Retroactively make sure Nox, Emma, Halthor, and Han get thermal cams, and that Shin and Nox's mook get a thermal cam and gas mask as well.
Then, deploy using this plan:
"Alpha" is the armored player helicopter.
"Bravo" and "Charlie" are the Blue team pepsicopters.
"Delta" and "Echo" are the Red team pepsicopters.
Red/Blue/Yellow lines signify the path of a loaded copter, green lines the path of a retreating empty copter, white lines secondary paths to take if the enemy has no AA, purple areas signify areas being teargassed, orange Xs signify drop points.
Before Alpha enters the battlefield, team Blue (Bravo and Charlie pepsicopters) and team Red (Delta and Echo pepsicopters) will enter the battlefield from the northwest and create two walls of teargas separating the UFO from the rest of the town by dropping grenades off the side of the aircraft. After the walls are deployed, they will each move to drop a squad of troops off on a marked building (B for Blue, D for Red). If
any helicopter has been shot down at this point, any remaining copter will move to deploy on the second marked building (C for both teams), a church that provides overwatch for A. If, on the other hand, no chopper is shot down after the walls have been deployed, one pepsicopter from both teams will move to create another smoke wall, and then deploy their troops at point F. Alpha will also move in from the southeast to deploy at point F as well under this circumstance.
Assuming we do take some loss, after C is captured, the command chopper will enter the battlefield from the northwest (traveling around with a wide berth to come in at the right angle) and move to deploy at point A. Again, the point should be heavily teargassed, and doorgunners should continually fire at any Ayys visible. If C is
not secured, I want you to halt deployment, and let me figure out what to do.
Retreating copters should remain active, though outside weapons range. We'll probably want them to come back and redeploy troops as we close in on the Ayys. And tell the pepsimen not to waste
all their grenades, we'll want more teargas walls.
EDIT: After discussion with Devastator, I expanded the plan to allow for more aggression if it doesn't seem to be a big risk. If we can blitz the saucer early on, we capture an exceptionally valuable craft before it can escape, while simultaneously gaining the strongest defensive position on the map.
Most enemies are outside the ship, and it's already risky to send our airforce so close. If we had some guarantee that everything won't just be shot down, I'd be happy to do that (indeed, it's my plan if nothing is shot down during the first two runs), but we don't.
Here, how about this; six smoke grenades cost the same amount as one teargas grenade. We retroactively change the pepsimen loadouts to have five teargasses and six smokes, and the initial walls are deployed using the smoke. No warcrimes, no crying civvies, no disabled aliens. We don't have any guarantee that teargas works on them anyway, so it's not even a penalty in the worst case scenario.
Aigre, if Glass and Nirur agree, can we please do the above?
Ere we go ere we go ere we go...
4 of the light copters approach from the west, one attempting to drop smoke on the north tree line, the other swinging south to do the same around the school.
3 squads of 5 grey alien scouts fire a volley at the first 2 copters with their "ray guns" D20:(1, 3 ,16 ,8 ,14 ,3 ,5 ,4 ,11 ,14 ,13, 17, 3, 7, 16)+1 at DC10 They suffer 1 weapons malfunction, but it was merely jammed. They score 7 hits.
They roll weapon strength 3+d10 against a toughness of 2 for the light helicopters DC5+2 D10:(1, 7 ,9, 1 ,8 ,2 ,7), and score 4 penetrating hits! The 2 light helicopters take 2 wounds each and begin to crash.
Another squad of 5 fires at the other 2 copters. (8, 15, 14, 4, 16)+1 at DC10 They score 3 hits! D10:(7, 4, 3)+3 at DC5+2 And they score 1 penetrating hit. 1 of the light helicopters is starting to smoke.
The 2 pilots of the copters that are not crashing yet, take morale tests d20+3 for trump speech after-effect: (4,18)+3... The damaged one turns around and flees back towards the heavy helicopter. The other one bravely pushes forward and throws smoke grenades around the road leading to the highschool.
Dex test for mooks: D20: (5). Mooks can't get bonuses on these kinds of things. The unit of pepsimen fumble about with their smoke grenades while the pilot attempts to evade the ray gun fire. A couple go out the door, one ignites in the passenger compartment... which quickly spreads to the cockpit and blinds the pilot.
The first 2 helicopters will crash next turn. Right now they are spinning hopelessly on the way to the ground while everyone is trapped inside. Nina is packing a surgical suite, so if any survive the crash, I'm sure Nina can put the broken people back again and march them straight into battle!
1 damaged Helicopter is retreating, but can be rallied. Another one is hovering about in midair while blinded by smoke from the inside.
And this is what happens when the pawns move first!
We want to capture aliens, Trump, not just kill them all. We need them for Vahlen.
Be on the lookout for alien movement; if I see one, shoot at it. That is, go on overwatch.
Glass, seeing the enemy movement in the tree line, vengefully fires at them with one of the heavy autocannons from 300 meters away. (13+2,3+2,15+2) DC14
He scores 2 hits
(5+6, 4+6) DC 5+1
And scores 2 wounds (of 5 and 4 damage)
But the enemy gets a light cover save in the woodland D6:(6, 4), 5 up. And only one is hit, while the other shots blow up several logs. One grey alien scout takes 4 damage.
Only 18 rounds were fired in that burst.
A limb is blown cleanly off! The alien scout is disarmed! It is bleeding! It decides to collapse in shock!
Armor: 8
Hull points: 7
Team Moneys: $1,104,925
2x heavy autocannons, 1982 bullets
30x first and kits, 30x medic bags.
130x rations.
10x smoke grenades.
Pepsiman# Life
1 2 On crashing copter
2 2 On crashing copter
3 2 On crashing copter
4 2 On crashing copter
5 2 On crashing copter
6 2 On crashing copter
7 2 On crashing copter
8 2 On crashing copter
9 2 On crashing copter
10 2 On crashing copter
11 2 On crashing copter
12 2 On crashing copter
13 2 On Fleeing copter
14 2 On Fleeing copter
15 2 On Fleeing copter
16 2 On Fleeing copter
17 2 On Fleeing copter
18 2 On Fleeing copter
19 2 On Blinded copter
20 2 On Blinded copter
21 2 On Blinded copter
22 2 On Blinded copter
23 2 On Blinded copter
24 2 On Blinded copter
25 2
26 2
27 2
28 2
29 2
30 2
31 2
32 2
Name: Actual President Donald J. Trump
Description: That must've been one yuge rock you've been living under.
Reason for joining: "Join?! Hah! I created this great organization, it's mine, nobody else is as smart as I am, I knew how much of a threat the aliens were, I've known for so long, nobody else knew, those liberal morons especially, they kept screaming about abortion and global warming and their other stupid stuff, but I've been working on the real problems, the real disaster of this century, I knew the aliens were coming, and I'm going to get rid of them, send them back to their disgusting home!"
Inventory:
Combat Hardsuit Mk1 (equipped)
Light autocannon
4000 Light Autocannon bullets
80 more teargas nades
40 more WP nades
1x VSS Vintorez (Silenced Autogun)
100x 9x39mm (Ammo for VSS) - $200
1x Flak Armor - $4000
4x medic bag - $2000
5 Smoke Grenades: $500
10 Hand Grenades: $500
Thermal cam
1x ration
8x beer
12x medic's bags
rebreather
2x katana
lasrifle (10/10) + 2 spare batteries
10x teargas
7x WP smoke
5x Ch smoke
8x frag
Life: +4
Sanity: 0 seems like an accurate assessment, yes.
Stats:
Strength: 0 (-1)
Dexterity: 0 (-1)
Endurance: 1 (+0)
Charisma: 19 (+6) ( Can talk his way into being leader of the free world on a hate platform )
Intelligence: 0 (-1)
Willpower: 0 (-1)
Intuition: 0 (-1)
Skills:
Ballistic Skill: 7 (+2)
Weapon Skill: 0 (-1)
Occult Knowledge: 0 (-1)
Engineering: 0 (-1)
Auxiliary: 1 (+0)
Medical: 0 (-1)
!science!: 0 (-1)
Name: Nickolai The Mook
Silenced Autogun
100 Bullets
Flak Armor
4 Medic Bag
5 Smoke Grenades
10 Hand Grenades
Flak armor
10x laser batteries
Thermal cam
1x ration
8x beer
12x medic's bags
rebreather
2x katana
lasrifle (10/10) + 2 spare batteries
10x teargas
7x WP smoke
5x Ch smoke
8x frag
Life: 2
Sanity: 0
Toughness: 1
Ballistic Skill: 1
Weapon Skill: 1
Name: Vladimir "Nox" Golubev
Description: Expert sniper, claims seniority from a previous, similar organization.
Reason for joining: He's good at it.
Inventory:
Lasgun
10 Power packs
Flak Armor
Gas Mask
Thermal cam
Life: 2
Sanity: [does this also start a 0?]
Toughness +2
Stats:
Strength:1
Dexterity:3
Endurance:3
Charisma:1
Intelligence:3
Willpower:3
Intuition: 6
Skills:
Ballistic Skill:6
Weapon Skill:0
Occult Knowledge:2
Engineering:0
Auxiliary:0
Medical:0
!science!:0
Name: 1st Mate Nox
Inventory:
Autogun
Autogun
1000 Bullets
1000 Rubber Bullets
Boiiler Suit
Gas Mask
Fighting Knife, Strength 2
Stats:
Life: 1
Sanity: 0
Toughness: 1+1
Ballistic Skill: 1
Weapon Skill: 1
Name: Emma Ace
Description: Emma is annoyingly cheerful and has absolute confidence in her piloting skills. She has never turned down or lost a game of Chicken. She is also an adrenaline junky, and swears she flies better after a drink.
Reason for joining: She wants to be the first to fly the fastest alien ships, and 'knows' she will survive this.
