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Author Topic: Castle:Reboot [Headquarters]  (Read 13829 times)

retromach

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Re: Castle:Reboot [Headquarters]
« Reply #150 on: September 06, 2017, 01:15:09 pm »

"What, Sheila? Don't worry she'll suffocate if she breaks out of there, it's fine." he waved you off. "Let's get you in the scanner."

He motioned Boiy to a medical bed, and took a scan. "...woah." he said. Then he went over to a console. "Hey, yeah, security? Get someone in full Hazmat to go get the artifact from Boiy's room. We're seeing some serious brain damage in medical."
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PaPaj

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Re: Castle:Reboot [Headquarters]
« Reply #151 on: September 06, 2017, 01:17:13 pm »

"Wait what,brain damage?" Boiy replaied really nervously
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retromach

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Re: Castle:Reboot [Headquarters]
« Reply #152 on: September 06, 2017, 01:17:57 pm »

"Honestly I'm amazed you're still talking." he said. "I've never seen a brain scan come out looking like this."
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PaPaj

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Re: Castle:Reboot [Headquarters]
« Reply #153 on: September 06, 2017, 01:31:13 pm »

"Okay i think that its time to tell you what actually happened. So i got that artifact and i tried to study it with no much of any results,then i was tired and went asleep,when i woke up,and i am not fucking kidding, i was standing on the roof, i was litteraly upsidedown, as was my bed...actually i think the security will have a suprise when they see it, anyway back on subject so i was standing upsidedown, and i got the artifact from my desk, when i had it in my hand i felt something, last night i thought i was tired but it was something else, i had to let my mind explore it, when i did i was slowly going around and landed on the floor, my bed still upsidedown, and then i went here." Boiy replied probably looking like a madman
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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

retromach

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Re: Castle:Reboot [Headquarters]
« Reply #154 on: September 06, 2017, 01:39:23 pm »

"Easy now." Dr. Ramone prepared to sedate Boiy. Then security called "Yeah, uh, we got some kind of anomaly here. Bed's on the roof somehow."

Dr. Ramone said. "..no way."

Akras sent people to investigate of course, and moved Boiy to new quarters. He found that he could repeat this, but that it always caused a headache, and sometime a nosebleed.
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PaPaj

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Re: Castle:Reboot [Headquarters]
« Reply #155 on: September 06, 2017, 03:41:40 pm »

After Boiy hears from the security, he says to the doctor "See? I wasnt fucking with you"
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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

retromach

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Re: Castle:Reboot [Headquarters]
« Reply #156 on: September 06, 2017, 07:16:55 pm »

Mission 3

The job boards have been alive with activity since the station has been growing and expanding on the back of new speculation. Akras' new station around Rigel is completed, and analysis of Sheila the Spiderbeetle is as complete as it can get without further samples.

Retromach Mission 3
Vehicle Section
Relevant Skills: Command, Lasers, Plasma, Drones, Sensors, Astrophysics, Engineering, Possibly Biology
Base Pay: 5kc

Applicants:
Tina Murdoch, Chief Engineer
Sertan Tarf, Tactical Officer
Stella Evenglide, Command Officer
Jon Christian, Survey Officer

Rigel Station has been built, and is still months from a return to the asteroid field along it's new inclination. Before mining ships are constructed, a security ship has been prepared to clear out the last of the alien presence from the debris field. The Zarastro is equipped with six lasers and a plasma launcher, polarizing hull plating, and 6 deployable Sentry drones, each equipped with it's own laser.


Aranya Mission 3
Infantry Section
Relevant Skills: Explosives, Combat Skills, Biology
Base Pay: 5kc

Applicants:
Danh Loi, Demolitions Specialist
Kaito Yoritomo, Gauss Specialist
Ricardo de Castillo, Spiderbeetle Wrangler
John Boiy, Archaeologist
Vigil Henderson, Martial Artist

The hive cluster on New Australia presents a threat to long-term development and exploitation of the local gate, barring easy access to the surface and presenting the possibility of rail systems being sabotaged or walled out. The team will infiltrate the hive, using the layout collected in previous missions, and lay plasma charges in critical structural areas, including a food storage area, an egg chamber, and a high-traffic tunnel. The team will set these explosives on a timer, then leave the area before they detonate.
« Last Edit: September 07, 2017, 01:14:51 pm by retromach »
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Bill Chompski

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Re: Castle:Reboot [Headquarters]
« Reply #157 on: September 06, 2017, 07:19:31 pm »

Blowing up that awful nightmare hive? That'll ease his thoughts.
That damn specimen in the labs is still nervewracking, though.
Danh signs up for the hive mission in New Australia.
New Australia.
What a dumb name.
That's like calling the Moon New Antarctica or something, just cause they're both white and cold.
« Last Edit: September 06, 2017, 09:45:56 pm by Bill Chompski »
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milo christiansen

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Re: Castle:Reboot [Headquarters]
« Reply #158 on: September 06, 2017, 07:24:21 pm »

Vehicle mission? No way. Once more unto the hive my coworkers, once more.

Christian signs up for the New Australia mission.

(If retro's mission has 2 or more less players than the hive mission, swap me to that automatically.)

Basic Combat Gear (here so I can find it later):
Weapon: HBAR MAG PDW
Hip: MAG Pistol
Vest: Ammo, 3 pistol, 17 PDW
Back: Sensor Pack
« Last Edit: September 06, 2017, 09:01:52 pm by milo christiansen »
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JaxtalMK2

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Re: Castle:Reboot [Headquarters]
« Reply #159 on: September 06, 2017, 07:29:49 pm »

As fun as it would be to do a fly-through with a ship, Kaito simply hadn't the worthwhile skills. So he'd sign up for the hive destruction, prepared for a real battle.
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Happy Demon

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Re: Castle:Reboot [Headquarters]
« Reply #160 on: September 06, 2017, 07:44:25 pm »

[Tina Murdoch + Priscilla]

Tina looks at the jobs, and it's quite obvious what she'll pick.
Tina applies for Retromach Mission 3, the vehicle section.
She writes the long application, despite her having designed the station they are deploying the ship from.
Detailing how she's got experience in operating drones on the far side. And how she's good at scanning, and have some skills in engineering.
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Cynicalwhovian

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Re: Castle:Reboot [Headquarters]
« Reply #161 on: September 06, 2017, 08:19:28 pm »

Stella will sign up for the vehicle mission, having a basic knowledge of piloting and laser weapons, as well as an adept knowledge of scanners.
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Insanegame27

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Re: Castle:Reboot [Headquarters]
« Reply #162 on: September 06, 2017, 08:47:12 pm »

Ricardo signs up for the hive mission. Gotta get more of the amazing wildlife. He swings by RnD to see if they have anything that could assist the capture of more samples, like a tranq gun or a net gun or glue spray. He also swings by the good Doctor to tell them to have more containment facilities ready.
« Last Edit: September 06, 2017, 08:58:42 pm by Insanegame27 »
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retromach

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Re: Castle:Reboot [Headquarters]
« Reply #163 on: September 06, 2017, 09:04:53 pm »

Dr. Ramone says that everything he has with the spiders is in a box with Langdon in the gateroom.
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PaPaj

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Re: Castle:Reboot [Headquarters]
« Reply #164 on: September 06, 2017, 10:40:55 pm »

Boiy will sell 50 stocks giving him 3kc
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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar
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