Re: Sanctume's Ch.6, 1 Hematite
If sunshine is majority, shouldn't it be generic booze?
There is only 1 large farm plot, and it's sunshine year round. And one area has a large food stockpile for food, which I used to give t small stockpiles in D2 and crossroad one.
Still, that's rather excessive reaction for 3 invaders. Training "don't care about anything anymore?"
Not quick enough, tho. Maybe the squads should train closer to map edges.
Most of those squads were survivor's in the sieges during Bearskie's turn. The new squaddies I added are those visitors who petition to become citizen.
Re: Nunore
A kite may be bird, usually, but it resembles hot air balloon, here.
What did the DW squads dualwield, again?
Thankfully, it wasn't hot chlorine or something.
I don't know what [DW] meant. I though it was someone's initials.
Regarding the well, iirc part of the embark freezes for 1 day in year. Maybe that's the problem?
I deconstructed the wall and re-linked the hatch to the lever. Then after the wall is sealed back, I set to IsPond. So this happened between spring-autumn, when I noticed that the linked hatch cover has been deconstructed. Since the well is 3z deep + the portable drain below the hatch, I constructed nethercap floor z+1 of the hatch. If the well is filled, then the bucket should stop at the nethercap floor and work without messing up the hatchcover drain.
Re: Ch.7 Duas Turres
No OSHA here, no sire. Do work or get beaten.
Skywalk buildng is neaaah? Why's there's so much blood in refurbished rooms?
I only added furniture. I did not say I replaced the bloody floors and walls.
This was where the first were-something was put, a quick room in the hospital basement.
Re: Crossroad 1
I think the visitors should be thankful for guards.
Though maybe not, given how often the guards kill visitors.
The new squad that train below Crossroad 1 have members that are either depressed or throwing tantrum.
Re: Crossroad 2
That utility room would be pretty long to access. Probs not happening.
I was thinking this would be Commander Nek's (were-something) new room, so he can at least remained locked and train his skills instead of being locked in a 1x1 all the time.
Re: Crossroad 3
I take it entrance is from theground level? Don't grok the purpose.
Yep, just one stairs from ground to top, similar to Crossroad 1.