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Author Topic: Kobolds and slings?  (Read 1429 times)

ninjajack2

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Kobolds and slings?
« on: June 14, 2017, 10:22:41 am »

Can anyone here tell me what skill the slings are used for and why my hunters, though it shows that they can use bullets for ammo...Refuse to use them?
Further, the wickershop shows it can work leave into wicker blocks though i am uncertain what they are, I do have leafs in my kitchen options and they are available though currently i am unable to utilize them... I apologize for being a troublesome git XD
« Last Edit: June 14, 2017, 10:38:37 am by ninjajack2 »
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Amostubal

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Re: Kobolds and slings?
« Reply #1 on: June 14, 2017, 06:38:30 pm »

Can anyone here tell me what skill the slings are used for and why my hunters, though it shows that they can use bullets for ammo...Refuse to use them?
Further, the wickershop shows it can work leave into wicker blocks though i am uncertain what they are, I do have leafs in my kitchen options and they are available though currently i am unable to utilize them... I apologize for being a troublesome git XD

from raw/objects/item_z_weapon_orcfort.txt: <---- really one of the worst named files in all of MDF
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SLING]
[NAME:sling:slings]
[SIZE:100]
[SKILL:PIKE]
[RANGED:PIKE:BULLET]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:100]
[TWO_HANDED:10000]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
so the skill is pike for both melee and ranged combat.

the kobolds need a quiver... even for bullets.

Additionally you will need to assign bullets as ammo in the military screen for hunters:
1. (m)ilitary screen->(f)ammunitions->Hunters higlighted-> move to the right:
2. Remove all the types of ammo you don't want to use and add the types of ammo you want to use. 
3. Then move one more to the right:
4. Uncheck any stacks marked as assigned that you don't want them to be using.

If after that you can't get them to put down old weapons or ammo, mark their ammo and weapons as forbidden and they should drop them.  Hunters will only reload with the ammo stacks that is assigned to them, and they will be only assigned ammo stacks that match the types they are assigned to, so once they drop their forbidden stacks, they shouldn't pick that type up again.  they should pick up weapons that match their ammo stacks... but I usually have to forbid those too to get them to stop holding them.  after that they should pick up a sling since that's what their ammo goes with.



from raw/objects/reaction_thatchery.txt:
Code: [Select]
[REACTION:THATCH_DRY_LEAVES]
[NAME:Bundle wicker from leaves]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_A]
[BUILDING:GUILD_FARMER_E:CUSTOM_B]
[BUILDING:THATCHERY:CUSTOM_B]
[REAGENT:plant leaves:1:PLANT_GROWTH:NONE:NONE:LEAF]
[UNROTTEN]
[REAGENT:bag:1:BOX:NONE:NONE:NONE]
[CONTAINS:plant leaves]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRESERVE_REAGENT]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[SKILL:HERBALISM]

[REACTION:THATCH_DRY_WEED_BLADE]
[NAME:Bundle wicker from blade weed]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_B]
[BUILDING:GUILD_FARMER_E:CUSTOM_B]
[BUILDING:THATCHERY:CUSTOM_B]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:WEED_BLADE:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:WEED_BLADE:SEED]
[SKILL:HERBALISM]

[REACTION:THATCH_DRY_GRASS_WHEAT_CAVE]
[NAME:Bundle wicker from cave wheat]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_W]
[BUILDING:THATCHERY:CUSTOM_W]
[BUILDING:GUILD_FARMER_E:CUSTOM_W]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
[SKILL:HERBALISM]

[REACTION:THATCH_DRY_GRASS_LONGLAND]
[NAME:Bundle wicker from longland grass]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_L]
[BUILDING:THATCHERY:CUSTOM_L]
[BUILDING:GUILD_FARMER_E:CUSTOM_L]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:GRASS_LONGLAND:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:GRASS_LONGLAND:SEED]
[SKILL:HERBALISM]

[REACTION:THATCH_DRY_BUSH_QUARRY]
[NAME:Bundle wicker from quarry bush]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_Q]
[BUILDING:THATCHERY:CUSTOM_Q]
[BUILDING:GUILD_FARMER_E:CUSTOM_Q]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:BUSH_QUARRY:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
[SKILL:HERBALISM]

[REACTION:THATCH_DRY_VINE_WHIP]
[NAME:Bundle wicker from whip vine]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_V]
[BUILDING:THATCHERY:CUSTOM_V]
[BUILDING:GUILD_FARMER_E:CUSTOM_V]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:VINE_WHIP:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:VINE_WHIP:SEED]
[SKILL:HERBALISM]

thats all the things you can make wicker blocks out of, I think the one you are talking about is the dry leafs one... that one requires leaves you get from processing a plant into a bag at the farmers workshop.

the others are longland grass, vine whip, and blade weed(can all be found outside on most embarks and planted in above ground farmland plots); and cave wheat and quarry bush (underground farming plants).
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ninjajack2

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Re: Kobolds and slings?
« Reply #2 on: June 15, 2017, 09:33:25 am »

Can anyone here tell me what skill the slings are used for and why my hunters, though it shows that they can use bullets for ammo...Refuse to use them?
Further, the wickershop shows it can work leave into wicker blocks though i am uncertain what they are, I do have leafs in my kitchen options and they are available though currently i am unable to utilize them... I apologize for being a troublesome git XD

from raw/objects/item_z_weapon_orcfort.txt: <---- really one of the worst named files in all of MDF
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SLING]
[NAME:sling:slings]
[SIZE:100]
[SKILL:PIKE]
[RANGED:PIKE:BULLET]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:100]
[TWO_HANDED:10000]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
so the skill is pike for both melee and ranged combat.

the kobolds need a quiver... even for bullets.

