1 & 4
Scanning through the debris and the mounts on the wall, nothing of interest is found, so you promptly re-arrange the drones to your demanded orders, sending one up the elevator shaft to head to the destination floor: the main halls which connect the most critical parts of the ship related to Bridge function, where it begins to cut through a maintenance panel with its monofilament blade.
Your systems estimate that when the elevator is half way up [15~ seconds from entry to the main floor] it will have a view of the battlefield, providing data for the Wallhack function to activate.
6+2(Structual Engineering)
The buttons themselves hold fast to a base ten decimal system, similar to the Yaerians, and simply contacting a xenolinguistics expert offsite on fleet comm network, It was simple enough to actually decipher all the buttons and their purpose.
This elevator is an equipment elevator designed to load ammunition from the cargo bays to any deck mounted guns before the battle. It will stop once at a gun deck before the intended location, and with your expertise, you can presumably rewire the control panel to skill the destination if you so choose.
((damn you and your surprise discoveries, post your character sheet again, update it with "Xenolinguistics Adept(Unitarian) in your equipment.))
4 & 2+1
The box on wheels missed some perfectly good half disassembled weapons on a shelf, no use letting that go to waste, shoving that int eh various pockets you have, and magnetically attaching the barrel to your thigh, you promptly move to the elevator.
((Add 3 half disassembled Gyrojet guns to equipment.))
Arriving at the elevator, probably ten seconds late then Vision I, you find a port and idly jack yourself in, but iether the code is different from the Unitarian standard or the port is in a stunted position, you cant really make heads or tails of it, but it is interesting, so you make a copy of the software and attach it to your suits "mainframe".
((Add Anom. Loading Elevator Software to Equipment.))
5+1
It's obvious that this gun is used to kill Yaerian Soldiers, instead of Unitarian Forces.
Instead of the heavy hammerhead bolts that could take down an [elephant], it has two barrels that fire thumb sized "needles", in rapid succession.
A machinegun instead of a rifle, It seems they are already learning from the equipment they have found.
Learning the mechanics of loading it was simple, as was defeating the locking mechanism inherent to the rifle.
Working with your hands relieves some of the mounting pressure from the psionic effort you pushed, as you mentally activate the nourishment reserves to feed you some more to make up for expended energy.
(Remove Psionic Exaustion and put in Psionic Stress)
Thunderbolt, not bothering with looting a stripped down armory, walks to the elevator and slides in just as its heat sinks report greenlit status.
It is no longer heated to a significant degree.
((Remove Overheating from status effects.))
The elevator starts churning up, and the squad is notified of the fact that they can choose to bypass stop on the weapon deck briefly, however, time is of the essence and the more they delay, the higher risk.
High command reports that engine team has taken casualties, and they will likely fail their mission in destroying the ship's sub-light engines.