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Author Topic: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors  (Read 25553 times)

Coolrune206

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #30 on: June 04, 2017, 03:50:58 pm »

Frank exits to his porch, grabbing the shotgun in his broom closet on the way.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Zefermcdwarfpants

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #31 on: June 04, 2017, 07:40:53 pm »

Name: Zefer
Gender: male
Age: 19
Appearance: An edgy looking teenaged kid with white (poorly dyed) hair
Appearance of your house: A shack behind some bushes
Inventory: Pepper Spray, Phone, Backpack, Small plastic bottle, and a glass bottle
Personality: The edgelord of edgelords,
Do not write in this space: _____ This is not in the space.
List three of your favorite things: Memes, Creams, and !!Science!!
Fill in the blanks - Swords: Now with 20% more misplaced limbs!
Place whatever you want here: This was done in a half awake stupor.
Logged
"Men! On my count!"
"Wait!" A waitress comes running out from the kitchen. "He is the new leader!"
"Why should we believe you?"
The waitress picks up the plate of waffles, and hands it to the man.
"The flag is in the waffles."
"Oh. That works then." Zefer becoming Leader of IHOP

TheLastDino

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #32 on: June 04, 2017, 07:56:44 pm »

Charles picks himself up, goes to his house and attempts to build some web shooters.
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"If magic can't solve a problem, the answer is always more magic." - Whisperling

Tymewalk

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #33 on: June 04, 2017, 10:45:33 pm »

XX121

Repeat previous action.
You don't have too many eggs left, but at least you have the redshirts.

Plant Eggs: 1d10 = 8

Three eggs take root deep within the bodies of the redshirts.
Take a look at the spellbook in my pocket dimension and teleport my scabbard (and myself) onto someone nearby.

I͟ ̢̧̢ŗ̸e͏̨q̛ų̴ir͘e̶͠͠ ̴͢à̵̕ ͘͟wį̧͢e̢͏͘l͏͜dé̴̢r̶.̧̨
Two rolls - spellbook contents and teleport.

Spellbook Contents: 1d10 = 9

The spellbook contains many mystical spells, potentially capable of altering the fabric of reality itself...

Teleport: 1d10 = 7

You teleport yourself onto Frank, who seems to be pretty well-equipped already.
Frank exits to his porch, grabbing the shotgun in his broom closet on the way.
One roll - grab shotgun.

Grab Shotgun: 1d10 = 8 + 1 (Coffee Hype Bonus) = 9

You grab the Mist-Maker 4000. Loaded with 16 shells of pure American freedom, anyone getting in your way had better think twice. That is, if they could, because by the time they could they'd be turned into your new coat of paint.
Name: Zefer
Gender: male
Age: 19
Appearance: An edgy looking teenaged kid with white (poorly dyed) hair
Appearance of your house: A shack behind some bushes
Inventory: Pepper Spray, Phone, Backpack, Small plastic bottle, and a glass bottle
Personality: The edgelord of edgelords,
Do not write in this space: _____ This is not in the space.
List three of your favorite things: Memes, Creams, and !!Science!!
Fill in the blanks - Swords: Now with 20% more misplaced limbs!
Place whatever you want here: This was done in a half awake stupor.
Accepted.

You wake up in your tiny shack, bushes sticking in the window.

This was not a very good place to live.

Whatever, it looks like there's some people outside. Maybe they'll help you move your house.
Charles picks himself up, goes to his house and attempts to build some web shooters.
Build Webshooters: 1d10 = 1

You build... something? It mostly looks like a pile of scrap metal held together with duct tape. Also, you just threw some power supplies and whipped cream in there. This is probably extremely dangerous and should be disposed of immediately.

You are not a very good engineer.
« Last Edit: June 04, 2017, 10:51:03 pm by Tymewalk »
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TheLastDino

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #34 on: June 04, 2017, 10:47:32 pm »

Charles mutters something along the lines of "Screw it", disposes of the webshooters and mutates to make organic web shooters.
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"If magic can't solve a problem, the answer is always more magic." - Whisperling

Whisperling

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #35 on: June 04, 2017, 11:04:53 pm »

H͜u҉̧ma͟n.͘ ̶̀͝T͏͟h̶͜is̸̛͠ ͜w͠i̧͜l̀l͢ ́n̷̨o͘t̶ d͞ơ.͠

Look through the spellbook and make this "Frank" guy an honorary eldritch abomination. Which is to say, give him the expanded-mind functions needed to make friends with my kin and abuse seven-dimensional geometry.
Logged

Enemy post

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #36 on: June 04, 2017, 11:15:35 pm »

XX121

Build up the hive. Make it a nice place for Xenomorphs to live.
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

NRDL

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #37 on: June 04, 2017, 11:32:26 pm »

Manworm:

Engulf the dead worm whole with my face, OM NOM NOM.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Zefermcdwarfpants

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #38 on: June 05, 2017, 02:06:18 am »

Zefer
*Look for something in the shack, of the edged weapon variety.*
Logged
"Men! On my count!"
"Wait!" A waitress comes running out from the kitchen. "He is the new leader!"
"Why should we believe you?"
The waitress picks up the plate of waffles, and hands it to the man.
"The flag is in the waffles."
"Oh. That works then." Zefer becoming Leader of IHOP

Coolrune206

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #39 on: June 05, 2017, 05:24:40 am »

Frank decides against letting this magical fellow do anything to him.
Which is to say, he unloads a few shells into the individual, particularly around the cranium.
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Mallos

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #40 on: June 05, 2017, 07:03:15 am »

Oh, hey. Look at that, it's this. A thing.
Yay.


