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Author Topic: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors  (Read 25592 times)

wipeout1024

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #60 on: June 07, 2017, 08:52:25 pm »

Spoiler: Marlena Ramone (click to show/hide)
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Ain't nobody got time for that.

flabort

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #61 on: June 07, 2017, 10:04:21 pm »

Roger throws on his hoodie, unzipped, and dashes... to the kitchen, to get something to drink.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

NRDL

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #62 on: June 08, 2017, 12:05:03 am »

EXCELLENT!

Manworm:

Search for some new prey to test my new claw arm on.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Mallos

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #63 on: June 08, 2017, 02:10:31 am »

"Hooligans... for now I'll settle for the lesser criminals, I guess. The punishment's all the same in my eyes."

Attack them with my barbed chain, using it like a whip/flail sort of thing.
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Gone. Departed. Headed off toward greener pastures.

Whisperling

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #64 on: June 08, 2017, 10:51:51 pm »

No, seriously, get myself into this "Charles" guy's inventory. Jeez, I just want to be someone's melee weapon, why is that too much to ask? :P
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Tymewalk

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XX121

Get the other xenomorphs to work on expanding the hive and spawning more of us, and then investigate the light.
Convince/Persuade: 1d10 = 9

They get right to work on expanding the hive. You'll have it in no time.

Investigate: 1d10 = 7

It appears to be some mystical sprite, aiding a boy and his evil sword.

No, seriously. That thing doesn't look nice.
Frank finds Earth in the sky, aims the shotgun at the ground, and begins spraying furiously. He attempts to, through utter ineptitude and a lack of understand of physics, break the speed of light and return to Earth simply by firing his shotgun.
Go Back To Earth: 1d10 = 7

Surprisingly, that works. You're rather scuffed up when you land on the hard ground, and definitely in pain, but it worked.
Charles nods. "Okay. Is there anything for me to look at?" he asks before working on a flight suit that would help aerodynamics and stuff to help his flight.
"That sword could be useful! He sure looks it!"

Build Suit: 1d10 = 2

Another hare-brained attempt at a machine. Oh well. At least it's not on fi-

Ignite: 1d10 = 8

...spoke too soon, the suit is definitely on fire now.
So I used Google Translate..it said,
Quote from: Google Translate
Oh, you really translated this into English. Good for you, I guess.

The remainder is mostly filler to look like a real magic book. If you try to interpret it or something, you will probably get the actual spells.

See if my cousin ever returned that book on cultural transmutation, and if he did, use it to transmute part of the text into English. If not, or it would be unreliable/risky, translate it all manually.
Transmute: 1d10 = 1

You accidentally transmute your transmutation book into Hungarian.

I'd suggest picking up a copy of Hungarian for Dummies at this point, preferably one not in Hungarian.

Translate: 1d10 = 10

Oh, never mind. You suddenly remember you're fluent in Hungarian, as well as 4 other languages, including Neptunian.

You read the paper. It says...

Paper Luck: 1d10 = 7

Spoiler: Paper Contents (click to show/hide)

Creepy, but hey, free buff.
Zefer
Attempt to recruit Morpheus into adventure for sheer comedy, if that fails, walk out of the room and attempt to steal someone's mode of transportation (vehicle,
Motorcycle, rollerblades, etc etc)

Recruit: 1d10 = 9

"Of course. What good would an armory be without an army to share in it?"
Spoiler: Marlena Ramone (click to show/hide)
Accepted.

You wake up in your house, posters strung across the wall. Your phone sits on your nightstand next to you.

Looks like there's some more people outside. You must be late to the party.
Roger throws on his hoodie, unzipped, and dashes... to the kitchen, to get something to drink.
Get Something To Drink: 1d10 = 7

Aw heck yes, you've got chocolate milk.

And lemme tell ya, this is the good stuff. High-quality chocolate milk. It's beautiful.

Better keep it safe, people would kill for that kind of stuff.
EXCELLENT!

