I notice lately that I roll for just about everything. Because of this, I've decided to roll for essentially every tiny thing this one turn. Enjoy the fire.
Generate Title: 1d10 = 5
The GM generates a rather uninspired, but acceptable title for the turn update.
Speak: 1d10 = 9
The GM begins writing an excellent post, filled to the brim with detail. As he weaves a world together, our well-known characters begin heading through their lively world.
XX121
Snatch Navi out of the air.
Snatch: 1d10 = 10
Oh, you snatch something, all right.
Snatch Appropriate Target: 1d10 = 4
You just narrowly miss Na'vi, however, and instead grip directly onto one of the shack's support beams behind Na'vi. The building creaks as the force of your grip turns the wooden beam into a handful of sawdust.
Manworm:
Walk up to the taxi driver, eat him, then take his taxi.
Walk: 1d10 = 5
You're walking.
...well what did you expect? You rolled a 5, that's as average as they come.
Walk to Appropriate Target: 1d10 = 6
You walk to the taxi.
Eat Taxi Driver: 1d10 = 8
You engulf the taxi driver whole, leaving nothing but the keys he kept in the ignition behind.
Steal: 1d10 = 4
You just barely steal something, leaving it a little scuffed in the process.
Steal Appropriate Target: 1d10 = 7
It's at least the right taxi, though.
((Damn. Missed my last turn.))
"Walls are a construct. Constructs can be burnt down."
Whip out my revolver all action-movie like, fire at one them while holding any who try to come closer off with my chain-whip.
Pull Out Revolver: 1d10 = 1
You instead chuck your revolver halfway across the street, and what's worse, in the direction of those nasty ne'erdowells you set out to destroy.
GM: Interpret Command: 1d10 = 8
The GM seems to understand what you mean.
Fire Revolver: 1d10 = 8
The revolver fires anyways, blinding one of the young men.
Block With Chain Whip: 1d10 = 4
It's not a very good defense, but for now, it'll do.
Nasty Young Men: Attack: 1d10 = 5
They barely scratch your cheek, still reeling from the recent gunfire.
Zefer and Morpheus
Look for some Mooks to build an Army with. Like Morpheus said whats an Armory without an Army to share it with or whatever he stated.
GM: Interpret Command: 1d10 = 4
...the GM is rather confused by what "mooks" are. No matter.
Build Army: 1d10 = 10
Upon summoning your army, only one man shows up.
"You summoned my presence, sire?"In front of you stands Poseidon, God of the Seas, holding his trident, ready to attack at any foe you wish to be properly smited.
Roger double checks that this is the street his house was on before.
Then, whether or not that is the case, he looks for the densest cluster of people to introduce himself to and jogs over.
Examine House Area: 1d10 = 9
Well, it surely is. Most likely.
...I mean, your house hasn't moved since yesterday. Right?
GM: Maintain Façade: 1d10 = 3
OK,
fine, I moved your house last week. I didn't really mean to! I was just doing some worldbuilding and accidentally...
displaced your house by about a few hundred kilometers.
GM: Maintain Façade: 1d10 = 3
All right, fine. Your house didn't fit the theme and I couldn't find one for you that did so I got angry and tossed it as far away as I could. Happy now?
Find People: 1d10 = 1
You find nobody. At all.
In fact, you seem to be stuck in a white void.
...what is this place?
Frank walks over to the bastard, taps him on the shoulder, and unloads a few shells into his face.
Walk: 1d10 = 3
You half-stumble your way into the window of the shack, as broken glass clinks on the floor.
There's no way you can tap Tsem on the shoulder from here.
...or can you?
Tap: 1d10 = 3
Yeah, no way. You'd probably end up scraping your arm on the glass in the process.
Shoot: 1d10 = 6
You unload a good couple of shells out into...
Shoot Appropriate Target: 1d10 = 9
Tsem! The sword flies across the shack, smashing into the failed flight suit.
Charles: Don't Get Shot: 1d10 = 9
Luckily, Charles isn't dead, although trying to play engineer again would probably kill him.