I have decided on a small rule change. Designs will be decided on and rolled immediately after the status update, as opposed to letting design accumulate and roll on the next status update. With this change, I will roll your current design immediately.
Cassandra Class Environmental Detector
A handheld device combining a geiger counter with an air sampler for chemical or biological dangers. It has a screen that shows basic information on the specific threats it is designed to detect, particularly those that should be common after whatever destroyed the world.
2,3,2+1
(effect, expense, bugs)
The Cassandra Class Detector is.. well.. it's functional. The idea was to create an integrated toolset that could take a number of useful readings of the environment. What we ended up with is essentially a Geiger counter with a thermometer and hydrometer strapped to it. It also contains supplies for sampling water for acidity or other kinds of contamination. The device is decently put together, but none of it is integrated. The lack of a central display means that each instrument must be checked individually. The main problem is that the geiger counter has a tendency to burn out quickly if left on for extended periods. The heat produced can also break the thermometer and produce minor burns if the handler is carless. It also has a tendency to fall apart if handled roughly or dropped, though it is not particularly difficult to put it back together after this. Although it dosent present any breakthrough advance, it does it's job. It is a handy addition for any scouts sent out from the vault, and can provide basic information about the surrounding terrain. Cost - 2 micro / In stock - 2 prototypes
AYou order the vault open, and a few volunteers sent out to scout the surrounding area.
The vault entrance used to be a concrete bunker, but it has mostly decayed in the years since. The radiation outside is higher than what would be considered "normal" levels pre-war, but it is more than livable. The temperature is very hot at current, with highs of 115 (thats fahrenheit) but dropping as low as 65 at night. Humidity is low as well.
Outside of the readings from your device, the scouts report the terrain as "surprisingly alive". They didn't see any trees, but large bushes dot the landscape, and patches of rubbery black grass grow here and there. One man describes it as "desecrated scrubland".
Your scouts can only go so far on foot, but they report the general lay of the land back to you. Flat. In all directions. A few of them find some old pre war relics,(burnt out houses and bones) and one reports a strange looking dust cloud on the horizon. All in all, it is determined that the surface is relatively safe, if a little empty and hot. Already some of the space outside is being used for storage.
Albert approaches you in your office after the scouts report back. "Sir, there was some talk of converting the ruins outside to make a small town. We don't have the funds on hand to support a project like that, but we could conscript some citizens to build it as community service. Alternatively, we could instate a settlement tax so that we would have funds for future projects"
A) We will conscript some citizens to build the town.
B) We will instate a tax, but leave the ruins for now.
C) Why choose just one? We shall do both!
(rebuilding the bunker will have a cost of 3 Macro and 5 micro production)
Please decide how you will distribute your production for the next turn.
Security Baton - A telescoping plastic baton useful for whacking unruly citizens. Not particularly dangerous. Cost - Trivial
Security Taser - A small taser gun for pacifying more belligerent individuals. Disables unarmored targets at close range. Cost - Trivial
NorthCorp "Homekeeper" handgun - A small, reliable handgun, originally produced by northcorp. It fires 9mm bullets, and provides moderate stopping power at mid to close range. Cost - 2 micro production. In stock - 10
Cassandra Class Environmental Detector - A toolpack for taking radiation, temperature, and humidity readings. It also contains supplies for sampling water. Cost - 2 Micro. In Stock - 2
Engineering bay - A large open facility on the lower levels of the vault where construction of various sorts can take place. Provides 1 Macro production and 2 micro production.
Workshop - A small room near the Engineering bay filled with power tools and workstations. Provides 2 micro production.
Waste processing - A small facility tucked in the furthest corner of the vault, it recycles human waste of all kinds to produce drinkable water and fertilizer for the plants.
Hydroponics - A Large complex in the upper levels of the vault, it uses sunlamps to grow all kinds of plants for human consumption.
Data banks - Recently renovated, this facility provides you processing power and memory storage. If it were to be damaged, your program would likely not survive.
Living quarters - All the various infrastructure related to daily lives of people. Includes multiple dormitories, a gym, a cafeteria and a kitchen, among other things. Currently at capacity.
Total Production available. 1 Macro, 4 micro