Assuming I'm accepted, Make sure my revolver is loaded, get my various weapons sheathed. Get out of my destroyed house. Try to remain stealthy for now.
« Last Edit: June 05, 2017, 07:40:02 am by Mallos »
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Gone. Departed. Headed off toward greener pastures.

OceanSoul

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #41 on: June 05, 2017, 07:33:29 am »

Sign me up.

Name: Right now, it's just Muda, Sage of Change.
Gender: Male
Age: 21
Appearance: slightly worn teal robes, hair is monocolored( though the specific
Appearance of your house: Medieval wizardry tower, though there are modern appliances in it.
Inventory: Ritual chalk, birch wand, oak magic staff, money, ever-inked quill.
Personality: prone to mood swings.  willing to expand his magical expertise, and occasionally tries to 'curse' those who interfere with him.
Do not write in this spatoo latece: _____
List three of your favorite things:Magic, transformation, test subjects.
Fill in the blanks - Polymorphing: Now with 20% more permanence!
Place whatever you want here:
whatever you want
Look for my Polymorphing spellbook and Transmutation spellbook. (former turns to animals, later turns to materials)
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Tymewalk

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Turn Update! ...people read these subjects, right?
« Reply #42 on: June 06, 2017, 05:35:08 pm »

Charles mutters something along the lines of "Screw it", disposes of the webshooters and mutates to make organic web shooters.
Make Shooters: 1d10 = 3

Yeah, it's mostly just organic whipped cream duct-taped to a NERF gun.

"Hey, listen!"

Charles turns his head and sees a glowing blue ball, with some wings attached.

"You look like you could use some help!"
XX121

Build up the hive. Make it a nice place for Xenomorphs to live.
Build: 1d10 = 7

You create a fully-functioning Xenomorph hive. ...I think. I mean, it looks pretty OK.

...all right, I flunked Alien Biology, OK?
Manworm:

Engulf the dead worm whole with my face, OM NOM NOM.
Engulf: 1d10 = 5

You engulf the squirrel. Which I'm pretty sure is what you mean.

...I mean, I don't see any other worms around here. Unless you want to try engulfing yourself, which I think would break physics but is worth a shot anyways.
Zefer
*Look for something in the shack, of the edged weapon variety.*
Search: 1d10 = 10

You find a large blank room.

And by blank, I don't mean empty. I mean pure white.

In the center a man stands. He waves his hand, and huge shelves full of various blades come flying forth.

"Please, take one." he says, gesturing for you to come inside.
H͜u҉̧ma͟n.͘ ̶̀͝T͏͟h̶͜is̸̛͠ ͜w͠i̧͜l̀l͢ ́n̷̨o͘t̶ d͞ơ.͠

Look through the spellbook and make this "Frank" guy an honorary eldritch abomination. Which is to say, give him the expanded-mind functions needed to make friends with my kin and abuse seven-dimensional geometry.
Frank decides against letting this magical fellow do anything to him.
Which is to say, he unloads a few shells into the individual, particularly around the cranium.
BATTLE!

music

Tsem used Make Eldritch!
Make Eldtritch: 1d10 = 8

Frank used Mist-Maker 4000!
Shoot: 1d10 = 8 + 1 (Coffee Hype Bonus) = 9

Tsem begins the spell, but before he/she/it/they (what pronouns do you use on a hyper-intelligent Eldritch sword?) can finish, Frank shoots a few shells into him/her/it/them.

Luckily, not much happens other than being somewhat dazed, although it is enough to send Tsem flying across the neighborhood.

Land: 1d10 = 2

Ooh, this one's gonna leave a mark.

Tsem crashes through a window, and hits Charles squarely in the head.

Oof.
Oh, hey. Look at that, it's this. A thing.
Yay.


Assuming I'm accepted, Make sure my revolver is loaded, get my various weapons sheathed. Get out of my destroyed house. Try to remain stealthy for now.

Accepted.

Four rolls - load revolver, grab weapons, leave house, and remain stealthy.

Load Revolver: 1d10 = 2

It's no good, you can only find one bullet!

Ah well, it'll do for now. Just aim near explosive barrels, right? That's how these things work, isn't it?

Grab Weapons: 1d10 = 5

You grab the rest of your weapons.

Leave House: 1d10 = 1

You have a sudden crippling inability to find the exit to anything.

Remain Stealthy: 1d10 = 8

You at least manage to stealth your way into some bushes outside.

...look pal, I'm not really sure how either.
Sign me up.

Name: Right now, it's just Muda, Sage of Change.
Gender: Male
Age: 21
Appearance: slightly worn teal robes, hair is monocolored( though the specific
Appearance of your house: Medieval wizardry tower, though there are modern appliances in it.
Inventory: Ritual chalk, birch wand, oak magic staff, money, ever-inked quill.
Personality: prone to mood swings.  willing to expand his magical expertise, and occasionally tries to 'curse' those who interfere with him.
Do not write in this spatoo latece: _____
List three of your favorite things:Magic, transformation, test subjects.
Fill in the blanks - Polymorphing: Now with 20% more permanence!
Place whatever you want here:
whatever you want
Look for my Polymorphing spellbook and Transmutation spellbook. (former turns to animals, later turns to materials)
Search: 1d10 = 8

You find your spellbooks and... wait. When did this get here?

A single piece of paper sits below them, with some writing on the other side.

TheLastDino

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #43 on: June 06, 2017, 05:37:14 pm »

Charles turns around and says "who are you".
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"If magic can't solve a problem, the answer is always more magic." - Whisperling

Enemy post

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #44 on: June 06, 2017, 05:44:18 pm »

XX121

Investigate the crashing noise.
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!
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