Manworm:

Search for some new prey to test my new claw arm on.
Search: 1d10 = 2

Nope. Nothing.
"Hooligans... for now I'll settle for the lesser criminals, I guess. The punishment's all the same in my eyes."

Attack them with my barbed chain, using it like a whip/flail sort of thing.

BATTLE!

Attack: 1d10 = 7

You swing your chain towards the hoodlums with force.

Hoodlum Defense: 1d10 = 10

Unfortunately, the hoodlums have used their Impenetrable Wall of Nefarious Deeds to block it!

This is gonna be a rough battle.
No, seriously, get myself into this "Charles" guy's inventory. Jeez, I just want to be someone's melee weapon, why is that too much to ask? :P
Get Into Inventory: 1d10 = 4

Still, he needs to accept you. Might wanna convince him to do that.

TheLastDino

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #66 on: June 08, 2017, 11:19:59 pm »

Charles kicks the suit away and hopes it doesn't explode before turning to the sword. "Hi. Are you useful?"
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"If magic can't solve a problem, the answer is always more magic." - Whisperling

Whisperling

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #67 on: June 08, 2017, 11:29:01 pm »

Charles kicks the suit away and hopes it doesn't explode before turning to the sword. "Hi. Are you useful?"

Of ̴c͡our̸se I'm ͟u̶s̨e҉f̧ul, m̡o͜r̶t͜al.͜ ͟I can cu͝t t̀h͢ings͟.͡ ͟And̨ d̶ǫ mag̴i͢c͘. An͏d ͜e̡at ͞r̴ea͝litý.҉ ̴P͠lus̴,̕ ̸I̕'̸ḿ liteŕa̷lĺy͏ free͢ loot̡.
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TheLastDino

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #68 on: June 08, 2017, 11:32:21 pm »

"So will you help me do things?"
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"If magic can't solve a problem, the answer is always more magic." - Whisperling

Whisperling

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #69 on: June 08, 2017, 11:37:55 pm »

Yeş. ̷I̧ ͠a͡ls̷ó make ͞y̕ou mo͝r̡e ̧ęl̷d͘rit̡c̀h, ͡b͝u̷t́ most͘ ̛pe͘o̕ple ̨act̢u̷àlly̴ ͘lik҉e th̕at̕. A҉ffiļia̴t͞ioņ wi͝t͟h̴ he ͢Gre̴at Àb͟yşs ha͟s ͝s̷ome d̡ef͟in̷i̷te ͟ben̕èfi̧t͠s.
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TheLastDino

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #70 on: June 08, 2017, 11:39:03 pm »

"The real question is, are there any definite downsides?"
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"If magic can't solve a problem, the answer is always more magic." - Whisperling

Whisperling

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #71 on: June 08, 2017, 11:41:29 pm »

No̵pe.҉ Júśt a͠v̸o͘íd̢ t̨ry͞i͢ng tǫ ̢murd̨er͘ m͡e an̕d͝ we̷'҉r҉e co͞o̶l.͘
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TheLastDino

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #72 on: June 08, 2017, 11:43:00 pm »

"Well then we're cool, I guess. Can I, you know, pick you up?"
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"If magic can't solve a problem, the answer is always more magic." - Whisperling

NRDL

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #73 on: June 08, 2017, 11:44:52 pm »

Manworm:

Hmm. Should try a new tactic. Hail a taxi, then eat the taxi driver.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Whisperling

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #74 on: June 08, 2017, 11:47:56 pm »

"Well then we're cool, I guess. Can I, you know, pick you up?"

S̕u͢re t͠hin͏g. ̶I'̢m͝ ̷l͟it͝e̴r͢a̡lly a͝ s͘wor̡d͢,̕ ̨w̧h̕at̢ ęļse͡ w̧ou͢ld ̢you ҉d҉o͏ ̵w̢it̀h͢ ̨m͡e?
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