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Author Topic: Create a world III  (Read 12512 times)

Puppyguard

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Re: Create a world III
« Reply #150 on: June 04, 2017, 01:07:33 pm »

Year 89.7: The sanddwellers are INFURIATED with this message!
Their mages angrily construct deadly sandcreatures with their magic. It appears they are readying for war.
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Lord_lemonpie

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Re: Create a world III
« Reply #151 on: June 04, 2017, 01:43:18 pm »

Year 90:
Following the rumors of sanddwellers preparing for war, the faeries taken in by the dwarves attempt to teach them as much of their knowledge of woodweaving and other faerie magics.

Woodweaving and engineering combined results in the creation of nigh impenetrable forts and deadly traps, protecting the dwarves from assaults to come.
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Prophet

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Re: Create a world III
« Reply #152 on: June 04, 2017, 01:50:50 pm »

Year 91: The pieces of Mamluk's body are finally gathered and brought before Yig. Yig breaths life into Mamluk's body and reshapes it into a new Being. The new being takes the form of a 14 foot tall humanoid. The being is named Mamgug in honor of it's previous incarnation and Mamgug's species is named Giants by the abominations for his great size. Mamgug unlike his Abomination ancestors has a much more reserved nature spends his time constantly worshiping and caring for Yig.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Atian the Elephantman God

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Re: Create a world III
« Reply #153 on: June 04, 2017, 02:02:26 pm »

Year 91.8:
Creatures from the Greatforest are moving into the Great Plains due to some unknown force.

Puppyguard

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Re: Create a world III
« Reply #154 on: June 04, 2017, 02:24:48 pm »

Year 92: The sanddwellers send some scouts to investigate the southern desert.
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FakerFangirl

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Re: Create a world III
« Reply #155 on: June 04, 2017, 02:35:03 pm »

Diego's divine blessing grants his naga firstborn protection from harm.
Encounter:
Spoiler (click to show/hide)
Code: [Select]
4The sanddwellers discover a monster. It cannot speak their language and appears dangerous.
Spoiler (click to show/hide)
Code: [Select]
3((Fuck.))
The sanddwellers kill Si'ssassas and discover the sacred oasis.

Year 92.3: Maple the Goddess of Water and Slaying has cuttlefish babies. She retreats to the bay of storms to raise her children far away from the threat of Gragahuda. Morek the crab king also sires crab children of his own.
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Imic

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Re: Create a world III
« Reply #156 on: June 04, 2017, 03:39:09 pm »

Year 93:
The dwarves fortify their defences, build a series of outlying forts for defense of the capital, and hurriedly go to discover new scientific discoveries.
They, however, say nothing to the outside world, and their internal politics continues unknown to outsiders.

They also start to grow underground parks using their new powers. Large tree golems start to appear outside their fortresses.
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johiah

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Re: Create a world III
« Reply #157 on: June 04, 2017, 03:59:59 pm »

Year 94: Leif and his followers launch yet another assault on the abominations, oblivious to the threat of war between the sand wellness and the dwarves. (Roll please.)
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On a fun note, all of the beds just starting disintegrating

Puppyguard

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Re: Create a world III
« Reply #158 on: June 04, 2017, 05:01:18 pm »

Year 95: The sanddwellers build a temple and village at the oasis, and dedicate the temple to Orgolonal.
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FakerFangirl

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Re: Create a world III
« Reply #159 on: June 04, 2017, 06:29:50 pm »

Year 94: Leif and his followers launch yet another assault on the abominations, oblivious to the threat of war between the sand wellness and the dwarves. (Roll please.)
1 = Leif
2 = abominations + Mamgug
Code: [Select]
21111Leif and his companions are successful in their assault! Mamgug the giant is wounded. Leif and his companions take chase!
1 Leif
2 = Mamgug + Yig
Code: [Select]
11122The heroes are successful! Mamgug is too injured to retaliate, yet Yig joins the fray and slaughters most of Leif's companions. The survivors retaliate by stabbing Yig. In an attempt to shield his eyes, Yig collapses the tunnel, injuring Leif's party, and retreats with Mamgug into the Depths.
Leif must escape the cave-in. (75% chance)
Code: [Select]
27Leif and several of his companions make it out alive. The overworld is safe... For now.

