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Author Topic: (4X) Fiefdoms at War - OoC/Fluff thread  (Read 38918 times)

Criptfeind

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #525 on: August 22, 2017, 09:49:46 am »

Glad to see you're back snowdwarf. I think you only missed one turn, so no big deal. And you made it back in time to give the middle finger to the empire.
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Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #526 on: August 25, 2017, 02:23:43 pm »

Fair warning: Away this weekend, so won't be too available.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Taricus

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #527 on: August 25, 2017, 02:25:33 pm »

I think we're still waiting on Micelus' & Snow dwarf's turns. So you should be fine Iituem.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Sheb

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #528 on: August 25, 2017, 02:27:57 pm »

Micelus posted, I think it's just snow dwarf at this point.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

snow dwarf

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #529 on: August 28, 2017, 07:30:42 am »

Wondering if you can just improve the basic income of a province without building any economic buildings?
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Taricus

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #530 on: August 28, 2017, 07:32:44 am »

You can, it's called investing in the province.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

snow dwarf

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #531 on: August 28, 2017, 07:34:34 am »

You can, it's called investing in the province.
Great, thx
Also sorry for making everyone wait. I'm gonna be back on track from now on...
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Criptfeind

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #532 on: August 28, 2017, 07:42:04 am »

You might want to read the economic rules in the first post for a fuller explanation but the relevant part is "Basic Investment involves funneling money directly into regional infrastructure, funding businesses and generally improving the life of the inhabitants of your demesne. Basic Investment improves the economy, producing revenue equal to one tenth of the invested amount. Basic Investment can only raise the income from each territory to £250/turn (after investing £2500), this cap can be improved with research however. The revenue gained from territories in this way is referred to as "Basic Income" later in the rules."

T1 industry buildings typically give 20% of their cost in income per turn, which makes them a lot more effective at first, but once you manage to stack several percentage based buildings in one territory your basic income investments in those lands become more efficient. Of course, you also have to count the cost of of the percentage based buildings, but it should become worth it relatively quickly. One's capital bares special mention, with a basic income of 500, it makes percentage buildings there exceedingly powerful (some percentage based buildings are cheap, so if you already have a high income territory like a capital or green province they might just be worth it off the bat.)
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Sheb

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #533 on: August 28, 2017, 07:50:28 am »



Just to be more precise: it's not exactly that the capital got a basic income of 500, it's that the palace add an extra 500 to basic income (only building that gives basic income rather than the other kind of income). You can still invest up to 2500 in the capital to raise basic income to 750. (And of course you can move your palace)
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #534 on: August 28, 2017, 09:20:41 am »

So in actuality, your capital actually has a basic income of zero by default and is just subsisting on your palace's income.
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Sheb

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #535 on: August 28, 2017, 09:43:18 am »

So Kashyyk, do you have an ETA for the new turn? :) I'm kinda excited now that new turn might come.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #536 on: August 28, 2017, 10:46:27 am »

I'm a little busy this week, but I'm hoping to get it done by the weekend.
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RulerOfNothing

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #537 on: August 29, 2017, 01:44:01 am »

So I just checked and I didn't put up a post saying that I had edited my turn, so I'm doing that now. Also Kashyyk:
  • Is there an upper limit on mundane technology in this game?
  • I am assuming alchemy is in this game, so what are its prerequisites?
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #538 on: August 29, 2017, 01:49:56 am »

Is there an upper limit on mundane technology in this game?
No upper limit, so eventually you can get those giant nuke-launching mecha-suits. Expect a very hard slog to get there though.

I am assuming alchemy is in this game, so what are its prerequisites?
Alchemy requires Herbalism.
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Criptfeind

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #539 on: September 11, 2017, 08:46:23 pm »

It's been a few weeks now, and this game still pops into my mind every once in a while, so I thought I'd pop by and ask if there's an official confirmation that this game is dead? Or if there's still some idea of bringing it back in the future?
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