Yes I will actually burrow the dwarf in the room, so thirst will decide how long you can hold out (and thats also why fortified residence will be more valuable), if i have trouble in game for whatever reason though, yes they will be shielded from meta attacks. Also remember availability of residences both meta and in game will depend on how well the fort can keep up with demand for them
You can pick whatever profession you want but the skills you already have will depend on what skills available NPC dwarves have, if I run out of dwarves people will just have to wait for more migrants. I didn't plan on giving NPCs nicknames in any case.
sure we can embark near potential invaders, I just meant i don't want to embark on an evil glacier with thralling clouds and an aquifer because that will be more about me trying to overcome that than the game.
Ingame events out of your control are where the fun comes in
you can start again as many times as you like but if you die of a random event, yes you are dead you lose all influence/status. This is why hiding in your residence and/or having guards might also be valuable.
You raise a good point about player attacks, I had the idea of having people pretend not to know IC but maybe it
would be better if you had to PM that kind of thing... I'll think about it
Don't titles like that pass to the next in line? (which in my experience is usually not at your site) In any case I could mod it, but if you're saying you don't respect the baron appointed by the mountainhomes and you want to be your own baron that's a new government position you have to appoint (and remove the old one) the in game baron+ titles represent titles given by the king's authority back home. Although if someone
does manage to become king I guess they could mess around with all that... I will look into making it manually changeable but unless you overthrow the government or petition to have the position removed unloseable titles still stand
I was thinking like game of *dolomite thrones* or something but game of dwarves sounds good
And yeah the previous versions had their problems thats why im asking before starting this time, on that note i intend to post a sort of quick-reference shortened version in the actual fort thread (with links to the doc still of course)