You laugh to yourself. These fools didn't know who they were up against. You still don't know how or why the transition occurs, but right on cue, the world fades to grey scale, and the enemies come into sharp focus. Interestingly enough, the woman, who was previously highlighted by your vision during the fight on the mountaintop, was now just as dull as the rest of your surroundings. With the time seemingly slowed down, and the crossbow bolts in sharp contrast with the background, it became incredibly easy to catch them in mid-air. One after another, your four arms catch all bolts heading your way, and toss them high up into the air to prepare for the next incoming missile. Once the source of incoming shots was expired, you spun around once, then caught the first of the arrows that you threw upwards, as they had begun to fall again. With rapid motion, you throw the arrows back at the senders, aiming for just below the lip of their helmet, where a small portion of their skull was visible. One after another, you send the missiles back the way they came, and one by one, the guards fall from their saddles, with wooden shafts protruding from their foreheads.
Only half of the crossbow bolts came close enough for you to catch, as the other half were sent towards the woman. You had no idea what she had done, but you heard a rapid succession of *clang* sounds, and almost all the remaining soldiers fall from their saddles as well. Only two soldiers remained. Out of the corner of your eye, you saw her hand reach up to catch her hunting knife out of the air. Given what you were capable of, you don't doubt that she had just done something quite spectacular. The two living soldiers were preparing to shoot again, but the sound of metal smashing into metal followed by the sound of a dozen falling bodies caused them to look around. All their comrades were dead in a matter of seconds. Reason took ahold of them, and they wheeled their horses around, and fled for the hills. You know how much of your mission depended on secrecy, these runaways must be dealt with.