E, AYou decide not to send any expeditions for now. Perhaps another time.
Your lack of funds is something that certainly needs to be addressed though, so you announce to the colony the creation of an annual tax. It should be just enough to cover your payment to Nirus at the end of the year. A few people grumble, but they have been living tax free for a long time, so it is to be expected.
The colony is running smoothly for the time being.
1 = ATV 2 = medicine 3 = Drone
2
2= medicine
6,2,3Medical Production:
The wasteland above has proven to be a dangerous and unpredictable place. The production of medicine will surely be an invaluable asset to any communitie.
You and your small dedicated research team have have developed 2 different products. The first was rather obvious. Your vault has a rather extensive seed library in one of the upper chambers, and it was an easy thing to defrost some poppy seeds and look up the production process for morphine.
The second product was a much more impressive affair. One of your researchers on a side project had crossed a useless surface weed with an older variety from the vault banks. The resulting plant is not worth anything itself, but it creates a very specific autotoxicity in the soil that only a few types of bacteria can survive. One of these strains happened to produce a powerful antibiotic as a natural defense mechanism against other bacteria. Outside of the specific environment provided by the plant it was rather ill suited to the wasteland, and as such exposure (and resistance) to this antibiotic is minimal is most of the modern pathogens. It is very good for killing infections, but has a tendency to wipe out gut bacteria, and in very rare cases can cause paralysis from the waist down. The drug has been nicknamed "Blue root" by you scientists.
The production process is somewhat expensive for either medicine, but more so for blue root. 1 case of morphine cost 2 micro, and blue root costs 3 micro. The production of any more than a little in one year will also have a detrimental effect on food production, as they require the dedicated use of your hydroponic farms.
Security Baton - A telescoping plastic baton useful for whacking unruly citizens. Not particularly dangerous. Cost - Trivial
Security Taser - A small taser gun for pacifying more belligerent individuals. Disables unarmored targets at close range. Cost - Trivial
NorthCorp "Homekeeper" handgun - A small, reliable handgun, originally produced by northcorp. It fires 9mm bullets, and provides moderate stopping power at mid to close range. Cost - 2 micro production. In stock - 10
Cassandra Class Environmental Detector - A toolpack for taking radiation, temperature, and humidity readings. It also contains supplies for sampling water. Cost - 2 Micro. In Stock - 2
Morphine - A powerful painkiller. 1 case Cost - 2 Micro
Blueroot - A powerful antibiotic. Can cause paralysis in extremely rare cases. 1 case Cost - 3 Micro
Engineering bay - A large open facility on the lower levels of the vault where construction of various sorts can take place. Provides 1 Macro production and 2 micro production.
Workshop - A small room near the Engineering bay filled with power tools and workstations. Provides 2 micro production.
Waste processing - A small facility tucked in the furthest corner of the vault, it recycles human waste of all kinds to produce drinkable water and fertilizer for the plants.
Hydroponics - A Large complex in the upper levels of the vault, it uses sunlamps to grow all kinds of plants for human consumption.
Data banks - Recently renovated, this facility provides you processing power and memory storage. If it were to be damaged, your program would likely not survive.
Living quarters - All the various infrastructure related to daily lives of people. Includes multiple dormitories, a gym, a cafeteria and a kitchen, among other things. Currently at capacity.
Total Production available. 1 Macro, 4 micro
((please decide production allocation now. You have 1 Macro and 4 Micro production to spend.))
Edit for reference: Project status, 2/3 Macro. 3/5 Micro.