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Author Topic: Create a world III  (Read 12517 times)

Lord_lemonpie

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Re: Create a world III
« Reply #75 on: June 03, 2017, 05:40:57 am »

51.9: Crab offspring given to the bloodfaeries hatch. From it crawl a mixture of bloodfaeries and crabs: Small, humanoid crustaceans with pitch black eyes and rows of sharp teeth. Whilst most cilized creatures would undoubtably turn these critters away, the bloodfaeries welcome these Cha'ghul with open arms.

Spoiler: Decade Summaries (click to show/hide)
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TankKit

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Re: Create a world III
« Reply #76 on: June 03, 2017, 07:47:47 am »

52: For a god of Chaos, Parties and Colour, Tikknat has been suspiciously quiet...

Meanwhile, massive amounts of chaotic energy are being collected in a spot fairly far away from the other celestial bodies.

« Last Edit: June 03, 2017, 07:51:23 am by TankKit »
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

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MoonyTheHuman

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Re: Create a world III
« Reply #77 on: June 03, 2017, 09:27:23 am »

53. The cult of the moon realises it doesnt have bodies, and takes the form of common housecats.

Lord_lemonpie

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Re: Create a world III
« Reply #78 on: June 03, 2017, 09:33:49 am »

Year 53.1:
The Faeries of Blue Emerald Islands adore these new housecats, and decide to adopt many.
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Detoxicated

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Re: Create a world III
« Reply #79 on: June 03, 2017, 12:14:13 pm »

Year 54: The ocean titan Gragahuda emerges and Starts to threaten the coastal cities and seSteele.
Gragahuda is a giant baracuda with a poisonous tentacle like tongue. its scales are of red steel
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johiah

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Re: Create a world III
« Reply #80 on: June 03, 2017, 12:16:23 pm »

Year 54: The hive minded insects have expanded their area of influence, assimilating rock man genes into their skeletal makeup.
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On a fun note, all of the beds just starting disintegrating

Prophet

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Re: Create a world III
« Reply #81 on: June 03, 2017, 12:32:57 pm »

Year 55: As more and more abominations begin to inhabit the two Sacred Islands still in their control they begin to sacrifice their own kind. Their strange magical blood spilling across the Islands and corrupting the plants and animals. The plants gain a sickly red-white coloration and the animals change into mutant monsters.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Detoxicated

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Re: Create a world III
« Reply #82 on: June 03, 2017, 12:36:35 pm »

Year 56: Gragahuda starts to raid the faeries island.((roll?))
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Lord_lemonpie

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Re: Create a world III
« Reply #83 on: June 03, 2017, 12:59:19 pm »

((Can't roll cuz the faeries are my creation, someone else roll that please ^^))

A bloodfaerie diplomat is sent to the rockmen and sanddwellers, promising them territory in exchange for their help against a new assault on the Titan-held islands.
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Puppyguard

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Re: Create a world III
« Reply #84 on: June 03, 2017, 01:16:48 pm »

Year 56: Gragahuda starts to raid the faeries island.((roll?))
Quote from: somedice
1= Faeries
2= Gragahuda
22122
Gragahuda terrorizes the faerie island, destroying trees and smashing down living wood.
The faeries try to fight back only to have their army horribly eviscerated by the massive ocean titan.
Several forest retreats are destroyed.

Year 57: The sanddwellers meet the bloodfaerie diplomat. They decide to send a small army in exchange for maps of the titan islands and surrounding lands.
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FakerFangirl

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Re: Create a world III
« Reply #85 on: June 03, 2017, 01:47:23 pm »

Year 57.6: Battle of Green Ruby Island (bo5)
If the sanddwellers + faeries win 4:1 or 5:0 then they attack Red Sapphire Island.
Abominations = 2
Code: [Select]
12211The bloodfaeries, with help from the sanddwellers, Elemen, and refugees from Blue Emerald Island unite together to wage war on the abominations/titans.
[OOC: Are abominations and Gragahuda both titans?]
After many casualties, the coalition is victorious, and the source of evil is destroyed. Fearing more loss of life, the coalition votes to end their conquest, and settle Green Ruby Island.

