This entire station gives me an ill omen. Those symbols are disconcerting as well. Could they be...?
Examine the marks we pass by closely, using Forbidden Lore (Heresy to cross-reference the symbols to chaos marks and see if heresy has infested this area.
[-] It's easy to see patterns in things that turn out to be illusion, a mere coincidence. Though it is important to be prepared for the real thing, Lucius find no reason to believe that these markings are related to chaos.
Roll for Forbidden Lore; Pirates/Daemonology.
Amara, on the other hand, recognizes several references to star mythology in the symbols. Their number system appears to be base 12, with each of thirteen digits being based on one of twelve ancient signs used in astrographical sorcery. They retain the number zero, at least by the looks of it.
[-] With respect to pirates, however, much of what she saw previously is familiar to one hunted and forced to dwell among pirates and smugglers. Utilitarian facilities abound with no respect for proper organization nor for cleanliness, the perfect festering ground for many flavours of abominable heresy.
The lack thereof, therefore suggests that something else is afoot. [-] With respect to demons, she can sense no sign, no presence. All seems remarkably still in the warp. It's almost ominous, how the strands of time, normally winding back and forth in an unpredictable dance, now continue onward as predictable patterns. It's as if space itself is more organized out here in the galactic halo.
Maxwell keeps his senses open for signs of warp buggery on the station.
[-] The immaterial landscape within the station is remarkable for its emptiness. It's as if the whole station is caught in the eye of a storm, an island of stability within raging seas.
Something he noticed about the crew aboard the station: a vague hint that something was guiding them telepathically. It wasn't an obvious message broadcasted from a central source, which made it difficult to detect. It seemed more like an entity which danced person to person, sending out vague hints to all of them which were impossible to distinguish from noise. But given the unusual clarity of this part of the warp, Maxwell is almost sure that what he felt was in fact a deliberate presence, and not merely noise.
Those crew back in the cafeteria didn't have the stark warp presence, however, which perhaps forced him to rethink his presence. Then again, they were the only crew heard talking in the entire visit thus far...
Footsteps echo the narrow hallways. It seems like a multitude of men, at least a dozen pairs of feet banging across metal floors. The occasional clang of metal on metal can be heard.
On approach behind the party is a band of eight crewmen, each armed with pistols and primitive batons, clubs, or axes. Three of them appear to be servitors armed with heavy weapons on their right arms. One of the crewmen, in the back, wields a primitve rocket-propelled grenade projector. It looks like it's about to fire across the whole thirty-meter gap between the parties.
"Don't hit their captain!" a voice shouts.