GM: Stop Messing Around: 1d1 = 1
Well that's an automatic success. :þ
Find some Gatorade or something energizing. Stuff a bottle into a pocket, and grab another to drink right away.
Practice live-obstacle hopping with some of the other contestants for preparation on the kindergartners.
Search: 1d10 = 9
You look around, to find an abandoned warehouse. Carefully peeking inside the doors for traps, you find none, and you walk in the doors.
Inside is the largest amount of Gatorade you've ever seen, packed with huge pallets, probably ready for drinking.
Practice Parkour: 1d10 = 5
It's pretty good for practicing, too.
"Dammnit Jeff."
Reboot my son.
Reboot Jeff: 1d10 = 2
You find no reboot button, or anything to press, really. There
is a handy-dandy number you can call on the back for tech support, though.
Retrieve pickaxe and shield from shelf.
Then charge a the guy with the shotgun and hit with the shield.
Stop shooting the kids!
Get Pickaxe and Shield: 1d10 = 1
You try to grab your pickaxe and shield, but as you do, you drop the pickaxe on your head, giving you a concussion and a rather large gash across your face. Your shield falls on top of the gash, causing the blood to splash on the ground.
It's pretty obvious you won't be able to charge the guy with the shotgun at this point.
Defeat Predator.
Battle!Attack: 1d10 = 8
You charge at Predator, slamming it (him? ...her?) directly in the chest...
Predator: Defend: 1d10 = 4
...sending it skidding backwards.
Predator: Attack: 1d10 = 2
The Predator slips, clearly dazed by the recent blow, slashing at the empty air in front of it.
Defend: 1d10 = 9
Taking advantage of this, you slide in, block the blow, and cause the Predator to end up clawing itself while slipping on the ground.
Shoot the guy that is charging at me..if someone is charging at me...
Nope.
"This is getting to be far more complex than it ever needed to be. People seem to have forgotten how to mind their own business."
Develop Pyromancy out of sheer anger. Burn all bystanders.
Develop Pyromancy: 1d10 = 1
You instead develop amazing firefighting skills, to the point where you simply find yourself unable to burn anything.
...geez.
Burn Douse Bystanders: 1d10 = 4
Luckily your firehose soaks one or two people standing nearby.
Zefer
Ponder why the Narrator is being painfully literal, then requisition some GUNS. Have Dave come up with some more ideas and if he has any better more ideas that ill make him the one appointing the uniforms to the soldiers. Check on the radar for crime and...put ice cream guy in an ice bath to make the swelling go down.
I'm sorry, did you just question my power?
Battle!GM: Attack: 1d10 = 7
Quickly typing with all the fury of an angry internet person, I quickly try to kill you for your insolence.
Defend: 1d10 = 10
Somehow, you still manage to block it, and nearly snatch my
Keyboard of Power. Since I am the GM, I can easily block it, but you are clearly not a force to be trifled with.
Carry on.
Get some GUNS: 1d10 = 3
You find a few NERF guns. Do those count?
Dave: Make Ideas: 1d10 = 6
"Sir, you are aware we have an armory we can use, yes?"
...Dave clearly seems to have the right idea here.
Put Ice Cream Guy In Ice Bath: 1d10 = 10
Obviously, the best ice bath for him is an ice cream bath!
You slam-dunk him into a dub of ice cream, causing him to let out a muffled cry, one you're not entirely sure what emotion it was meant to be.
Radar: Display Crime: 1d10 = 1
The radar, however, is not doing as well, and explodes into a fiery ball of crime detection, spreading crime throughout the city.
The Crime Rays™ spread throughout the city, turning normal people... into nefarious evildoers!
It's up to the
Ice Cream and Pancake House Force Of Eternal Good and also Dave to stop them!