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Author Topic: Ineth Zafal, a Humankin fortress  (Read 36149 times)

Fleeting Frames

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Re: Ineth Zafal, a Humankin fortress
« Reply #300 on: October 17, 2017, 12:13:36 am »

@Sanctume: A mess.

The rack should be useful for trolls.

Probably should estabilish a well so that next time everyone doesn't die of thrist.

@Bearskie: Oh, multiz apartments...Wait, multiz catacombs? One of these feels unusual.

Are these knights alive or dead?

And...Firebreathing FB. Terrifying weapon on a grass plain.

+ The entire siege burns:
- The entire forest burns.

Probably not worth the FPS loss.

Is the grand tree built from stairs? And yeah that's bit more impressive.

Lever in succession, what fun.

I'm not clear how to seal off werebeasts in hospital from each other, though. OTOH, it's relatively compact.

Bearskie

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Re: Ineth Zafal, a Humankin fortress
« Reply #301 on: October 17, 2017, 02:02:39 am »

The FB fire trap for the north face has been designed to not spread beyond the moat. It'll set the roads on fire, burning all goblins standing on it. Might also burn down my entire tile, but eh, details. It shouldn't, but it might.

Grand tree is stairs inside, walls outside. Stairs are used for scaffolding. Ye throw the werebeasts down the well, o' course. Speaking of wells, Sanctume's tile had one, but it went dry and I couldn't figure out how it was supposed to work. So everyone died.

Sanctume

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Re: Ineth Zafal, a Humankin fortress
« Reply #302 on: October 17, 2017, 02:13:07 am »

The well is not aquifer, but has a portable drain.  someone, the hatch that shuts off the drain is removed, so that well dried up except for 5/7 muddy water. 

it was a bucket brigade fill up.

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Re: Ineth Zafal, a Humankin fortress
« Reply #303 on: October 17, 2017, 02:32:07 am »

My tile had a well hanging down into the river. I imagine the trolls ate it, though.
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Bearskie

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Re: Ineth Zafal, a Humankin fortress
« Reply #304 on: October 17, 2017, 05:42:07 am »

the hatch that shuts off the drain is removed

Coulda been tantrums. When I handed it over, we were getting monthly tantrums and suicides, and they were tearing up all the roads, bridges and the library. Kenobi and Kylo had to constantly keep the peace (read: cave their skulls in). Only visitors though, not our own citizens. They're all properly hardened by now; you're welcome. ;)

Fleeting Frames

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Re: Ineth Zafal, a Humankin fortress
« Reply #305 on: October 17, 2017, 10:50:03 am »

Could have been that you marked literally every lever you could find for pulling in your panic of not finding which lever shuts off front gate (I'd have used dfhack's Ctrl+M gui/mechanisms, myself, but that's not the vanilla purist option).

@Spin: Buildingdestroyers don't destroy wells.

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Re: Ineth Zafal, a Humankin fortress
« Reply #306 on: October 17, 2017, 11:43:22 am »

@Spin: Buildingdestroyers don't destroy wells.
Well, then, there should be a perfectly functional and unemptyable well. :P It's a little out of the way, but it definitely gives water.
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Imic

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Re: Ineth Zafal, a Humankin fortress
« Reply #307 on: October 19, 2017, 06:55:34 am »

I am hereby cancdlling my Ineth Zafal turn for reasons. I know it's a way away, but... Reasons.
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Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #308 on: October 19, 2017, 07:23:55 am »

Deleted.
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Sanctume

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Re: Ineth Zafal, a Humankin fortress
« Reply #309 on: October 19, 2017, 11:10:00 am »

I have the save, and only halfway to the first month (I think).  I don't have FPS monitor up, but I was just following the first construction worker who is building a rutile bridge to access D2. 

The elf diplomat showed up, and I pointed to the tree. I hope it burns with the rest of the tree-kins, so I can have decent workers who aren't too emotionally shocked to do shit. 

I am attempted to stop training, but I'm letting them get their skills up.  But that just leaves me with a few labor to get anything going, even just to access D2.

Bearskie

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Re: Ineth Zafal, a Humankin fortress
« Reply #310 on: October 19, 2017, 11:35:11 am »

I've found that the bards are the sodding useless ones crying all the time; our citizens tend to cope relatively fine in comparison.

Well...uhh... you might be looking at another siege in the very very near future, so better batter down the hatches as soon as you can. Access through the moat is another option, just need staircases for that.
« Last Edit: October 19, 2017, 11:36:50 am by Bearskie »
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Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #311 on: October 19, 2017, 11:39:25 am »

So something's going freaky with the water in the moat in Armok vision.

I'm investigating.
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Bearskie

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Re: Ineth Zafal, a Humankin fortress
« Reply #312 on: October 19, 2017, 11:51:21 am »

If it helps, the water in the moat froze in winter and melted back into full 7/7 water after. I noticed that my well aquifers rendered fine, and they were indoors and unfrozen the whole time.

Huzzah for free bug-testing!

Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #313 on: October 19, 2017, 12:16:55 pm »

Turns out, the problem wasn't with the water, problem was with a plant with a material value of -1.
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Sanctume

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Re: Ineth Zafal, a Humankin fortress
« Reply #314 on: October 19, 2017, 03:50:06 pm »

Turns out, the problem wasn't with the water, problem was with a plant with a material value of -1.

Ahh useless plants, like trees. 
Trees are kinds to elfs. 
Therefore, elf-kins are less than worthless.
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