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Author Topic: Create a world III  (Read 12301 times)

FakerFangirl

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Re: Create a world III
« Reply #120 on: June 04, 2017, 12:34:57 am »

A small band of crabs begin worshipping Sarnthor, and are hereby exiled as uncrab.

Battle of Red Sapphire Island:
sanddwellers = 1
Mamluk the Blood Child + abomination hordes = 2
Abominations have higher population here ∴ sanddwellers need to win twice
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12212
The abomination hordes ransack the sanddweller homes on Red Sapphire Island. The surviving sanddwellers attempt to send word to assassinate Mamluk the Blood Child.
Code: [Select]
11111
Launching one last desperate suicidal attack, the sanddwellers drive their way through the flood of abominations, surrounding their leader. Mamluk the Blood Child trips, and is decapitated. The victorious assassins raise his head aloft screaming death upon their enemies. Yet they are hopelessly surrounded. Their fate is already sealed.
The enraged abominations wipe every trace of sanddweller to avenge their leader and reconquer Red Sapphire Island !


Year 76: Korek the Crab proposes that the Green Ruby Island coalition flood the abomination tunnels with saltwater! ((Needs three votes to pass.)) The crabs vote to flood the abominations.
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TankKit

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Re: Create a world III
« Reply #121 on: June 04, 2017, 12:41:47 am »

Year 77: All the chaos magic that has been collecting far away from the other celestial bodies finally takes shaspe, forming into a giant throne that constantly changes colour, shape, and material, thick streams of coloured chaos magic weave around Tikknat's throne, constantly moving. Also, the first group of humans are suspended in a sleeping spell above the throne, and Tikknat is currently moving to drop them at the world where everything else is.

"TAA DAAAAA!"
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Lord_lemonpie

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Re: Create a world III
« Reply #122 on: June 04, 2017, 01:27:01 am »

Year 77.1: After a year of careful consideration, the fairies vote yes on Korek's suggestion
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FakerFangirl

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Re: Create a world III
« Reply #123 on: June 04, 2017, 02:22:24 am »

Year 77.2: Far from civilization, in the heart of the Southern Desert, Diego the God of Justice comes into being; he takes the form of a sacred oasis.
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Imic

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Re: Create a world III
« Reply #124 on: June 04, 2017, 02:59:46 am »

Year 78:
The dwarves, bored with being so far from everything else, Send an expedition to the west, and discovers a new region. They make it's discovery public once they finish mapping it.
Spoiler (click to show/hide)
They lay claim to the high peaks of the new mountain range, but show little signs of intrest in the north of the range.
The 28 remaining Bloodfaeries sneak off into the greatwood, not to be seen for a long time...
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helmacon

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Re: Create a world III
« Reply #125 on: June 04, 2017, 03:08:50 am »

Year 78.1:
Wasting no time, the rock people send an expedition to settle the great planes. The wind queen is old now, and her stone is brittle.
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FakerFangirl

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Re: Create a world III
« Reply #126 on: June 04, 2017, 03:39:27 am »

Year 78.4: King Morek the Crab learns his inherited demigod power of water levitation. The exiled Sarnthor worshippers settle on the shores of the southern desert.
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Lord_lemonpie

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Re: Create a world III
« Reply #127 on: June 04, 2017, 03:55:29 am »

Leif Knottedroot attempts to steal the Hive Queen's head.
((Roll please))
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FakerFangirl

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Re: Create a world III
« Reply #128 on: June 04, 2017, 04:09:37 am »

Year 79.5 The sanddwellers complete Cho'vok Grike's palace, bolstering their homeland's defenses and raising the loyalty and morale of all sanddwellers. Opuntia cacti bloom around Diego's oasis.


Leif Knottedroot attempts to steal the Hive Queen's head.
((Roll please))
Spoiler (click to show/hide)
Code: [Select]
30
78
Leif Knottedroot learns the location of the Hive Queen head, but after being foiled by guards at every turn, he realizes that the Wind King throne room is truly impregnable!
Leif blames the rockman in his party...
Spoiler (click to show/hide)
Code: [Select]
2S.A.I.G.E.'s shapeshifter is kicked from Leif's party.
« Last Edit: June 04, 2017, 04:16:10 am by FakerFangirl »
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Imic

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Re: Create a world III
« Reply #129 on: June 04, 2017, 04:48:08 am »

Year 79.6:
The dwarves build their greatest fortress yet under highpeak. They plan to make it their capital, and to elect a Low king of all Dwarves.
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FakerFangirl

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Re: Create a world III
« Reply #130 on: June 04, 2017, 06:21:17 am »

Year 80.2: Mt. Highpeak resource check: iron ore, basalt, granite, conglomerate, gabbro
Spoiler (click to show/hide)


Leif and his adventuring companions (1) launch their next raid against the Abominations.
Code: [Select]
11111((lol. I used random.org I swear.))

Leif and his companions enter the depths and slaughter every abomination in sight. The abominations fall helplessly before his superior weaponry. Leif's forces fight their way through flesh and carcass all the way to the morbid lair of the Life-Bringer Yig.
((Someone else roll for what happens.))
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Lord_lemonpie

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Re: Create a world III
« Reply #131 on: June 04, 2017, 06:35:53 am »

Leif=1,Yig=2
22122

Powerful as Leif may be, he doesn't stand a chance against Yig. Heavily maimed and without any of his companions he manages to escape.
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CABL

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Re: Create a world III
« Reply #132 on: June 04, 2017, 07:23:55 am »

Year 81: The Nation of Wind sent a diplomat to sand dwellers in order to establish the contact and trade routs.
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Imic

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Re: Create a world III
« Reply #133 on: June 04, 2017, 08:24:43 am »

81.1
The dwarves name the fortress Ironhelm, after the commonness of Iron.
A dwarf named Litast Hammerhand is elected Low king following the fortress's completion.
He writes the Iron law of the dwarves:
1. Every dwarf has the right to go where they wish, and live where they wish.
2. Every dwarf owes their parents for their upbringing, and are forever bound to serve them until they become parents themselves.
3. Every dwarf has the right to challenge another dwarf to a duel if one thinks that the other has dishonoured them.
4. No dwarf may kill another dwarf unless it is a duel.
6. No dwarf may steal from another dwarf.
7. Always remember Aule, God of the smith, no matter what other god you may worship.
8. Every dwarf must follow the Low king.

A message is sent to the rockmen of the windy nation if they wish to sign a trade treaty.
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Well aren't you cheery
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Regrets every choice he made and makes, including writing this here.

CABL

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Re: Create a world III
« Reply #134 on: June 04, 2017, 08:30:26 am »

Year 81.2: Rockmen decline the trade treaty from dwarves.



((If it's about sand dwellers, then I'll edit the turn))
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Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.
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