I rarely get an interest in games in such an early stage but this one looks very promising because these guys look uncompromising and know their shit about archeology and paleo-anthropology. This is exactly the game I hoped for. Also it's set in a usually misrepresented time period: neolithic. Everytime I go into a museum with my girlfriend (paleo-anthropologist) I see how lively and complex was the world at that time and I wonder why no fucking game ever captured that. Now maybe there's a chance.
The game is currently on Kickstarter and they have a very ambitious goal for an unknown developer: 100k in 2 weeks. They are half-way through and it's not yet clear if they will successfully finance the game but there's still hope. Here's the link:
https://www.kickstarter.com/projects/uncasualgames/ancient-cities?ref=user_menuSome info about the game:
Main features
Build your city through the ages with evolving gameplay
Simulated years, seasons, day cycles and weather
Simulated ecosystem where every plant and animal you see is growing, reproducing and dying
Exploit and take care of it
Natural disasters
Build your defenses to protect your city. Ancient times were harsh!
Switchable gameplay layers like combat or natural disasters.
Play your game!
Organic city layouts let you plan and build your city in a realistic way
Wonders, including megaliths!
Very innovative technology system
Politics, religion, social classes and family structures
Every citizen's attributes, experience and knowledge are simulated.
Each citizen has their own aspirations and decides how to live, where they work and if they come or leave the city.
Economy, resource management and production chains including clothing, tools, food, wares, etc...
Buildings and resources decay. No more bread lasting for years!
Simulated world context and migrations.
Different factions use trading, fighting and influence to dominate the world.
Some screens: