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Author Topic: (4X) Fiefdoms at War - OoC/Fluff thread  (Read 39100 times)

Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #105 on: July 01, 2017, 04:22:26 pm »

Question: since land units can hop a strait and all, can we trade with someone on the opposite side of such a strait?
That seems reasonable.
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Nirur Torir

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #106 on: July 01, 2017, 05:00:35 pm »

A question on trade networks: Are they all linked? That is, if players are in a line such as: A <=> B <=> C <=> D, and I start trading with A, do I have to trade with only one more per turn, or can I trade with everyone A has trade with after one turn of trading with A?
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #107 on: July 01, 2017, 05:13:24 pm »

If A isn't directly trading with C or D, you would have to open a trade route with B first. But If A is also trading with E & F, you can open trade routes with them at the same time.
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Sheb

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #108 on: July 02, 2017, 01:46:47 am »

A Letter to the Bennerlands

Quote
Esteemed Grand Marshal,

The fall of the Empire has destroyed many of the commercial relations that underpinned the prosperity of our provinces. We think it is time to recreate those relations, and hope you will welcome our merchants if we welcome yours.

Yours truly,

Guildmaster Urist
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Tiruin

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #109 on: July 02, 2017, 01:51:35 am »

Quote from: An open letter to whomever is that light blue land up far north
Greetings from the Mainlands!

We are the people of Revakn, sending you word and a merchant caravan for open trade from our sightings at sea. We aim to issue trade and prosperity from all places since the Empire's fall; please accept our trade willingly and openly, as we hope to deal with such fine quality ice, and snow, from your lands.

Also saving up for a caravan to hit that other tiny island that's dark brown there.
Sorry for forgetting names :x it's just that I work best in color coding.
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snow dwarf

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #110 on: July 02, 2017, 04:31:23 am »

Kashyyk, I think you forgot my caravan on the map.
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #111 on: July 02, 2017, 04:39:38 am »

Your caravan is in your territory still, so doesn't need a token to represent it.
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snow dwarf

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #112 on: July 02, 2017, 06:48:59 am »

Ah ok, so it only gets a token when it's outside the territory. Is it going to be a thing just for caravans or for other stuff as well?
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #113 on: July 02, 2017, 06:55:20 am »

Anything outside of your own territory will get one.
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snow dwarf

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #114 on: July 02, 2017, 07:02:15 am »

Anything outside of your own territory will get one.
Ok
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Criptfeind

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #115 on: July 02, 2017, 07:53:01 am »

Question: since land units can hop a strait and all, can we trade with someone on the opposite side of such a strait?
That seems reasonable.


This means Khan Boyzitbig and snow dwarf can trade as well then?

Not to mention the north easterners are close to being able to trade now, if Nirur takes Pollock N and Ostley U or L and once the current caravans get to their destinations that'll link up almost everyone. Fukking owldale being a tough nut is like one of the only things between  a global network right now. Someone needs to do something about that. Someone other then me.
« Last Edit: July 02, 2017, 08:01:06 am by Criptfeind »
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Khan Boyzitbig

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #116 on: July 02, 2017, 07:57:03 am »

Thats true we could trade. You fancy a trade agreement snow dwarf?
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Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #117 on: July 02, 2017, 08:30:27 am »

Not to mention the north easterners are close to being able to trade now, if Nirur takes Pollock N and Ostley U or L and once the current caravans get to their destinations that'll link up almost everyone. Fukking owldale being a tough nut is like one of the only things between  a global network right now. Someone needs to do something about that. Someone other then me.

Give it a few turns.  Some of us have forces to replenish before we can start invading helpless owl forests.
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Taricus

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #118 on: July 02, 2017, 08:34:46 am »

Or you could build a ship and use that to travel direct? :P

That, and caravans, unguarded, can move through neutral territory without much worry (You're paying to get guards through)
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Nirur Torir

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #119 on: July 02, 2017, 08:44:35 am »

I'm mustering for an assault on the Hogdwin N event before that goes critical, but then I can take Toldron E to trade with Snowdwarf.
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