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Author Topic: (4X) Fiefdoms at War - Turn 10  (Read 32812 times)

Sheb

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Re: 4X - Fiefdoms at War (10/10)
« Reply #75 on: June 14, 2017, 09:55:23 am »

Heh heh heh. No, I seem to recall that this is about par for the course for these games. Don't let it worry you too much and don't take it personally.  :P

Yeah, bluster is par for the course.
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Khan Boyzitbig

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Re: 4X - Fiefdoms at War (10/10)
« Reply #76 on: June 14, 2017, 09:57:42 am »

I can expand onto the mainland without issue.
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micelus

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Re: 4X - Fiefdoms at War (10/10)
« Reply #77 on: June 14, 2017, 10:54:04 am »

So...when is this starting? Also are buildings/units/tech identical with the last game or are they different?
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Kashyyk

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Re: 4X - Fiefdoms at War (10/10)
« Reply #78 on: June 14, 2017, 06:31:32 pm »

Turn 0 - A New Dawn
Summer, 1000AD

Historians would speculate as to what the day star actually was. A comet? A supernova? There was no way to be sure. What was certain however, was that it occurring just as the Master spell broke was no coincidence. Many nations saw it as a divine sign of their right to take over from the Empire. It was yet to be seen how this would translate in their actins.




Spoiler: Storm Empire (Taricus) (click to show/hide)
Spoiler: Novatechs (Papaj) (click to show/hide)
Spoiler: Pollock (Nirur Torir) (click to show/hide)
Quote from: Update
The First Post has been updated with Known and Suggested Technologies, Buildings, Units and current Resources.
« Last Edit: June 14, 2017, 06:54:40 pm by Kashyyk »
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crazyabe

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #79 on: June 14, 2017, 06:51:52 pm »

PTW.
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nothing here.

micelus

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #80 on: June 14, 2017, 06:59:32 pm »

I'm disappointed Pork doesn't produce pork.

Am I right in saying that neutral territories have no defences?
How does happiness work?
How are heroes made?
« Last Edit: June 14, 2017, 07:14:58 pm by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Criptfeind

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #81 on: June 14, 2017, 07:14:58 pm »

Hum, in the first game we had an economy map that would give a rough guesstimate to how much a territory was worth, and also how well defended it was. Is this going to be similar, or do we shoot into the dark?

Also, we can only have 1 industry building per territory, but some industry buildings have others as a requirement? How does that work? Like uh. If I wanted to build a brewery, but it requires a farm first?
How are heroes made?

Well you see, when a mommy hero and a daddy hero love each other very much...
« Last Edit: June 14, 2017, 07:18:41 pm by Criptfeind »
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Nirur Torir

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #82 on: June 14, 2017, 07:25:07 pm »

Quote
Marketplace £300. Upkeep £50/turn. Generates income equal to $10 of basic income per turn.
Typo.
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RulerOfNothing

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #83 on: June 14, 2017, 07:50:00 pm »

Also, we can only have 1 industry building per territory, but some industry buildings have others as a requirement? How does that work? Like uh. If I wanted to build a brewery, but it requires a farm first?
I believe in the first game Infrastructure II allowed you to put two industries in a province.
EDIT: also Kashyyk, do you have any preferences for how turns are to be formatted?
« Last Edit: June 14, 2017, 08:22:05 pm by RulerOfNothing »
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Iituem

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #84 on: June 14, 2017, 10:11:28 pm »

I'm disappointed Pork doesn't produce pork.

Not any more, you filthy swine-eater.  The time will come when all pork-eating races shall be cattle in our livestock pens!  REVANCHE!

A question of etiquette:  I assume we are prohibited from reading one another's updates?



Rise up, noble swine!

For too long have we laid low, kept in fear by the Empire's crumbling grasp.  For too long have our boars and sows been hunted by our would-be masters, kept in bondage for their dinner tables.  Even my own family, the once-revered line of Suinae, helped to maintain this brutal status quo.  For generations, our nobility ruled and gorged themselves like men on the profits of our own blood and bacon.  The rich were content to let this be, while the poor were sold for the slaughter.  Well, I say to you the pork stops here!  Let the cullings end, no more sows and piglets taken from our homes, our villages, to feed the fat cats of the Empire!  We shall turn our trotters to our long-neglected farms and raise new fields of cotton to support ourselves in trade.

Yet the ploughshare is not the only thing that must be raised.  In other parts of the world, nay, even other parts of Pork beyond the sight of Boar's Peak, swine are still herded for consumption.  Let us go forth and bring an end to this tyranny!  Let sausages no longer be for dinner!


- Coronation address of Princess Gruntsnuffle of the House of Suinae, just after the star's burning ended.

Spoiler: Orders (click to show/hide)
Edit:  Orders changed because of understanding of current situation.



« Last Edit: June 15, 2017, 01:22:20 pm by Iituem »
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RulerOfNothing

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #85 on: June 14, 2017, 10:29:17 pm »

Alright, I think I've figured out what I'm going to do this turn:
Spoiler: Orders (click to show/hide)
Flush with the recent success of unifying the peoples of Central Parnassus, Arlva decided to invest significant amounts of the League treasury into developing new techniques to exploit the resources of the lands. In addition, it was decided to continue the unification project by forcing the lands to the west to submit to the League's leadership.
« Last Edit: June 15, 2017, 07:52:04 pm by RulerOfNothing »
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Taricus

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #86 on: June 14, 2017, 10:30:08 pm »

There's no economic or terrain map this time around Kashyyk?
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PaPaj

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #87 on: June 15, 2017, 12:22:56 am »

I shall think about the letter

Orders
Spoiler (click to show/hide)
« Last Edit: June 15, 2017, 12:28:28 am by PaPaj »
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Ghazkull

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #88 on: June 15, 2017, 01:45:22 am »

How much does a building cost i couldn't find it?
Spoiler:  Orders (click to show/hide)
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RulerOfNothing

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Re: (4X) Fiefdoms at War - Turn 0!
« Reply #89 on: June 15, 2017, 01:54:55 am »

How much does a building cost i couldn't find it?
Pasture is between Mine and Sawmill in the building list (it's under Industrial buildings).
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