Thanks. So If limit the population to 10 does it mean only get migration to reach max 10 citizen but I could they still give birth to new citizen to go over the population cap?
Anyway I don't get invaded so easily. I like making traps and criss cross the world with a labyrinth of fun stuff for visitors. It gets boring when I have dozens of workers to build my megastructures. Usually I have the urgency of micromanaging my few units to construct defensive structures....with too many citizen I hardly care if any died, so the fun factor is gone.
I guess I'm more like a doll house player. With necromancer limiting to about 7-10 I could spend days fine crafting their home, rooms, fine tombs gilded with every precious material I could mine or forge. Last time my old laptop froze, the processor could not process the underground palace I build...gardens like a subterranean angkor watt. It crashed when I started the pumps to get the waterfall running. -_-
I know about the dangers of fire, but I can't do anything when they are fighting on top of my lumber & caged animal stockpiles. It's not the problem about structural fire destruction....it's the loss of hundreds of logs and a dozen or so caged fresh food. A habit from playing necromancer to stockpile souls. Logs for crafting merchandise for trading....money turned into ashes...
It's not a fellow succubi death that horrified, but watching other succubi killing....oh well, I guess demons have feelings too. Since it's hardcoded I have to make some changes to my gameplay then.