind »
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Tiruin

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #329 on: July 26, 2017, 05:05:53 am »

I have diplomacy, and am willing (and able) to sell it to you.

Say. 300 bucks?
Can...can I make it a loan on Fermentation not just because I realized I have a research I can't use for around probably 5+ turns and pay you something back in return later on? Like that 300 later? .-.; That'd be greaaat.
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