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Author Topic: Building, Architecture, Megaprojects and other stuff  (Read 2416 times)

snow dwarf

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Building, Architecture, Megaprojects and other stuff
« on: June 16, 2017, 06:11:39 am »

This is a thread to ask for advice on general building and share your builds, megaprojects etc. This thread is more about the aesthetics of buildings then weapon trap designs, but a giant !!trap maze!! is always appreciated.

Here is my question:
If I build a house with a roof made of walls like this
Code: [Select]
  rWWWr
  W   W

(sideview, W=wall r=ramp)
Will invaders be able to get in?
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Cathar

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #1 on: June 16, 2017, 07:01:09 am »

Tests are required but my guess is yes. They can stand on the ramp, hold the wall under them and drop inside
Something like this would be safer :

Code: [Select]
rWWWr
WW WW
« Last Edit: June 16, 2017, 07:03:19 am by Cathar »
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Rose

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #2 on: June 16, 2017, 07:03:11 am »

Invaders can't travel diagonally vertically.
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Cathar

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #3 on: June 16, 2017, 07:16:59 am »

Tho I'm not sure pathfinding recognize this as a possible path, I am fairly sure it is a possible move. While Fig.1 is not allowed, Fig.2 I believe is. Ramps do not block movement as far as I know... So if it works, it would only be due to a faulty pathfinding imho



Gonna test that actually
« Last Edit: June 16, 2017, 07:22:56 am by Cathar »
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Rose

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #4 on: June 16, 2017, 07:22:39 am »

Oh...

So it's
.XXXX
A    A
X    X


Not

AXXXXA
X    X


The second one can't be entered. The first can, and also doesn't work as ramps either.


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Cathar

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #5 on: June 16, 2017, 07:40:51 am »

My bad, bad figures. It was just my humble guess anyway, you're most probably right

snow dwarf

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #6 on: June 17, 2017, 11:07:31 pm »

So I kind of tested it and stuff can't get out of this kind of building, but I'm not sure if it can get in.

Another question, can catapults shoot down?
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Rose

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #7 on: June 18, 2017, 12:09:17 am »

Rocks from a catapult do follow more or less parabolic arcs, but I don't know if they can aim down.
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snow dwarf

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #8 on: June 18, 2017, 01:43:46 am »

Rocks from a catapult do follow more or less parabolic arcs, but I don't know if they can aim down.
I guess it's time to do some !!science!!
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NJW2000

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #9 on: June 18, 2017, 03:13:06 am »

Wiki says catapults won't fire at something if not on the same z lvl as target.
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snow dwarf

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #10 on: June 23, 2017, 05:53:35 am »

I'm wondering wether copper blocks are dwarfy enough for a megaproject or if I should make it out of copper bars, which I won't have enough.
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☼Another☼

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #11 on: June 23, 2017, 09:27:09 am »

The metal block:bar ratio is 1:1 - Each bar turns into a single block.
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Rose

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #12 on: June 23, 2017, 10:35:26 am »

The only difference is they look different in Armok Vision
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Sanctume

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #13 on: June 23, 2017, 01:38:01 pm »

I'm wondering wether copper blocks are dwarfy enough for a megaproject or if I should make it out of copper bars, which I won't have enough.

Why not just have mason make native copper blocks instead?  You get 4 blocks without using fuel.

Immortal-D

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Re: Building, Architecture, Megaprojects and other stuff
« Reply #14 on: June 23, 2017, 05:23:36 pm »

Wiki says catapults won't fire at something if not on the same z lvl as target.
I can confirm this is inaccurate.  Catapults can target across zeds, but I believe they do function similar to crossbow & ballista in that zeds traveled is subtracted from total distance, so being on high ground is actually a disadvantage, technically.
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