===Welcome to Blazegate!===
No, it's not a succession fort.
==INTRODUCTION==
7th Obsidian, 182nd year of the Age of Myth“The Queen demands an expedition.” Said a dwarf clad in merchant purple, to an older dwarf in clad in the burnt orange tabard of a speardwarf, a scroll case clasped to his back, as he looked over a map. “One bound for the Hot Swamps.”
He simply huffed. “I have no means for such.” This was true, as his army was tied up with finishing the remaining stranglers they had been at war with for some time, and these straggler apes had proven unusually slippery little creatures. “The Warriors of the Arm are not to be wasted with pressing matters at hand.”
“The Queen has made her demand clear.” The merchant dwarf said, narrowing his eyes. “You will find the war dwarves for the expedition.”
“I have no war dwarves.” The General said, sounding rather irritated. “There are more pressing matters for them.”
“This is not a negotiation. The Queen demands a defense in the swamp. You will ensure something is done about it.” The merchant said sternly as he turned to leave. “Otherwise we will ensure discipline is dispensed.”
He straightened up and turned to the departing dwarf to demand to know if he was being threatened, but the merchant had gone. He grumbled, and went for a bookcase laden with scrolls detailing records of various miscreants of society, created to let the Army know what dregs were correct to conscript should the need arise, as they had managed to get by with volunteer formations so far.
1st Granite, 183
The Wagon rolls, and near all are silent unless needed. Only Brace tries to break the quiet among us.
Brace continues to boast that she will murder many beasts with her hammer. I do not understand her enthusiasm. This place will be full of vermin bugs and large beasts able to devour dwarves whole. When I reminded her of this it only seemed to encourage her.
3rd Granite, 183
I have learned the reasons for our conscription and assignment to this place. Brace is of like mindedness and assaulted a noble for not speaking to her with respect despite her duties. Katt designed a watch post with poor artfulness, and it collapsed. A guard was murdered by the fall. Monitor did not report to a Baron's distillery in a timely manner. Russ murdered the cousin of a Baroness in a rage for drunken destruction of her favored Duthal. Drite had lumbered a baron's favored tree without orders. Pyri built unflattering statues of Queen Muthkat from clay.
5th Granite, 183
Winter's grip is still noticeable here. I do not understand its name. Regardless, we are within reach of our new home.
7th Granite, 183
I have been given basic instructions on the use of shields by Katt. I now understand the purpose of extra equipment.
9th Granite, 183
I have been given basic instruction on the use of spears by Brace. I do not wish to be a soldier and informed her so. She reminded me with harshness that I am already a soldier. I reminded her we have been sentenced to death within the swamp.
11th Granite, 183
It snows in the swamp. I do not understand, as swamps are not supposed to be snowy.
13th Granite, 183
We have arrived amid snow. At least there are no vermin bugs. But being close to The Brash Towers makes me uneasy.
==MORE INTRO!==
Helllloooooooooooooooooooooooooooooooo Bay12! How's everyone doin' out there, eh? So, Old Splint's got himself a bit of news.
First, let me welcome you to Blazegate, using Amostubal's stewardship version of Masterwork. This is intended to be more or less a spiritual successor to Riverrun, the save to which I sadly lost to a hardware malfunction, and Paintedskins was lost during routine housekeeping (I neglected to name the save folder, resulting in it getting chunked by my own stupidity.)
That being said, I wanted to try and replicate Riverrun to an extent, and wouldn't you lookit that, I got a perfect spot! Specifically one at a chokepoint with a southern river going across the map. Anyways, in case you haven't noticed, I've opted to take a different approach to the writing style, and I hope that won't be an obstacle to audience participation/roleplay.
You can obviously use a translation convention so you can write normally compared to the actual updates if you like.
That being said, on to some other info! I'll also revert to my normal writing style if you guys feel this way is too much of a headache.
==MODS IN PLAY==
Additions sans Toy Types.
Deeper Dwarven Domestication
Standardized materials sans meat and wood, as there was some kind of issue regarding standardized meat and I wanna have wood types for flavor.
Harder Farming and Learning enabled.
More Leather.
Silk Eggs.
Small Things.
Terrible Melee Weapons, for that ad-hoc militia feel!
Mythical Monsters .
The Wild Hunt.
Plump Helmet Man Overgrowth.
Whatevermancy. I don't know if that nearby tower is traditional zombies or something else.
Deep Ones Cult.
Arctic Additions – Creatures and Plants (probably wont come into play, but you never know, maybe we'll get an imported wooly rhino or something.)
The Earth Strikes Back! + Secrets.
All addons under Dwarf launcher tab.
MDF Creatures – Vermin, Megabeasts, Surface/Cavern Creatures, HFS, Fanciful, and Monsters.
Vanilla Fliers disabled.
Succubi and Naga Disabled. Badgermen and Pandashi take their place, as part of the slaver faction.
Stranglers and Beakwolves are in play, and have their birth rates massively increased so they survive worldgen and hopefully come to play.
==OTHER STUFF==
I'll be doing each season from the perspective of a different NPC dwarf (rather than monthly, as a month might zip by without my knowing it. Usually.)
I have very minor mods of my own in play, mainly adding some flavor positions and military squads to “Higher” nobles.
I've renamed a few weapons in Terrible Melee Weapons; nothing major, mainly just replacing things like “gnawed-on “ and stuff like that, and many now need two hands for nearly anyone to wield, being things like lumber axes and pitch forks and thus not really meant for battle (or use with a shield for that matter.)
Some ranged weapons have a separate set of melee attacks added – Crossbows and Bows when used in melee will now have their melee attacks based on the respective weapon, representing them carrying a backup weapon for melee combat (since it's easier than actually issuing them an offhand weapon.)
Only two procedurally generated clown types are in play, to facilitate goblins spawning. Didn't do them any good during world gen.
==DIETIES==
We have a more bland assortment this time around, sadly.
Ber – A male Guard dwarf associated with Mountains, Caverns, Earth, Jewels, and Volcanos. Probably often depicting wielding a pick in place of a more traditional melee weapon.
Kovost Ivorysilver – A female Legionnaire dwarf associated with wealth. As Ber's domain brings wealth, and they are both military castes in depiction, one can assume they are spouses. As we have no other female gods, this also means the rest are likely their sons, and she likely serves as our war god as well.
Rovol Guardsaftey – A male dwarf associated with fortresses and things associated with safety, such as the rule of law.
Zalud the Fountain of Yearlings – Male dwarf associated with Fertility. Most depictions likely have him as a rather hefty looking fellow with a massive bulge in his pants and fruitful fields and orchards about.
Tamol – Male dwarf associated with Charity. Probably the nicest one of the bunch.
Lamnum – Beast Warden male dwarf associated with darkness. Likely always depicted stalking enemies and prey from the shadows. Probably the patron of the Beast Wardens, and his followers typically use a feather to pin up one side of their iconic hats based upon his own.