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Author Topic: Ineth Zafal, a Humankin fortress  (Read 36136 times)

neblime

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Re: Ineth Zafal, a Humankin fortress
« Reply #15 on: June 15, 2017, 06:05:53 am »

looks like a sweet embark, lets do it!
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http://i.imgur.com/Gv6I6JO.png
I am quite looking forward to the next 20 or 30 years or so of developmental madness

Spriggans

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Re: Ineth Zafal, a Humankin fortress
« Reply #16 on: June 15, 2017, 07:18:22 am »

Hmm, promising :)
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[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

Doubloon-Seven

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Re: Ineth Zafal, a Humankin fortress
« Reply #17 on: June 15, 2017, 09:49:04 am »

Looks nice. Just as long as it doesn't have any evilness, I'm alright with that. Hoping that my supreme lazy newbiness does not lead to the downfall.
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Avanti!

Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #18 on: June 15, 2017, 09:57:19 am »

Okay, first season done, and it is now summer.

Some of the border roads have been made, but there's a lot left unfinished still. Our citizens have a shared dorm to sleep in, and a food stockpile above it, but not much else.

One craftsman's shop is set to keep making wooden crafts, for when the traders arrive, for which we have a depot waiting.

There's no food yet.

Here's my block so far:


I've updated the map in the first post, to show what's in all the blocks. If anybody wants to change their booking now, they're welcome to.
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Doubloon-Seven

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Re: Ineth Zafal, a Humankin fortress
« Reply #19 on: June 15, 2017, 11:21:17 am »

Looks nice and human-like. Well, human-like for a dwarf. Anyway, how are we going to handle above ground farming? Just pick up the seeds when a human/elven caravan arrives?
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Avanti!

Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #20 on: June 15, 2017, 11:25:27 am »

That, and forage from the native plants.
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RedMageCole

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Re: Ineth Zafal, a Humankin fortress
« Reply #21 on: June 17, 2017, 01:39:14 am »

Question; how big is the embark point? I'd like to join, but my computer can barely handle a 3x3 embark point when it gets very crowded.
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Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #22 on: June 17, 2017, 02:20:02 am »

It's 5x5, with only one cavern layer, not that it matters, since there won't be a lot of digging.
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Doubloon-Seven

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Re: Ineth Zafal, a Humankin fortress
« Reply #23 on: June 17, 2017, 08:50:27 am »

Hmm, my computer isn't all too good, but I've never tried a 5x5 embark before, so I'm not sure if it'll work.
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Avanti!

RedMageCole

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Re: Ineth Zafal, a Humankin fortress
« Reply #24 on: June 17, 2017, 12:49:14 pm »

Ah, might as well give it a shot, right? If worse comes to worse, I'll forfeit my turn and I'll just stay as a dorf (well... hoomon?).

B4, please! I plan to make a library. I love libraries.
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Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #25 on: June 17, 2017, 01:05:54 pm »

Put you on the list. Map will be updated later.

In fort news, farms have been set up, and an open-air brewery, and we have our first barrel of sunshine!

We also built an office for the manager, bookkeeper, broker, and expedition leader, in a little hut next to the trade depot.

He still sleeps with the rest of us.
« Last Edit: June 17, 2017, 01:08:09 pm by Japa »
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Bearskie

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Re: Ineth Zafal, a Humankin fortress
« Reply #26 on: June 17, 2017, 11:10:42 pm »

Well everyone knows slumber parties are the best way to build dwarven camaraderie.

Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #27 on: June 27, 2017, 01:31:31 am »



Oops.
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Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #28 on: June 27, 2017, 02:08:15 am »

So, winter report!



I tried to pierce the aquifer, and killed two dwarfs doing it. I hope to have it done by spring.

I lost some work, due to a power outage, so I had to re-make the manager's hut, this time bigger.

Traders came and went. We got some metal from them, which I will be using to build a well, and have used some to build a wood furnace and a forge.

We're growing sunberries, so we should be able to export sunshine, which fetches a decent price, I'm told.
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Bearskie

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Re: Ineth Zafal, a Humankin fortress
« Reply #29 on: June 28, 2017, 04:26:00 am »

Looking good (the fortress, not the dead bodies).
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