Turn 0 - A New Dawn
Summer, 1000AD
Historians would speculate as to what the day star actually was. A comet? A supernova? There was no way to be sure. What was certain however, was that it occurring just as the Master spell broke was no coincidence. Many nations saw it as a divine sign of their right to take over from the Empire. It was yet to be seen how this would translate in their actins.
Leader Name: Baron Cothecs
The final independent colony has been subsumed into the worker caste, and with that victory hive Barons of Ester have nominated you, Baron Cothecs, to lead the Formians onwards. The isle of Ester has always been a fertile land, with the majority of exports to the empire during it's heyday being in the form of grain. The vast farmlands have since returned to the wild, however. Will you resurrect the golden fields of yore, or seek the green pastures of others?
Resource gained: Grain. Grain provides revenue equal to 5% of basic income per turn. Farms can be built in regions containing Grain.
Ester (+£500): Palace. 4 Light Macemen. Grain.
(+£25: Grain)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
Leader Name: Arzarikad
The many clans of Storm have always held a bitter rivalry with one another, be it for resources, a half-forgotten insult or good old fashioned racism. Through diplomacy and war, you managed to unite the clans of Taikeni, the ancient Capitol of Storm, under your banner. With it come the old Marble quarries, the produce of which still stands in many of the Imperial bastions of the Old Empire. The site has fallen into disrepair, but your advisors assure you that it would be easy to restore them. Will you rebuild the mercentile glory of Storm, or relive its military prowess?
Resource gained: Marble. Marble provides revenue equal to 5% of basic income per turn and provides a 20% discount for religious buildings in the territory. Mines can be built in regions containing Marble.
Storm Cen (+£500): Palace. 4 Light Macemen. Marble.
(+£25: Marble)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
Leader Name: First Speaker Bartiro
First Speaker Bartiro, the last of the tiefling lords of Brightlin have sworn their allegience to you and with them a swathe of unique plants that are renowned for the Dyes they produce. Since the empire left a hundred years ago, these plants have grown wild and untamed. Will you harness the mercantile roots of your demesne, or prepare the warrior castes for war?
Resource gained: Dyes. Dyes provide revenue equal to 5% of basic income per turn. Farms can be built in regions containing Dyes.
Maver Est (+£500): Palace. 4 Light Macemen. Dyes.
(+£25: Dyes)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
Leader Name: Guildmaster Urist
Guildmaster Urist, the last of your competition has been swept away, leaving the Barnstock Mining Guild as the sole provider of goods and services within the capitol of Brent. The clans, brotherhoods and lesser guilds that remain are all under your control, be it through pacts, payment or threats, with them comes great sounders of swine, the result of imperial famland overgrown.
Resource gained: Swine. Swine provide revenue equal to 5% of basic income per turn. Pastures can be built in regions containing Swine.
Brent Cen (+£500): Palace. 4 Light Macemen. Swine.
(+£25: Swine)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
Leader Name: Grand Marshal Galina Petrova
All hail Grand Marshal Galina Petrova! You have successfully united the bannerlords of West Sordell. Although they are few compared to the independent lords of the surrounding lands, it is clear that more will soon see the light. Across the hills and valleys of your land are countless wild sheep, abandoned from the Empire. Will you shephard your people to greatness by the crook or the sword?
Resource gained: Sheep. Sheep provide revenue equal to 5% of basic income per turn. Pastures can be built in regions containing Sheep.
Sordell Wes (+£500): Palace. 4 Light Macemen. Sheep.
(+£25: Sheep)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
Leader Name: Councillor Arlva
Much like the rest of the southern continent, Parnassus is untamed by civilised standards. Vast swathes of forest continue to dominate the landscape and your people have made their living for generations felling the trees here. Now you have joined the ratfolk clans of Central Parnassus under your rule. Will you continue to maintain the quiet pastoral existence of your people, or will you exercise their skill with the weapons they make from the trees they fell?
