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Author Topic: (4X) Fiefdoms at War - Turn 10  (Read 32794 times)

Tiruin

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Re: (4X) Fiefdoms at War - Turn 5
« Reply #360 on: June 30, 2017, 07:49:37 am »

Word from the Caravan embarking on ships have reached the homelands--there were apparently more people in the north just like those 'ghosts' of the Novatechs newly greeted. This caused a stir in local knowledge and prompt investment into diplomacy; the letter from the Principality of Pork further bolstered the ideation of economic opportunities. While the response letter was true in form, the scribes and scholars of Revankn were better organized than written.

It was just this one Imperial tax that caused a roadblock in most things, in the prior week, after hearing how ludicrous the decrees Empire had left them.
« Last Edit: June 30, 2017, 11:40:08 pm by Tiruin »
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snow dwarf

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Re: (4X) Fiefdoms at War - Turn 5
« Reply #361 on: June 30, 2017, 10:33:43 am »

Spoiler: orders (click to show/hide)
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Kashyyk

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Re: (4X) Fiefdoms at War - Turn 5
« Reply #362 on: June 30, 2017, 04:55:32 pm »

I missed Bannerstock's caravan on the map, so I've updated it and added a key whilst I was at it.
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Iituem

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Re: (4X) Fiefdoms at War - Turn 5
« Reply #363 on: June 30, 2017, 05:11:23 pm »

Edited orders.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: (4X) Fiefdoms at War - Turn 5
« Reply #364 on: July 03, 2017, 06:26:29 am »

edited turn
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Kashyyk

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Re: (4X) Fiefdoms at War - Turn 5
« Reply #365 on: July 03, 2017, 06:40:59 am »

I believe we're just waiting for micelus. I'll give him a poke in a bit.
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Sheb

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Re: (4X) Fiefdoms at War - Turn 5
« Reply #366 on: July 03, 2017, 07:22:34 am »

Edited orders.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

micelus

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Re: (4X) Fiefdoms at War - Turn 5
« Reply #367 on: July 03, 2017, 08:43:40 am »

Can't post actions yet, sorry. Will do so in 3-4 hours. T
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

micelus

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Re: (4X) Fiefdoms at War - Turn 5
« Reply #368 on: July 03, 2017, 12:24:38 pm »

Spoiler: Orders (click to show/hide)
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Kashyyk

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #369 on: July 08, 2017, 08:08:24 am »

Turn 6 – Trading Places
Summer, 1003AD

The nations of the world turn away from combat, for the most part. Instead they focus on friendly discourse with their neighbours, and advancement of their technology.


Smoke and Mirrors (Cauldron): Travellers now say the curse of Cauldron has spread into South Owldale.

The Deeps (Shadevale/Greyland): More ships are sunk, and some of the more nervous merchants on the trade route between the Kingdoms of Yorturim and Corax claim they've seen the beast.

Reign of Terror (Hodgwin): Apparently the overlord of North Hodgwin has made a move on Lower Ostley. The flow of refugees is back, all claiming to be escaping the man's deadly gaze.

Fireshows (Biting): An expedition onto the island is met with fiery consequences.

Here be Monsters (Terret): Sent back to investigate further by his master, the Adventurer is officially listed as “Missing in Action.”

Spoiler: Storm Empire (Taricus) (click to show/hide)
Spoiler: Novatechs (Papaj) (click to show/hide)
Spoiler: Pollock (Nirur Torir) (click to show/hide)

Quote from: New Technology
Fermentation I: Unlocks Bakery. Unlocks Brewery.

 Infantry Training I: Unlocks Skirmishers Unit. Unlocks Stalwart and Slugger Hero Promotions.

Weaponsmithing I. Improves all light infanrty/cavalry attack rolls by 3. Improves all heavy infantry/cavalry attack rolls by 6. Unlocks Swordmaster I Hero Promotion.
Quote from: New Buildings
Bakery £200. Requires Farm. Upkeep £20/turn. Generates income equal to 30% of basic income per turn. Tech: Fermentation I

Brewery £500. Requires Farm. Upkeep £10/turn. Generates income equal to 20% of basic income per turn. Generates the Beer resource. Tech: Fermentation I
Quote from: New Units
Skirmishers: £450. Attack 15, Defence 14. Tech: Infantry Training I. Upkeep £45/turn
Trained in the use of hit and run tactics, these unarmoured infantrymen harass enemy forces before a battle
Quote from: New Hero Promotions
Slugger: £400. Upkeep £10. Adept at brutal foot melees and seizing ground, the hero provides an additional +4 bonus to infantry when attacking. Tevh Infantry Training I.

Stalwart: £400. Upkeep £10. A veteran of shield walls and defensive combat, the hero provides an additional +4 bonus to infantry when defending. Tech: Infantry Training I.

Swordmaster I: £100. Upkeep £5. The hero is notably skilled with his preferred weapon on the attack. His personal attack scores are increased by 4. Tech: Weaponsmithing I.
« Last Edit: July 08, 2017, 11:30:13 am by Kashyyk »
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Nirur Torir

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #370 on: July 08, 2017, 08:22:58 am »

Did Machinery I enter the public domain? I don't think I should have that.

Spoiler: Pollock Turn (click to show/hide)
« Last Edit: July 08, 2017, 08:27:15 am by Nirur Torir »
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Khan Boyzitbig

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #371 on: July 08, 2017, 08:37:10 am »

A good turn for me, if uneventful.
Spoiler: Orders (click to show/hide)
« Last Edit: July 08, 2017, 05:33:53 pm by Khan Boyzitbig »
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////;::;\\\\ Scuttle Scuttle...

Milk for the Khorneflakes!

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RulerOfNothing

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #372 on: July 08, 2017, 08:41:29 am »

Spoiler: League Orders (click to show/hide)
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Criptfeind

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #373 on: July 08, 2017, 09:05:40 am »

Spoiler: Brimstone Turn turn 6 (click to show/hide)

Sending in my troop order via pm. Not because I particularly want to keep my attack on maver S a secret. But just to establish a pattern in case I ever DO want to keep an attack a secret... I hope that's okay.
« Last Edit: July 09, 2017, 04:43:00 pm by Criptfeind »
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PaPaj

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Re: (4X) Fiefdoms at War - Turn 6
« Reply #374 on: July 08, 2017, 10:04:41 am »

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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar
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