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Author Topic: Ineth Zafal, a Humankin fortress  (Read 36117 times)

Rose

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Ineth Zafal, a Humankin fortress
« on: June 14, 2017, 05:04:49 am »

Story

There's been a growing problem in the Charcoal Wheel. One that is starting to seriously worry any self-respecting dwarf.

Humankin.

Dwarfs that identify themselves as humans. They shave their beards, and walk around on the surface, and sometimes even talk about the weather!

Fortunately, Kind Odom Pillarstab has come up with a solution!

A group of seven Humankin have been rounded up, and have been chosen to start a new fortress, of their own. Far away from the caves that they have turned their back on.

It will be called Zafal Ineth, Air City, and will be their new home, forever.

Rules:
  • Turns last 1 ingame year, or two weeks, whichever happens first.
  • Everything must be above ground. Digging is allowed, but humans can't tunnel, so holes must either be open to the sky, or floored over with constructions (After the natural ceiling is removed)
  • The city is divided into a 5x5 grid. Every player get 1 city block, to do with as they choose, on a first come first server basis. Once 25 players are signed up, new players can join a block made by a previous player, with the agreement of that player.
  • Building or digging in another player's cell is not allowed.
  • The spaces between the blocks are roads. They can only be removed for upgrading.
  • C3, the center, starting tile, is designated as a quarry, that everybody can dig from.
  • Woodcutting outside your square is allowed on unclaimed squares, but try to only do it in moderation, out of consideration for later players who also need wood.
Player List:
ABCDE
1.Bearskie..deathpunch578
2.GraebeardneblimeSanctume.
3.Maximum SpinJapa.bloop_bleep
4.RedMageCole.JStheguy.
5.....
  • Japa: C3
  • neblime: C2
  • RedMageCole: B4
  • Sanctume: D2
  • JStheguy: D4
  • Japa: C3
  • Maximum Spin: B3
  • neblime: C2
  • bloop_bleep: E3
  • Bearskie: B1
  • Sanctume: D2
  • Japa: C3
  • JStheguy: D4
  • Maximum Spin: B3
  • Paddywagon Man
  • Bearskie: B1
  • Graebeard: B2
  • deathpunch578: E1


Map:


Current Save

I am taking C3, and will set up basic accommodations, and will make the initial road grid.
« Last Edit: November 08, 2017, 09:30:54 am by Japa »
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Rose

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Re: Zafal Ineth, a Humankin fortress succession game.
« Reply #1 on: June 14, 2017, 05:05:42 am »

First things first, though, is location!

This is the map:



Any votes on where we should embark?
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neblime

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Re: Zafal Ineth, a Humankin fortress
« Reply #2 on: June 14, 2017, 05:45:46 am »

Cool idea!
We want it to be fairly flat right, so let's embark on the good plain/marsh or whatever it is in the west.  I wanna harvest me some unicorn horn!
Do we book our tiles in advance? I want c2!
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

Rose

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Re: Zafal Ineth, a Humankin fortress
« Reply #3 on: June 14, 2017, 06:31:56 am »

Indeed. Spots are booked on signup.
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Doubloon-Seven

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Re: Zafal Ineth, a Humankin fortress
« Reply #4 on: June 14, 2017, 05:55:37 pm »

I would play, but I'm not entirely sure how to play a succession game, In terms of saving and passing on the file, as well as how tilesets function from save-to-save.

Edit: I vote that the fort should be settled upon that sea in the center, on the north banks of that eastern river, where it meets the sea. After all, humans have a strange obsession with settling near rivers.
« Last Edit: June 14, 2017, 05:59:19 pm by Doubloon-Seven »
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Avanti!

solarfall

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Re: Zafal Ineth, a Humankin fortress
« Reply #5 on: June 14, 2017, 06:49:46 pm »

I would play, but I'm not entirely sure how to play a succession game, In terms of saving and passing on the file, as well as how tilesets function from save-to-save.


Same for me ! I never played a succession game, but I'd love to, only if I can use my tileset, I'm not ready to play vanilia DF  ::)
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Rose

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Re: Zafal Ineth, a Humankin fortress
« Reply #6 on: June 14, 2017, 07:52:13 pm »

The lazy newb pack comes with a tool to install and uninstall tilesets on existing saves, but it's considered polite to remove them again before passing on the save.

As for sharing the files, after your turn is finished, just upload the safe to http://dffd.bay12games.com and post the link here.
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Doubloon-Seven

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Re: Zafal Ineth, a Humankin fortress
« Reply #7 on: June 14, 2017, 07:54:44 pm »

I'll claim for B3, then.
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neblime

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Re: Zafal Ineth, a Humankin fortress
« Reply #8 on: June 14, 2017, 08:26:09 pm »

hey how much space is one tile going to correspond to?  I guess what i'm asking is how big is our embark going to be?
(also guys what do you think about embarking in the good plain)
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Rose

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Re: Zafal Ineth, a Humankin fortress
« Reply #9 on: June 14, 2017, 08:38:50 pm »

Each tile is one embark square.
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Bearskie

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Re: Zafal Ineth, a Humankin fortress
« Reply #10 on: June 14, 2017, 11:55:40 pm »

Hardly have time to do full succession turns these days, but I'll settle for a dorfing, 'Bear' please. Do I get a vote? If so I'd pick either the volcano or a river delta, because fun things happen with fluids.

Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #11 on: June 15, 2017, 12:51:43 am »

How do we feel about waterfalls? I like waterfalls.
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neblime

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Re: Ineth Zafal, a Humankin fortress
« Reply #12 on: June 15, 2017, 02:22:32 am »

I like em
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

Rose

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Re: Ineth Zafal, a Humankin fortress
« Reply #13 on: June 15, 2017, 02:49:44 am »

There's a nice 24Z waterfall in the good area.


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Imic

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Re: Ineth Zafal, a Humankin fortress
« Reply #14 on: June 15, 2017, 05:15:38 am »

PTW
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