Resource gained: Lumber. Lumber provides revenue equal to 5% of basic income per turn. Archery units produced here receive a 10% discount. Sawmills (requires Mechanics I) can be built in regions containing Lumber.
Parnassus Cen (+£500): Palace. 4 Light Macemen. Lumber.
(+£25: Lumber)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
Leader Name: Talarys Revande
All hail Talarys Revande! Your people have grown accustomed to the rare Citrus fruit of your lands, but they have yet to realise its full potential. Between the Citrus groves and the captial of Revakn however, there is little else to speak of within your domain. You will need to trade for the metal your military needs, unless you have a more creative solution?
Resource gained: Citrus. Citrus provides revenue equal to 5% of basic income per turn. Farms can be built in regions containing Citrus.
Owldale Nth (+£500): Palace. 4 Light Macemen. Citrus.
(+£25: Grain)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
Leader Name: Marcos the Researcher
Heil Marcos! You have united the people of South Petris under the name of science and progress. Already the Novakids are preparing to throw a light into this dark age of decline and decay, to make way for a new, bright future! Will you use your research to better your people, or to exert your dominion on others?
Resource gained: Grain. Grain provides revenue equal to 5% of basic income per turn. Farms can be built in regions containing Grain.
Petris Sth (+£500): Palace. 4 Light Macemen. Grain.
(+£25: Grain)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
Leader Name: Leader Nirur
Leader Nirur! You have united Pollock under your banner. Or at least the Western territory anyway. Your people are ready to forge their way to greatness, with you are the helm. Will you rebuild Pollock from within, or bring the name to the far reaches of the world?
Resource gained: Swine. Swine provide revenue equal to 5% of basic income per turn. Pastures can be built in regions containing Swine.
Pollock Wst (+£500): Palace. 4 Light Macemen. Swine.
(+£25: Swine)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
Leader Name: Raven Bloodbeak
Hail Raven Bloodbeak, King of the Corax. The birdfolk are a proud and hardy breed, as they must be to survive this cold land. Your people make their homes amongst the trees, harvesting wood for their homes and their fires. Will you maintain this peaceful existence or use their expertise with the weapons they craft so skillfully?
Resource gained: Lumber. Lumber provides revenue equal to 5% of basic income per turn. Archery units produced here receive a 10% discount. Sawmills (requires Mechanics I) can be built in regions containing Lumber.
Shadevale Wst (+£500): Palace. 4 Light Macemen. Lumber.
(+£25: Lumber)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
Leader Name: Yorturim
Hail Chief Yorturim! Your people are hardy and resolute in this cold, desolate land you call home. Little grows here, but luckily your chief bounty can be found beneath the earth. The wealth to be found their will keep your people fed and your armies ready. What will you have them do?
Resource gained: Gems. Gems provide revenue equal to 10% of basic income per turn. Mines can be built in regions containing Gems.
Greyland (+£500): Palace. 4 Light Macemen. Gems.
(+£50: Gems)
Cash Reserves: £500
Net Revenue: £550 (£550 - £0)
Total: £1050
Leader Name: Princess Gruntsnuffle
Long live Princess Gruntsnuffle! Your ancestral lands were once the jewel of commerce for the Empire, but time, mismanagement and corruption by Imperial Governors have reduced them to a shadow of their former glory. Only Boars Peak, the ancient capitol of the Principality of Pork is still under direct control. With it comes fields of cotton, overgrown and wild. How will you reunite Pork behind the banner of the Principality, and will you stop there?
Resource gained: Cotton. Cotton provides revenue equal to 5% of basic income per turn. Farms can be built in regions containing Cotton.
Pork Cen (+£500): Palace. 4 Light Macemen. Cotton.
(+£25: Cotton)
Cash Reserves: £500
Net Revenue: £525 (£525 - £0)
Total: £1025
The First Post has been updated with Known and Suggested Technologies, Buildings, Units and current Resources.