It was inevitable.
hopefully our military is adequately prepared... I recently added 3 human mercenaries, hopefully they can serve as an example to the rest
seems like a sizeable siege
wait thats not it?
this is not good at all
this is far too many for our ragtag military to handle, all they can do is buy time to close the gates.
that fisherman with a strange mood who i completely forgot about chose a pretty good time to finally snap
JStheguy's district is full of food which im sure will be very useful in the siege to come (and I daresay we will need the corpse stockpile and tomb as well)
two brave soldiers are caught there and try to defend it
but inevitably with no way to seal it off it becomes goblin central
as the gates close the soldiers mount a desparate defence around the narrow bridge
but alas this is the result.
most humankin escaped into c2 and d2, luckily i had recently setup my tile with bridges to make it secure.
but Ah what's this one got in!?!?
I quickly got a mob together to beat him to death
so far this seems like an isolated incident, hopefully the others dont learn that they can climb anytime soon.
so this is the territory we're reduced to
I may have to cutoff transit between the two walled areas though because the skyway keeps attracting goblin fire and the poor saps trying to cross frequently dodge off the edge.
We have reasonable food stockpiles in D2 and i hope i can get plenty of farming going before that becomes a problem but other than that there's not much to do but wait out the siege..
I am however having fps problems (not sure why my comp has handled sieges like this before just fine) and that's making timing out the year quite slow, hopefully i'll have it done before too long