Additionally you will need to assign bullets as ammo in the military screen for hunters:
1. (m)ilitary screen->(f)ammunitions->Hunters higlighted-> move to the right:
2. Remove all the types of ammo you don't want to use and add the types of ammo you want to use. 
3. Then move one more to the right:
4. Uncheck any stacks marked as assigned that you don't want them to be using.

If after that you can't get them to put down old weapons or ammo, mark their ammo and weapons as forbidden and they should drop them.  Hunters will only reload with the ammo stacks that is assigned to them, and they will be only assigned ammo stacks that match the types they are assigned to, so once they drop their forbidden stacks, they shouldn't pick that type up again.  they should pick up weapons that match their ammo stacks... but I usually have to forbid those too to get them to stop holding them.  after that they should pick up a sling since that's what their ammo goes with.



from raw/objects/reaction_thatchery.txt:
Code: [Select]
[REACTION:THATCH_DRY_LEAVES]
[NAME:Bundle wicker from leaves]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_A]
[BUILDING:GUILD_FARMER_E:CUSTOM_B]
[BUILDING:THATCHERY:CUSTOM_B]
[REAGENT:plant leaves:1:PLANT_GROWTH:NONE:NONE:LEAF]
[UNROTTEN]
[REAGENT:bag:1:BOX:NONE:NONE:NONE]
[CONTAINS:plant leaves]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRESERVE_REAGENT]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[SKILL:HERBALISM]

[REACTION:THATCH_DRY_WEED_BLADE]
[NAME:Bundle wicker from blade weed]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_B]
[BUILDING:GUILD_FARMER_E:CUSTOM_B]
[BUILDING:THATCHERY:CUSTOM_B]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:WEED_BLADE:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:WEED_BLADE:SEED]
[SKILL:HERBALISM]

[REACTION:THATCH_DRY_GRASS_WHEAT_CAVE]
[NAME:Bundle wicker from cave wheat]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_W]
[BUILDING:THATCHERY:CUSTOM_W]
[BUILDING:GUILD_FARMER_E:CUSTOM_W]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
[SKILL:HERBALISM]

[REACTION:THATCH_DRY_GRASS_LONGLAND]
[NAME:Bundle wicker from longland grass]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_L]
[BUILDING:THATCHERY:CUSTOM_L]
[BUILDING:GUILD_FARMER_E:CUSTOM_L]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:GRASS_LONGLAND:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:GRASS_LONGLAND:SEED]
[SKILL:HERBALISM]

[REACTION:THATCH_DRY_BUSH_QUARRY]
[NAME:Bundle wicker from quarry bush]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_Q]
[BUILDING:THATCHERY:CUSTOM_Q]
[BUILDING:GUILD_FARMER_E:CUSTOM_Q]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:BUSH_QUARRY:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
[SKILL:HERBALISM]

[REACTION:THATCH_DRY_VINE_WHIP]
[NAME:Bundle wicker from whip vine]
[BUILDING:THATCHERY_KOBOLD:CUSTOM_V]
[BUILDING:THATCHERY:CUSTOM_V]
[BUILDING:GUILD_FARMER_E:CUSTOM_V]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:VINE_WHIP:STRUCTURAL]
[UNROTTEN]
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:WICKER]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:VINE_WHIP:SEED]
[SKILL:HERBALISM]

thats all the things you can make wicker blocks out of, I think the one you are talking about is the dry leafs one... that one requires leaves you get from processing a plant into a bag at the farmers workshop.

the others are longland grass, vine whip, and blade weed(can all be found outside on most embarks and planted in above ground farmland plots); and cave wheat and quarry bush (underground farming plants).
many thanks good friend, honestly though the weapon skill for slings and bolas are a bit vague and even then... pike skill? why not use the throwing skill for em? it sounds more plausible and thank you, i now know what to do! \o/ i will see what i can accomplish
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Amostubal

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Re: Kobolds and slings?
« Reply #3 on: June 15, 2017, 10:31:16 am »

its not an over head type of sling... its an under hand toss like one does when he shoves upward with a pike...  a lot of skills with kobolds are different because kobolds are small and have to attack everything upward.
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ninjajack2

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Re: Kobolds and slings?
« Reply #4 on: June 15, 2017, 01:52:11 pm »

its not an over head type of sling... its an under hand toss like one does when he shoves upward with a pike...  a lot of skills with kobolds are different because kobolds are small and have to attack everything upward.
Hmmm alright, so bolas are the same principal? I mean I know they are small however I would say about the size of a gnome is closer XD anyways i would like to discuss things with you good sir if you dont mind, its been a nice and very informative meeting
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Amostubal

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Re: Kobolds and slings?
« Reply #5 on: June 15, 2017, 02:51:11 pm »

I'm always available... well when I'm not off doing other things... I also am on the MDF discord channel a lot.
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Legendary Discord Group
"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal

ninjajack2

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Re: Kobolds and slings?
« Reply #6 on: June 15, 2017, 02:59:33 pm »

I'm always available... well when I'm not off doing other things... I also am on the MDF discord channel a lot.
Where would i find this information good sir? o.o
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Amostubal

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Re: Kobolds and slings?
« Reply #7 on: June 15, 2017, 03:02:48 pm »

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"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal