Turn 8
scavenge through Erin's corpse for anything usable.
"Hey Orator, there's some sort of spatial anomaly taking up the next room. I know you have eyes or ears on me, so if you can communicate with me, give me some advice here!"
(5) You look through Erin's
uniform (ahem) and retrieve his warning coin. However, it doesn't seem to recognize you.
It doesn't seem like the Orator has any means of communication with you other than killing you remotely, which I assume is not what you want. Or if he does have
some other means, he isn't using it (or can't). (6) Startled at your shout, the guy standing on the other side of the room aims his weapon at you and fires. (4) You dodge out of the way. You could not tell what the weapon fired.
"Whoa. Hey. Look. I'm normal. Yeah. Normalllll... Now just put down the weapon of death and pain...."
The reply is in the thread but I'll put it here for my own reference:
The man tightens his grip on the weapon, moves it to point at Juni, and asks merely "What killed that corpse over there, in the stairwell?" He shifts his attention to it Glass's corpse for a moment, studying it with an unusual amount of interest. He is, in fact, studying the area of the spine where you recall that the Orator's kill-switches are implanted, even there is no mark there, as the kill-switch worked by internal means. Then he looks back at Juni, aiming carefully in case he decides she's psychotic.
"I... Don't... Know... He was alive when I entered the room... But judging by our conversations with the most psychotic man I've met so far, 'The Orator', he was probably zapped by that man. Using some kind of electroneural cortex or... some jim-jam or other."
The man apparently deems this answer sufficient, but you notice he became very tense at the mention of the word "Orator."
Dazzle this dude holding the weapon in the eyes. If I can't actually aim the dazzler, use telekinesis to rip weapon out of his hand.
(6) You jerk the dazzler's
dazzling end at him and fire (light?) it at him, but in the process you also got a glimpse of the end. Your eyes are temporarily impaired.
Look around?
You observe the room, but in your dizziness you hit your head against...some surface. You can't tell if it's where the ceiling, floor, or a wall should be.
The man now has decided that Juni is not insane. He hasn't confirmed the same about the rest of you, and although Juni's not insane, that has remarkably little to do with whether she might attack him or not. Tread carefully.
You also notice a small badge or icon sewn into his uniform. It reads "Researcher-Level Access: Region 18." And then you notice that a place on the shoulder of his uniform where a scrap of insignia should be has been neatly cut out. The hole exactly fits the shape of the insignia-scrap Juni picked up a few turns ago.
Player CharactersNix, male
Abilities: Human Bloodhound |
Untrained Telekinesis (conferred by non-conventional electronic, or NCE)
Inventory: NCE telekinesis extension | Damaged LED Flashlight |
Vial labeled "COMPATH" | Antipsychotics(?) | Medkit | Dazzler
Currently: Just tried to blind anti-psychotic-man
Health: Right eye temporarily blinded
Juni, female
Ability: Biological night vision
Inventory:
Wrist-mounted Diagnostics Device | Repurposed Metal Weapon | Insignia Scrap
Currently: Still holding on to
Emergency cabinet
Health: Normal
Erin Quill, maleAbility:
Pushing up the daisiesInventory: Nothing
Currently: Lying on the ground, outside stairwell
Health: Dead; electrocuted by the Orator
Dustan Hache, male
Ability: Quick Reflexes
Inventory:
Scaldknife | NCE warning/ward coin
Currently: Just outside of doorway
Health: Slight left wrist injury, mild pain
Bob, male
Ability: Poison Resistance
Inventory: Electronic scrap
Currently: Floating in the remains of what was once a normal space, just inside of room
Health: Normal
Non-Player CharactersThe Orator
Description: Last seen in the Cold Room, can remotely kill you, and is monitoring your minds. Comforting, isn't it?
Guy with a gun
Description: Has... well, a gun. Concerned that there may be
stark raving mad lunatics nearby. Seems to know about the Orator's kill-switches.