Dustan, you are now waitlisted.Turn 1: Through a Glass Darkly
Check what's in my pockets.
Conclude we just got out of hypersleep or something comparable.
Investigate things and stuff. All the things and stuff.
(Free action) You pull something out of your pocket. It looks like a coin - specifically, a quarter - but it is quite dense, and warm. You feel a prick on your finger, and a thin smear of blood disappears into the coin.
(5) You investigate the coffin further: the panel has a set of 9 buttons on it, though it does not look like a numerical keypad; the symbols on each key are changing as you watch them. A small screen is beside the pad. You search it for usable bits of scrap, and find none.
Anywho...
Juni feels in her pocket, figuring out what the object is. She then advances and looks for a release on the Cryo-Tube(?) object.
(Free) You remove a digital watch from your pocket. At least, it'd look like that if not for the lack of a screen - there's only a black panel where the screen would be, with a pinprick-sized hole. The hole is glowing weakly.
(4) I assume you mean the fridge of strange appearance. You open one, and see that it is filled with racks of vials, containing clear liquids. It is incredibly cold.
Check pockets, inspect the body.
(Free) In your pocket is simply a block, the size of a 9v battery, of black metal. It leaves a fine black powder on your hand.
(5) You inspect the body. The head is propped up out of the cloudy liquid. In the suit's pockets are an ordinary LED flashlight and a vial like those in the fridge. You remove them and place them in your pocket. You smell an unidentifiable odor coming off them.
Area Status
A rectangular room, small door at one end. Nothing is damaged.
Injuries
None at the moment.
At that moment, Erin's coin begins to vibrate wildly, creating a shrill sound. The room grows colder. With a high whine, the door begins to slide open. Then the lights go out. A chorus of alarms sounds in the distance. A panel lights up above the exit, reading simply
Remain calm.Juni, since you can see in the dark (and no one else may read it; you can ask her, in your turn, what she saw):
You see the fridge close and lock itself. The coffin's panel lights up faintly and then goes dark, and the thing's occupant begins to convulse. Cloudy fluid escapes its mouth.
Everyone else: There is a whirr and a click. A splashing noise comes from the back of the room.