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Author Topic: (4X) Fiefdoms at War - OoC/Fluff thread  (Read 39107 times)

Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #165 on: July 08, 2017, 11:12:36 am »

I could certainly look into cotton beer at some point.  Need to get diplomancers first, though.  o_o
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Tiruin

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #166 on: July 08, 2017, 11:26:15 am »

Spoiler: A Response (click to show/hide)

Also, The Alliance of Revakn has unlocked Weaponsmithing I. Only 350 to buy, for all those in trade with them.

I should totally attack Owldale S because the EMPIRE ARE JERKS and don't want to ever go back on their 'pay us much money, we own EVERYTHING, there is no "wilderness", just OUR LANDS'
« Last Edit: July 08, 2017, 11:36:18 am by Tiruin »
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #167 on: July 08, 2017, 11:47:26 am »

Oh good, I was worried I was being too subtle with the Imperial dickishness :P
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Nirur Torir

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #168 on: July 08, 2017, 11:51:45 am »

There is no winning a fight against bureaucrats with mere words. Only highly paid lawyers and a through study of thousands of years of tax law can succeed.

I'd get right on that, but I have a magic despot to crush with an unending tide of unarmed farmers first.
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Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #169 on: July 08, 2017, 11:53:12 am »

Gosh, you convinced the unarmed farmers to fight?  I have to convince them to even become farmers, they're too used to being livestock!
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Nirur Torir

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #170 on: July 08, 2017, 11:59:24 am »

Oh, yes, there's a trick to it. The secret is not being a delicious prey species.
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Terenos

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #171 on: July 08, 2017, 03:27:31 pm »

*Watches hungrily, hoping for death, and potentially a spot in the game*
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Taricus

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #172 on: July 08, 2017, 05:08:38 pm »

Hey Kashyyk, is money able to be transferred on the turn a trade route is established?
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #173 on: July 08, 2017, 05:22:06 pm »

Hey Kashyyk, is money able to be transferred on the turn a trade route is established?
It can be transferred from the turn after.


On that theme, and as we are at the point where it is now relevant: A Caravan must spend a full turn in a territory in order to complete it's mission, and as part of that action a trade route may be established.
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Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #174 on: July 08, 2017, 05:26:45 pm »

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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #175 on: July 08, 2017, 05:28:17 pm »

Once a trade route is established, assuming everyone agrees, does that instantly start trade with everyone on the chain? Or does it need something like a turn per person to establish? Like uh. Once The Alliance of Revakn and The Kingdom of Yorturim establish trade with the Storm Empire, which I guess will take 2ish turns (happens at the end of two turns, sorta three turns) can they immediately start trading with each other at the same time? (and also the Kingdom of the Corax and the Brimstone republic?)
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Nirur Torir

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #176 on: July 08, 2017, 05:30:54 pm »

Already answered: New trade has to slowly crawl up the links; it's not an instant web of money.
A question on trade networks: Are they all linked? That is, if players are in a line such as: A <=> B <=> C <=> D, and I start trading with A, do I have to trade with only one more per turn, or can I trade with everyone A has trade with after one turn of trading with A?
If A isn't directly trading with C or D, you would have to open a trade route with B first. But If A is also trading with E & F, you can open trade routes with them at the same time.
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Criptfeind

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #177 on: July 08, 2017, 05:32:34 pm »

Ah. Thanks.
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Terenos

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #178 on: July 08, 2017, 05:51:17 pm »

I have a question. If someone sets up a trade route via caravan, and then tragically dies..Does their conqueror get the route?
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #179 on: July 08, 2017, 06:18:47 pm »

I have a question. If someone sets up a trade route via caravan, and then tragically dies..Does their conqueror get the route?
If either end territory of a trade route is conquered, then the trade route will be dissolved.
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