Since cats hate water, I'll do a roll to determine whether they are stealthy enough to evade Gragahuda's detection and stay on Blue Emerald Island.
housecats = 1
Code: [Select]
22212Gragahuda begins preying on the cats of Blue Emerald Island. The surviving cats join the coalition on Green Ruby Island.

Inhabitants: (ordered by population)
Code: [Select]
Red Sapphire Island - Abominations, mutant monsters
Green Ruby Island - Sanddwellers, Elemen, Crabs, Bloodfaeries, Cats, Cha'ghul
Blue Emerald Island - Gragahuda
[OOC: @Atian: How many emerald islands are there? One? Is Blue Emerald Island where the Elemen first appeared?]

A group of crabs hoping to evade Gragahuda's detection recolonize Blue Emerald Island, living inside the felled trees ((detection roll please)).
« Last Edit: June 03, 2017, 01:54:11 pm by FakerFangirl »
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Lord_lemonpie

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Re: Create a world III
« Reply #86 on: June 03, 2017, 02:05:18 pm »

Detection roll: 1d20(<10 fail, >10 succes)=8
The crabs fail, scooped up by the waterbourne titan Gragahuda.

Year 58: Faeries start to experiment with Titan-repellant magic.
((Success roll please? If successfull, Green Ruby will be titan immune for the time being))
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Imic

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Re: Create a world III
« Reply #87 on: June 03, 2017, 02:09:53 pm »

Year 57:
The gods decode to create a new species in case of another monsturous abomination tainting the land. They are made to be strong and stubborn, and resistant to corruption. They are also made to build their homes deep underground where they are the safest from evil. The new creations are named Dwarves. Fourteen groups of dwarves are made, and spread throughout the world, ready tp do their duty to defend from any evil that may attempt to devour the world.
The Faeries are extremely dubious of the Dwarve's creation, since they are sure they can deal with evil themselves. This sours relations between the two, and they start to keep away from one another.
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helmacon

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Re: Create a world III
« Reply #88 on: June 03, 2017, 02:16:11 pm »

Year 58:
With the armies of the faeries distracted and depleated, the nation of wind, under its new leadership, launched an attack with its armies. It seeks to the the forests from them.
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FakerFangirl

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Re: Create a world III
« Reply #89 on: June 03, 2017, 02:49:31 pm »

Year 58.1: Taken by surprise, the bloodfaeries call to arms, but the Wind army has already broken past their tree sentries & tree warriors.
1d4 roll. 1 = advantage for faeries. 4 = advantage for Wind army. 2,3 = no advantages conferred.
Tree Sentries vs Nation of Wind = 1
The tree sentries mask their forms, taking the Wind army by surprise! +1 roll in favor of faeries. The defending tree warriors and tree sentries are wiped out.

Rolling 5d2
1 = faeries {defending} (need two die to win)
2 = Nation of Wind {attacking} (need three die to win)
The epic battle of fae against rock people begins!
Code: [Select]
22222
The bloodfaeries are entirely wiped-out, and the Spirit Tree taken [OOC: Nation of Wind can choose whether to burn it down or capture its magical power]. The death spasms of the trees and the collapsing bloodfaerie army gives a minority of the civilians time to flee the unstoppable Nation of Wind army. Fen Leafripple is slain, and the Society of Trees is leaderless. The loss of the Spirit Tree, the druids, and the forest, along with the pressing needs of refugees suspends magical research on anti-Titan magic. The last bastion of bloodfae civilization now relies on the goodwill of the Elemen and sanddwellers for their protection.

The rock people conquer the forest.

[OOC: Lol... I got the worst rolls.]
« Last Edit: June 03, 2017, 03:00:43 pm by FakerFangirl »
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