NOTE. This is not a release thread. That will come latter.
I'm making a gundam mod. I'll post things here for people to look at intermittently.
Here's how the mod will work. Each race will have a creature named, say FEDERATION. Then I'll make a ton of different mobile suit castes for it. This mod will include no small scale characters, and be entirely mobile suit based.
The factions planned include the Earth Federation, Zeon, and possibly latter the Titans and AEUG, and then more future stuff, up to unicorn. I never saw gundam seed, gundam wing, or any of the other gundam alternate timelines, and so do not plan on adding them.
If I do add anything past the one year war, I'll keep the files separate so it is easy playing with just Zeta gundam or just the one year war.
The weapons will include everything from heat axes to beam naginatas. If anyone has a suggested weapon, I will probably add it.
Melee will be set to have a normal, heat, and beam version of almost every weapon.
Heat weapons will be weapons that have higher velocity than the normal weapon, while at the same time
Beam weapons will either be higher tier heat weapons or be made out of a plasma material.
Ranged weapons will be split into categories:
beam guns - Particle beam weapons. They shoot beams of minowsky particles, and are able to pierce most mobile suits and destroy the enemy if they connect. This will include the beam spray gun, beam cannon, mega-particle gun, and so on and so forth. Expect this to pierce and rip off limbs or go straight through if it hits the center of mass. These are very high cost weapons.
machine guns and cannons - Various projectile weaponry. Good for fighting lower tier mobile suits. Low cost, and typically does low damage to "bruise" a more powerful mobile suit.
bazookas - Fire rockets which destroy many mobile suits in one hit, but are easier to dodge, and expensive to maintain.
All ranged weapons will use the crossbow skill, unless I add some kind of beam bow. Knowing all the stuff gundam pulls, that probably exists.
Armor will include armor for various mobile suits.
Materials will be completely redone, and I'll probably change around the biomes and other stuff as well. A lot of the vanilla materials are made redundant with the development of high tech super materials.
There will be such materials as titanium, which can be made into an alloy of luna titanium, gundarium, so on and so forth.
Zeon will have high tensile steel and variations of that.
Higher tier alloys will require more material and produce less.
Special weapons, such as funnels, will not be used, especially because this will be taking place on the ground. I have no idea how I'll do the Guncannon, which has shoulder mounted cannons. It will be in the game though, possibly using syndromes.
Transforming a creature into another creature is possible, and I am considering it for changing mobile suits, but it will definitely not be in the first few releases.
First thing I'll post is the standard body I set up, although I have a bunch more stuff, this is the part I'm working on ATM. I know I could probably do it differently, but I just did it the way I know how.
[BODY:BASICMOBILESUITBODY]
[BP:HEAD:head:heads][CATEGORY:HEAD][CON:NECK]
[BP:MC:monocular:monoculars][SIGHT][EMBEDDED][CON:HEAD]
#The monocular is a common thing on Zeon mobile suits.
[BP:NECK:Neck:Necks][CON:UB][THROAT][CONNECTOR]
[BP:NECKAC:neck actuator:neck actuators][INTERNAL][CON:NECK]
[BP:UB:upper body]
[BP:REACT:reactor:reactors][CON:UP][INTERNAL]CATEGORY:REACT]
[BP:TS:torso:torsos]
[BP:CP:cockpit:cockpits][THOUGHT][CON:TS][INTERNAL][CAT:COCKPIT]
[BP:LB:lower body:lower bodies][CATEGORY:LB][CON:TS]
[BP:RARM:right arm:right arms][RIGHT][CATEGORY:ARM][CON_CAT:ARM]
[BP:LARM:left arm:left arms][LEFT][CATEGORY:ARM][CON_CAT:ARM]
[BP:RUARM:right upper arm:right upper arms][RIGHT][CAT:RUARM]
[BP:LUARM:left upper arm:left upper arms][LEFT][CAT:LUARM
[BP:RLARM:right lower arm:right lower arms][RIGHT][CAT:RLARM]
[BP:LLARM:left lower arm:left lower arms][LEFT][CAT:LLARM]
[BP:RHAND:right hand:right hands][CAT:RHAND][CON:RLARM]
[BP:LHAND:left hand:left hands][CAT:LHAND][CON:LLARM]
[BP:LL:left leg:left legs][LEFT][STANCE][CATEGORY:LEG]
[BP:RL:right leg:left legs][RIGHT][STANCE][CATEGORY:LEG]
[BP:ULL:upper left leg:STP][LEFT][STANCE]
[BP:LLL:lower left leg:STP][LEFT][STANCE]
[BP:URL:upper right leg:STP][RIGHT][STANCE]
[BP:LRL:lower right leg:STP][RIGHT][STANCE]
[BP:RK:right knee:STP][RIGHT][STANCE]
[BP:LK:left knee:STP][LEFT][STANCE]
[BP:LF:left foot:STP][LEFT][STANCE]
[BP:RF:right foot:STP][LEFT][STANCE]
After this is finished, two things, first the material, second figuring out how to put these on creatures I have made, and get them into the game.
Any help is greatly appreciated. I'll probably have other forums for help with syndromes.