Year 96: Diego is angered by the death of his child and the temple. The sacred oasis runs dry and the cactuses are cursed.
rolling 1d3. 1=poison, 2=no fruit, 3=no curse
Code: [Select]
3Diego's curse is ineffective, and Orgolonal's temple in the Southern Desert prospers!
« Last Edit: June 04, 2017, 06:33:18 pm by FakerFangirl »
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helmacon

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Re: Create a world III
« Reply #160 on: June 04, 2017, 07:00:52 pm »

Year 95:
S.A.I.G.E. Happens happens upon the slain body of the Naga. She is saddened by the loss of such a beautiful creature, and decides to save the species from extinction. S.A.I.G.E. Creates a vast underground cavern, filed with water and isolated from the world. Within the waters he makes many strange fish and creatures, he makes strange plants that grow without sunlight. Here, he sets to recreate the Naga. These new Naga have colorless scales of white, and hair of beautiful coral and purple colors. Many are made, and they build villages on the tiny islands that dot the vast underground sea. They string glowing kelp around huts made from the shells of massive crustaceans.

S.A.I.G.E. Teaches them how to move the fluidity of water into stone, and soon they learn to forge metals this way, deep under the sea.
Coincidentally, forging metal underwater is the only known way to make and shape metal in the world. S.A.I.G.E. Is pleased by this, and changes the world such that sea forging is the only way metal can possibly be obtained or shaped.
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Puppyguard

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Re: Create a world III
« Reply #161 on: June 04, 2017, 07:14:19 pm »

Year 97: Orgolonal is very pleased by the temple the sanddwellers have created for him, and in such a beautiful place.
He gifts the sanddwellers with the knowledge of how to shape and grow crystals, allowing them to create strong armor and sharp weapons this way.
« Last Edit: June 04, 2017, 07:16:40 pm by Puppyguard »
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FakerFangirl

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Re: Create a world III
« Reply #162 on: June 04, 2017, 07:42:32 pm »

Year 97.5: Diego the God of Justice takes the form of glowing bioluminescent phytoplankton in the underground naga cavern. Dipping a rock crystal into the glowing underground sea will imbue it with Diego's light, causing it to glow for several hours.

Coincidentally, forging metal underwater is the only known way to make and shape metal in the world. S.A.I.G.E. Is pleased by this, and changes the world such that sea forging is the only way metal can possibly be obtained or shaped.
((Ummm...))
*rolls to see if Dwarves independently invent sea forging*
(15% chance)
Code: [Select]
86The Dwarves are befuddled by their furnaces failing to shape their iron, and begin intensive research into solving the crisis.
*rolls to see if sanddwellers independently invent sea forging*
(9% chance)
Code: [Select]
96The sanddwellers are befuddled by their weaponsmiths failing to produce weapons out of tin, and begin research into metallurgy.
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johiah

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Re: Create a world III
« Reply #163 on: June 04, 2017, 07:46:04 pm »

Year 98: Leif finally realizes the possible breakout of war between dwarves and sand dwellers, and, satisfied with the damage wreaked upon the abominations, begins preaching to both sides about working together. (Roll please)
With the help of the blood faeries in the great woods, (who only another blood faerie can find), Leif sets about creating wooden golems, dubbed ents, to propagate in the area in between the dwarves and sand dwellers as a neutral ground and guardians of the peace.
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On a fun note, all of the beds just starting disintegrating

Prophet

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Re: Create a world III
« Reply #164 on: June 04, 2017, 08:22:57 pm »

Year 99: The Giant Mamgug leaves the underground and returns to the Red Sapphire island. He lives in isolation and drives off anyone who comes to the island but only resorts to killing if someone will not leave the island.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.
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