Glass/Jack: (1 on map)
Location: Men'Sann Fief jail
Health: 7/7
Possession:
5/100 Winter
5/100 Summer
You were in your jail cell, just waiting until your time was up. However, one morning, you heard a scream of agony and a bright flash of light that shone through the stone beneath your feet. When the light cleared, you opened your eyes again. But something was... different. Other than Jack Clubs, Jack Hearts, and Jack Diamonds, there were two new voices in your head. But not just any old voice, are we? Shut up, Winter. I can help you freeze and then shatter the bars. Pah, that's nothing. I can calm those heading towards us and influence them to protect us. ((There are other abilities that they will provide bonuses when you use as an action. The ones you picked aren't really as set in stone as some of the others will be.))
A dull headache begins throbbing behind your eyes as your feel these two new consciousnesses fighting for control of your head.
You can also hear an angry jailer thumping down the stairs, along with the clanking of men in armor.
The jail cell has a nice metal window that you might be able to crawl through. The door or the front wall might offer an escape as well.
Smoke Mirrors/Raven: (2 on map)
Location: Above Menn'Sann Fief jail
Health: 6/6
Possession:
10/100 Lucifer, Knowledge and Thought
You were heading down the stairs of a jail in the Menn'Sann Fief to investigate reports of someone attempting to summon demons. The fat jailer swayed down the steps in front of you, and behind you were the five Demon Hunters you would be leading. However, before you could even enter the jail proper, there was an anguished scream and a flash of light flew through you from the stones below. And with it, a voice, whispering in your head. Hello there, Raven.
The Demon Hunters frown at you suspiciously. Before any of them can react, you disable them with a series of blows to soft parts and run upstairs, coming to a halt in the courtyard. I can help you gain more knowledge. Come to the Cave. ((Your quest is marked on the map as a red circle))
You'd heard of the Cave, of course, but you had always assumed it was a myth and right now you were busy figuring out how to escape the Demon Hunters below without also getting the guards in on it.
crazyabe/Jacque: (3 on map)
Location: Ancient Outlands Castle ruins
Health: 6/6
Possession:
10/100 Montherus, Forbidden Knowledge
You had found it. At last, the greatest book of all time! You had its location. Soon, you would have its secrets.
You scrabbled forwards, stooped over, all the while muttering to yourself. The ruins of an ancient castle stretched out before you, ancient, ruined turrets and rotted out doors.
The only door still intact was the main door, forged with iron, wood, and blood. It glistened red and appeared as new as the day it was first forged. But it was no match for your books.
You whipped out one of your books and flipped to a certain page, this one describing a profane ritual guaranteed to unlock any door. Your performed it and stepped inside the main gate. Not long now.
Evading a series of traps and other obstacles, you managed to get into the castle keep itself, and into the throne room. Where a throne used to sit was a book on a pedestal. Crimson light shone on its cover through some hidden window above. You stepped forwards, and picked up the book, opening it.
A guttural scream tore from your throat as you dropped the book on the floor. Well, tried to. It had glued itself to your hands and now you could feel it seeping inside you. A crimson light left the open pages and seeped up your arms, crawling into your skull through your eye sockets. You felt better than you had in ages, old aches and pains fading away. You stood up straighter than you had in the last twenty years. hello, jacque, they did not lie. this book, part of who i am, can lead you to the ultimate forbidden knowledge. all you must do, is give yourself fully to me. ((Quest marked on map as a maroon circle))
OceanSoul/Jay: (4 on map)
Location: Just outside a Garrowsson territory farm
Health: 7/7
Possession:
10/100 Velur@s, Ferality ((Adds 1 health per 10 points of possession as well as +1 to unarmed attacks in combat or other suitably violent moves))
You had been in your stable, about to go to sleep for the night, when you heard a grunt and a muffled curse, as well as the squeal of a pig dying. Your dog burst into action, barking and growling, and launched itself at the thief you could not see. Your grabbed a mucking fork off the wall and moved across the stable to where your dog was mauling a man, biting him, tearing at him. It was terrible, blood everywhere, the man's screams, before he finally succumbed to blood loss and died. You stood there, and something niggled at the back of your mind. The urge to tear, bite, the urge to eat raw meat.
You knew immediately you had been possessed by something and, without losing any time, gathered some of the things you would need while on the run. Extra clothes, your rabbit (Belle), and some food. You ran out without delay, chaining your dog to the house. With one last regretful look back, you left the world you had known since forever behind.
Where could you run? You were on the border between the Sanni Territories and the Chana Fiefs. The Sanni territories were mountainous and dangerous, largely inhabited by trappers, hunters, and miners, easy to lose yourself in, but the Chana Fiefs offered the ability to blend in with crowds, travel quickly on flat terrain, or forage for food from the numerous farms that grew exotic foods that made the Chanaians so rich.
Feedback? Questions? Comments? Also, can you guys view the map ok?