Glass/Jack: (1 on map)
Location: Men'Sann Fief jail
Health: 7/7
Possession:
5/100 Winter
7/100 Summer
You stand there, waiting patiently. You hear shouting, some cursing, and a man whom you do not know runs down the stairs and takes the keys from the jailer, unlocking your door while you greet him pleasantly. As soon as the door is unlocked, five demon hunters run down the stairs and shout, "Hey, you! Stop!"
The man who unlocked your door responds with some very choice words. Oh, this one will be fun. He has the look of power about him.
((As both Summer and Winter are extremely powerful entities, failure entails a double possession increase)
(6 vs 3)
Summer uses you as a focus for his power, and a warm radiance fills the cramped corridor. The Demon Hunters stop running and look at each other, confused. One of them says, "Uh, sorry to bother you. Let us escort you out." A pathetic move, really. Come on Jack, you should know better than to listen to HIM. Embrace me, and I will grant you unlimited power! In fact, there is an item I would like you to retrieve. If you do so, this item will grant you immortality! ((Quest location marked by blue circle))
Or, alternatively, you could retrieve an item for me, and I will make you a king of this world! ((Quest location marked by a white circle))
You feel Summer's pull increase.
Smoke Mirrors/Raven: (2 on map)
Location: Above Menn'Sann Fief jail
Health: 6/6
Possession:
10/100 Lucifer, Knowledge and Thought
(5)
This is what you have studied for so long. You know, intuitively, how to channel this demon's powers. You concentrate Lucifer's powers, using your mind as a gateway and a structure for it. People assume you are one of importance, and will not stop you. You tell Lucifer, "I'm going to need some help to reach The Cave, find me a powerful possessed (Glass) and then we can get going" Oh, is that all you need?
That's simple enough. The man in the jail cell downstairs, named Jack, happens to be possessed by a friend of mine and his *ugh* sunshiny sibling.
You walk back downstairs. The confused and stunned Demon Hunters don't react to you walking by. (13+1=14 vs 15) They do, however, seem to realize you are not supposed to be unlocking a possessed prisoner. You see a wave of power leave Jack, which then causes the poor confused guards to become even more confused, and they offer to escort the two of you out. Yes, he will be quite useful...
What? Did I say something? I didn't say anything.
crazyabe/Jacque: (3 on map)
Location: Ancient Outlands Castle ruins
Health: 6/6
Possession:
10/100 Montherus, Forbidden Knowledge
(1)
You decide you should head NorthEast, walking straight for the first time that you can remember. The book is still in your hands, but now functions like a normal book. You can see symbols, but they swim frustratingly in and out of your view. like i said, only i can read it. you must gain favor with me before i will allow you to SEE.
You got tied up in trying to decode the book, that you forgot to go farther than a hundred yards from the castle.
OceanSoul/Jay: (4 on map)
Location: Just outside a Garrowsson territory farm
Health: 7/7
Possession:
10/100 Velur@s, Ferality ((Adds 1 health per 10 points of possession as well as +1 to unarmed attacks in combat or other suitably violent moves))
(1)
You decide that you should head deeper into the Sanni territories. After all, right now you aren't even really in Sanni land proper.
Belle squeaks from on top of your head and you take her down to pet her. You become so distracted with petting, that you forget to go anywhere from your hiding place in the bushes not far from your house.