Inventory:
Flak Armor +2 Toughness
Autogun
200 bullets
Gas Mask
12 Beers
Helicopter Repair Kit & Manual
Thermal cam
Life: 2
Sanity: 0
Toughness: 2
Stats:
Strength: 0
Dexterity: 6
Endurance: 1
Charisma: 1
Intelligence: 3
Willpower: 3
Intuition 6
Skills:
Ballistic Skill 1
Weapon Skill 0
Occult Knowledge 0
Engineering 1
Auxiliary 6
Medical 0
!science! 0
Name: Halthor
Inventory:
Flak Armor +2 Toughness
Autogun
200 bullets
Gas Mask
Thermal cam
Combat Knife: Strength 1
Stats:
Life: 1
Sanity: 0
Toughness: 1+2
Ballistic Skill: 1
Weapon Skill: 1
Name: Han Jee-Han
Description: A professional gamer (South Korean), Tall, lanky, and geeky, he built his own custom laptop and taught himself programing. His experience with guns is limited to what he learned in training and playing first person shooters. He does have some medical training as his parents wanted him to be a doctor and he went to school for it before entering the professional gaming scene.
Reason for joining: I have a sponsorship from a gaming company, they want me to get some hologram technology they can work in to their new system.
Gas Mask
2 Medic bags
2 First Aid Kits
Boiler Suit (+1 Toughness)
Autogun
1000 Bullets
3 Kg Plastic Explosives
Scalpel
2 dwarvern beers
ration
Thermal cam
Life: 0
Sanity: 0
Toughness: 1+1
Stats:
Strength:2
Dexterity:3
Endurance:3
Charisma:3
Intelligence:3
Willpower:3
Intuition:3
Skills:
Ballistic Skill 1
Weapon Skill 0
Occult Knowledge 0
Engineering 1
Auxiliary 0
Medical 3
!science! 3
mook: Shin Sun-Il
Toughness: 1
Ballistic Skill: 1
Weapon Skill: 1
Flak Armor
Lasgun (10/10)
Gas Mask
Name: Nina Goredaniels
Description: Little Redhead of irish descent, fresh out of grad school. Passionate about science and also a great many other things. Enjoys stabbing things, but is terrible at combat so better get people to round up some corpses.
Reason for joining: Turns out that getting funding is actually a little hard. From a certain point of view, getting shot at isn't worse than being homeless. And hey, aliens! Very exciting science. But please hand out the paychecks first. Oh, and Pepsi is pretty good.
Life: none
Sanity: who needs it
Stats:
Strength: 1
Dexterity: 1
Endurance: 3
Charisma: 6
Intelligence: 3
Willpower: 3
Intuition: 3
Skills:
Ballistic Skill: 0
Weapon Skill: 0
Occult Knowledge: 0
Engineering: 1
Auxiliary: 0
Medical: 1
‼Science‼: 6
'quipment:
Flack Armor
Belt of ~5 WP smoke grenades
Hand Cannon (Desert Eagle. Cool looking and stupid and impractical.)
1000 Bullets
Sharpened Machete
First Aid Kit
Bag of "Sciency Stuffs"
Walkie-Talkie (Tuned to Helicopter Radios)
Gas Mask
Thermal Goggles
14575
Walk-In Freezer 10,000
Surgical Theatre 2,000,000
Surgical and Autopsy Tools - included in surgical suite cost
Decent Supply of Body Bags - complimentary with the surgical suite
Sciency Centrifuge - 20,000 - you got the kind that can enrich uranium
Reserve $500,000 to buy stuff I suddenly realize I need
2,530,000
Mook: Alexandria Goredaniels
Description: Nina's sister. She's more down to earth, and also a bit stronger. From a certain point of view, shooting xenos for money is better than shooting humans for money, though if you happen to need that she's happy to help.
Toughness: 1
Ballistic Skill: 1
Weapon Skill: 1
Gear:
Hardsuit
Light Autocannon
1000 25mm rounds
Gas Mask
Thermal Goggles
Name: Giglam Havock
Description:A excitable and merry solider his ever present grin is only matched by the metal mask he insists on wearing into combat. He
Reason for joining:For the big guns, the big money and the fountains of blood
Life:0+2
Sanity:0
Inventory
Weapons
Hand axe (Dam 2) $1000
Auto gun (Dam 2) (ammo 100 1000) $1000+1000
Armor
Flak armor (Tough +2, Life +2) $2000
Gas mask (Gas protect) $100
General Gear
2x Frag grenades (Blast 1) $ 25?
2x Smoke grenades $ 25?
First aid kit $100
Ration $25
Beer $25
Thermal Camera
Total $14,400
Stats:
Strength:3
Dexterity:3
Endurance:6 (+2)
Charisma:1
Intelligence:1
Willpower:3
Intuition3
Skills:
Ballistic Skill 3
Weapon Skill 3
Occult Knowledge 0
Engineering 1
Auxiliary 0
Medical 1
!science! 0